Diversity in machine Intelligence

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Winddbourne

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May 8, 2018
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A bit of background on my thought process . . . I just decided to create a robot empire with the memorialist trait and as a matter of roleplay I decided to give them the machine world start and a history from the game's own lore. This is a species that tried to save itself by uploading it's neural patterns into the computer for a future species to potentially resurrect. But I gave the standard event a twist . . . the races own computers finished the research and brought the species back online.

Unfortunately the starting screen has to be completely ignored for this RP because it still said "We have no knowledge of our creators" even though I made the race memorialists with complete access to the memories and merged personalities of those creators. The game, somehow, thinks they are memorialists who remember nothing. This got me thinking that robotic empires lack a lot of diversity and eventually led to this post which is mostly going to be suggestions for future content and/or simple changes.

(1) The first thing that strikes me as odd has always been the idea that these robots have to be networked together into a hive. Why? Is there any reason that an automated drone production facility couldn't incrementally move from somewhat intelligent drones doing various tasks all the way to producing an intelligent race of individuals? Or even a couple of such races in a mimicry of the syncretic evolution origin? Perhaps the intelligence derives from a computer virus mimicking the necrotic origin and the "primitive" civilizations are other robotic races decended from the creator's technology?

(2) Habitats . . . why can't a robotic civilization evolve from the maintenance drones and computers maintaining an abandoned series of habitats inside the territory of some ancient civilization? They can inhabit ring worlds and the balance issues aren't that different here. In fact evolving inside an atmosphere free shell should probably result in robots who can't handle heavy gravity and depend on that shell to protect them from nasty things like oxygen, water, and solar radiation. . . . of course in return for such a handicap the robots might be even better suited to working and living within those habitats compared to an organic species with the same origin.

(3) Planetary origin . . . A robotic species probably does need an atmosphere of some sort to protect them against the elements but it doesn't really follow that they would be utilized mostly on worlds where life is possible. We don't send automated drones out to planets we could explore ourselves, we send them to mars or Europa, or wherever. More to the point water and oxygen are extremely reactive materials and thus not the best places for machinery to operate. Why shouldn't we get the option for an alternative set of starting planets with inert atmospheres of various sorts? Not only would this add variety to the game as some machine empires completely ignored living worlds but it would make the various "useless" planets a bit more diverse and fleshed out compared to our normal run of barren, toxic, and gas giant planets.

(4) Obviously my roleplay of a race that successfully transferred its intelligence into robotic machinery without first reaching space would be a great addition to the various robotic origin civics but . . . again why are these still civics? Shouldn't they be turned into origins as well with the robotic race requirement?
 
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BorbiBoy

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Hey there Winddbourne,

(1) Agreed:
Beeing able to play synths from the start sounds fun especially from an rp perspective. The only question would be how to implement it, because right now the robot portraits are hardcoded to force machine intelligence authority. Maybe a new origin giving you the ability to pick a robot portraits, traits, (maybe even civics), etc while still having a "regular" Authority during emprie creation? Comes close to what you want to rp ^^

(2) Difficult:
Yeah... its wierd, that robots can't start with habitats, but i think its a balancing and technical issue. Not that it couldn't be done, but its probably not so easy as you think. Balancing wise robots have +200% habitability everywhere AND tripple the pop growth at the start (which the ringworld start doesn't give you). So you have to change that but than does this really hold thematicly? In addition you have to think how it has to be implemented in the code. You probably would need to replace the +200% with a special trait giving +X% only on habitats... but than again robots have no climate preference i believe, so it would be a decision between beeing able to colonise everything or nothing exept habitats... How does it work with bio pops given through assimilators or pamper bots, that has to be adressed in the code as well? You see, its a delicate problem ; ) But yes i would love void born robots too...

(3) Uff xD ... robots beeing able to settle on gas giants. 20 Years into the game. How many colonies does your empire has?... YES:
Your idea in general sound interesting, but this time there is a really really big technical problem. Again i dont want to say i dont like your idea but this one would be especially difficult to realize. Right now Planets are "basicly" divided into habital planets, habital megastructures and uninhabital celestial BODIES. Basicly everything not habitable is one category of itself. Gas giants, asteroids, toxic planets, etc. And all of them dont generate any planetary features like the habital ones do hence no disticts at all ^^. So you need to recategories your stellar bodies, create new features only for your new subgroup of planets plus new events and there are a lot more problems. It would be possible yes... but damm its a lot of effort for one specific playstile ^^

(4) Sure! remindes me of (1). Would be a fun origin : )

Have a like and a good day sir.
 
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Empire of Terra Nova

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A bit of background on my thought process . . . I just decided to create a robot empire with the memorialist trait and as a matter of roleplay I decided to give them the machine world start and a history from the game's own lore. This is a species that tried to save itself by uploading it's neural patterns into the computer for a future species to potentially resurrect. But I gave the standard event a twist . . . the races own computers finished the research and brought the species back online.

Unfortunately the starting screen has to be completely ignored for this RP because it still said "We have no knowledge of our creators" even though I made the race memorialists with complete access to the memories and merged personalities of those creators. The game, somehow, thinks they are memorialists who remember nothing. This got me thinking that robotic empires lack a lot of diversity and eventually led to this post which is mostly going to be suggestions for future content and/or simple changes.

(1) The first thing that strikes me as odd has always been the idea that these robots have to be networked together into a hive. Why? Is there any reason that an automated drone production facility couldn't incrementally move from somewhat intelligent drones doing various tasks all the way to producing an intelligent race of individuals? Or even a couple of such races in a mimicry of the syncretic evolution origin? Perhaps the intelligence derives from a computer virus mimicking the necrotic origin and the "primitive" civilizations are other robotic races decended from the creator's technology?
a hive is basically an extrapolation of an organic entity to the entirety of interlinked mechanical or organic parts, with the hive consciousness being that what you would call as your mental self, your mind, your soul

is it possible for you to have other souls sharing with you the only body you've got? maybe it is, but it's rather unlikely or even undesired if you think of phenomena such as evil possessions or mental disorders
(2) Habitats . . . why can't a robotic civilization evolve from the maintenance drones and computers maintaining an abandoned series of habitats inside the territory of some ancient civilization? They can inhabit ring worlds and the balance issues aren't that different here. In fact evolving inside an atmosphere free shell should probably result in robots who can't handle heavy gravity and depend on that shell to protect them from nasty things like oxygen, water, and solar radiation. . . . of course in return for such a handicap the robots might be even better suited to working and living within those habitats compared to an organic species with the same origin.
probably for gameplay/balancing reasons. otherwise they would be a massive power creep
(3) Planetary origin . . . A robotic species probably does need an atmosphere of some sort to protect them against the elements but it doesn't really follow that they would be utilized mostly on worlds where life is possible. We don't send automated drones out to planets we could explore ourselves, we send them to mars or Europa, or wherever. More to the point water and oxygen are extremely reactive materials and thus not the best places for machinery to operate. Why shouldn't we get the option for an alternative set of starting planets with inert atmospheres of various sorts? Not only would this add variety to the game as some machine empires completely ignored living worlds but it would make the various "useless" planets a bit more diverse and fleshed out compared to our normal run of barren, toxic, and gas giant planets.
an atmosphere is affecting them in the same way as it affects space debris particles, so the void is actually the ideal environment for them. protected by shields. or within a giant hollow sphere
(4) Obviously my roleplay of a race that successfully transferred its intelligence into robotic machinery without first reaching space would be a great addition to the various robotic origin civics but . . . again why are these still civics? Shouldn't they be turned into origins as well with the robotic race requirement?
sounds fun to me. it might be worth making a suggestion thread
 

malakhglitch

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First off, hats off to you for making a nice role-play background despite the limiting factors of vanilla gameplay. :cool:

If you are not averse to mods, I highly suggest @xvcv 's Machine & Robot Expansion. I do not use it myself, preferring only minor adjustments from vanilla (though I wouldn't mind having that leader assembly feature), but I think it really fits with what you want from the game.
 
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