As of now we have a wild assortment of districts (basic resource generators, mostly residential of at least three different sorts, resource transforming of various kind) with different availability, some providing housing and jobs, some providing only jobs and few providing only housing. We also have a wild assortment of buildings providing jobs and/or housing. Finally, we have vairous modifiers to housing usage coming from traditions, civics, species traits and species rights. (I don't recall any coming from tech though, except through genemodding)
All this together forms a complex mess with several abuses that probably were not intended (like use of fortresses as housing buildings on habitats. WTF?) and makes AI struggle with proper layout of planets. Actually, people also struggle with it (see for example any ongoing debate on usability of clerks)
So, while the idea of housing, jobs and districts is definitely good and I'm all for it, the particular implementation isn't.
Now, I definitely like districts. They are a major improvement over the old tile system. But some remains of the tile system are still here in form of buildings. I would love to either get rid of it, or at least limit their interaction in terms of jobs and housing to avoid abuse. A possible option would be to move most of generation/transformation/spending of resources and most remaining housing from buildings to districts, so most buildings provided a planet-wide modifier and maybe a couple or so of powerful jobs and little else.
What do you think?
UPD.
I see some disagrees, but no reason is given. Would you care to give a reason? Because if you don't see a problem it is one, but if you disagree on how I want to handle the problem it is another.
All this together forms a complex mess with several abuses that probably were not intended (like use of fortresses as housing buildings on habitats. WTF?) and makes AI struggle with proper layout of planets. Actually, people also struggle with it (see for example any ongoing debate on usability of clerks)
So, while the idea of housing, jobs and districts is definitely good and I'm all for it, the particular implementation isn't.
Now, I definitely like districts. They are a major improvement over the old tile system. But some remains of the tile system are still here in form of buildings. I would love to either get rid of it, or at least limit their interaction in terms of jobs and housing to avoid abuse. A possible option would be to move most of generation/transformation/spending of resources and most remaining housing from buildings to districts, so most buildings provided a planet-wide modifier and maybe a couple or so of powerful jobs and little else.
What do you think?
UPD.
I see some disagrees, but no reason is given. Would you care to give a reason? Because if you don't see a problem it is one, but if you disagree on how I want to handle the problem it is another.
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