Hi,
maybe I'm really unlucky, but i run into a problem/annoyance.
In my last games I found many planetes with features don't matching there districts. For example a world with high quality minerals and only two mining districts and on the otherhand a world with low quality minerals and 11 mining districts and only 3 in farming and energy, a bleak world with 10 farming 3 energy and 2 mining.
Before you could build around this by ignoring the tile yield, but now you either make a urban wolrd out of this, what is problematic if ypu don't find a farming world, or your specialised recource plantes get -25% on recource their are specialised into.
I think planetary features should have an influence on the district ration. A planet with rich minerals should have more mining districts and a planet with low quality minerals shoud have less and a bleak world realy shoudn't have so many farming districts like the last couple I ran into, is kind of immersion breaking.
maybe I'm really unlucky, but i run into a problem/annoyance.
In my last games I found many planetes with features don't matching there districts. For example a world with high quality minerals and only two mining districts and on the otherhand a world with low quality minerals and 11 mining districts and only 3 in farming and energy, a bleak world with 10 farming 3 energy and 2 mining.
Before you could build around this by ignoring the tile yield, but now you either make a urban wolrd out of this, what is problematic if ypu don't find a farming world, or your specialised recource plantes get -25% on recource their are specialised into.
I think planetary features should have an influence on the district ration. A planet with rich minerals should have more mining districts and a planet with low quality minerals shoud have less and a bleak world realy shoudn't have so many farming districts like the last couple I ran into, is kind of immersion breaking.
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