• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mr.Five

Recruit
2 Badges
Aug 24, 2019
1
0
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
The bars used to show demand for different zoning become inaccurate as your city grows. This leads to pockets of unemployment in areas zones for houses because the citizens aren't willing to travel longer distances to work. Because theres no tool to find these pockets of unemployment, you have to rezone farming industrial areas until you guess correctly and solve the unemployment
 
Upvote 0

MortimerCat

Corporal
10 Badges
Sep 16, 2019
36
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Cities: Skylines Deluxe Edition
I suggested more district statistics on a different thread. Schools for example. I had a district that accidentally had 3 full high schools, but only 500 children, implying that 2500 are having to travel in from other areas. I don't know if the simulation would include the extra journeys but with my city planners hat on, I would want to improve that situation. Include medical, funeral, fire, police, post office, etc.