• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Shadowstrike

Terrestrial Liability #168
147 Badges
Mar 17, 2001
2.483
1.651
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Stellaris: Galaxy Edition
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Victoria 2
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Cities in Motion 2
  • Ancient Space
  • Cities in Motion
  • Arsenal of Democracy
  • Rome: Vae Victis
  • Europa Universalis IV
  • Rome Gold
  • Crusader Kings II: Charlemagne
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • King Arthur II
  • Impire
  • Heir to the Throne
  • Hearts of Iron IV: No Step Back
  • For The Glory
It's currently very easy to dispatch armies to far-flung corners of the world at no more cost than having them sit at home, and continue to replenish themselves magically as long as you still have manpower. Frankly, that's hard to do even today - the US spent astronomical sums in Iraq to deploy armies not much bigger than late-game armies in EU4. Some suggestions on how to rectify this:

1) Army maintenance should scale geometrically with distance, either from your capital, or from the nearest core province of sufficient size (development). Perhaps one way to calculate this would be to have every army trace back to the closest cluster of provinces, and have X amount of base-tax support X regiments, and have maintenance be paid proportional to how far they have to trace to reach their supporting province (this shouldn't be the case for mercenaries - who may not be based in your homeland anyhow - which would make them more useful). You have to pay your soldiers more to actually campaign far from home!

1a) To make conquistadors more useful, one of their functions could be to reduce the amount of army maintenance for these distant armies, up to some limit (say 5-10 regiments).

2) Army reinforcement should only be possible in your own provinces, or occupied (or allied), non-looted provinces that are not isolated from your capital (i.e. not cut off by other armies in between or blockades), and even then only up to the manpower of the closest cluster of provinces, scaled to distance. If the French lose 20k men in India, they're not going to be able to replace their losses (though they should be able to recruit local mercenaries). Likewise, if they lose 20k men in Quebec, they might make up some of those losses from local settlers, but not very quickly.
 
  • 2
Reactions:
Upvote 0

tobias.mb

General
75 Badges
Dec 16, 2013
2.326
1.782
Has something changed recently? As far as I know reinforcement rates are already extremely low in enemy provinces.
Higher maintenance for distant armies (especially overseas) and slower reinforcement would make sense. But it would also make colonization very annoying.
Maybe there could be a few supply limit modifiers instead. Something like arctic / desert / jungle provinces get .67 supply limit if your capital is not in the same climate and overseas gets another .33 supply limit.
This way France will usually not be able to send more than 10 stacks or so to India or America
 

jsquared1

Corporal
78 Badges
Mar 1, 2015
34
144
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • King Arthur II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
this is a good idea, however, making it so enemy armies and blockades can cut of reinforcement could just be annoying. It would be too much like the supply system in HOI3, and we know how obnoxious that was.