• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tartan Spartan

Rogue Consultant
29 Badges
Apr 1, 2005
232
69
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Hi,

I get the feeling the the political side of the game is a bit too straightforward perhaps worth adding a few more interactions.

1) Claiming territory/ accepting and denying claims, these should all carry dissent penalties for both parties perhaps based on manpower (growth not pool) levels in the respective nations and the disputed territories.

e.g. Surrender of Sudetenland ~1/4 of czech rep 1/10 of germany = 25% dissent for czech if accepted, or 12.5% & 5% respectively if denied.

M-R pact, baltic states collapse to anarchy if they try and deny Sov

2) Policy sliders, changes under outside influence should cause dissent, perhaps also changes against zeitgiest (i.e. if you move one way and influence moves it back this casues more dissent as its not the will of the people.... welll person


3) just thought of this, but consumer goods required should be based on manpower not ic.

4) following this possibility of 'upgrading population' e.g. health & education spending, would lead to ic bonus and unit modifiers representing literacy initiative mech skills etc. but Higher skill pop demand more goods

This might help model high german effectiveness, chinese ineffectiveness and low armaments spending in 30's by democratic powers.... all without events and ai cheats!!!

Enough for now, time to work

J
 
Upvote 0

unmerged(11633)

Field Marshal
Nov 11, 2002
3.359
0
members.lycos.co.uk
I'm not sure how these can be implemented. Refusing territorial claims is just common sense- why should anyone get dissent from just refusing to hand over territories? Why should Germany be able to give France dissent for just demanding Alsace Lorraine back? Or Japan or Manchuria for resisting Chinese claims? China has a lot more manpower than Manchuria.

As for influencing causing dissent, I'd prefer it if Human players could not be influenced at all. As for AI players getting dissent for being influenced, if I want them to be my ally, what's the point in giving them dissent? If influencing caused dissent, it could be used as a superweapon to destroy enemies! Want to cripple the US? Influence them!
 

Tartan Spartan

Rogue Consultant
29 Badges
Apr 1, 2005
232
69
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Common sense yes... free and easy no

National provinces esentially represent ethnic and historical linkages, post 1918 ethnic hungarians, germans, poles were substantial minorities in neighbouring countries and often discriminated against and/or dismissive of the legitimacy of their current state they frequently agitated for (and/or were manipulated to demand) union with their "true" historical or ethnic community.

The czech state crumbled due to external sabre rattling and divided loyalties.

French fear of german revenge destablised france for years

Romania was hijacked by fascist nationalists following concessions to hungary-germany and the USSR

The baltic states collapsed without resistance to the Russian demands

Manchuria, imo, was a completely illegitamate state and should have no national provinces

Also about china, demanding territory from a state you are at war with is prob a nono and should probably also carry huge relationship penalties and liklihood of war if refused.

The cost of demanding territory should also change with the amount of territory to be demanded.

As regards to influence, costs should probably vary with the ic size of the target country, this would make it harder to really mess things up, alliance members should probably be resistant to other alliances even if not at war and not suffer the suggested dissent if influenced by friendly nations.

That said major changes in foreign policy could clearly cause internal dissent esp for democracies.

J