• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Brynjar

General
61 Badges
Feb 14, 2012
1.936
4.511
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Imperator: Rome Sign Up
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
You can reread this thread. I'm not going to rehash the variety of arguments that have been made. Suffice it to say that while you may not value it, other players will.
I still don't see anyone explaining how it would make the game any better. I see people wanting it because that's what they are used to, that's it. I have also asked why people even need to know which year it is without getting any answer. It's not a historical simulator, comparing the map to historical maps after the start date is pointless, especially if you don't play as Rome, which for a lot of (most?) people will be most of the time.

I would value not having any anglicanized names (map and characters) in the game. Having it as an option wouldn't necessary make the game any better though.
 

NicklasK

Byzantinophilius Maximus
37 Badges
Aug 8, 2009
347
38
  • Crusader Kings II: Charlemagne
  • Rome Gold
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
I still don't see anyone explaining how it would make the game any better. I see people wanting it because that's what they are used to, that's it. I have also asked why people even need to know which year it is without getting any answer. It's not a historical simulator, comparing the map to historical maps after the start date is pointless, especially if you don't play as Rome, which for a lot of (most?) people will be most of the time.

I would value not having any anglicanized names (map and characters) in the game. Having it as an option wouldn't necessary make the game any better though.

People would like to see BC/AD in-game because that is more relateable. Some players like to immerse themselves in the world they have created and make up stories as they go along - this is easier if the dates are in a format that they are familiar with as opposed to the AUC format.

There are many different ways to play games from Paradox; one is to look at hardcore numbers and try to paint as much of the map as they can before the end-date. Others use it as a means of alternative history telling, RP'ing their way through a campaign. The BC/AD format is all about fun and easy access to information.

Ask yourself the following two questions:
  • Will this suggestion make it more fun for others thus possibly extending the life of this game? Yes
  • Will this suggestion make it less fun for me because I'm now faced with more options than I had before? No
I'm curious to learn why you are so staunchly against a feature that essentially changes nothing for you - it has become more commonplace on gaming forums over the past decade to try to limit the fun of others, we really need to turn that around. There is absolutely no need to discourage the addition of small easy-to-do features that only has a positive impact on the game and is left optional for you to turn on and off.
 

Cheexsta

Veni, vidi, vici
60 Badges
Dec 22, 2005
2.894
59
  • Europa Universalis IV: Rights of Man
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
I still don't see anyone explaining how it would make the game any better. I see people wanting it because that's what they are used to, that's it. I have also asked why people even need to know which year it is without getting any answer. It's not a historical simulator, comparing the map to historical maps after the start date is pointless, especially if you don't play as Rome, which for a lot of (most?) people will be most of the time.

I would value not having any anglicanized names (map and characters) in the game. Having it as an option wouldn't necessary make the game any better though.
Ultimately, people want it for their own reasons - why does the reason matter to you so much? Having the option doesn't affect you either way, by your own admission, so why is it such a problem to let people have a small feature they want?

If you're worried about the working hours involved in getting this into the game, you needn't be - the code is already in EUR, and has been confirmed to already be in IR. The only difference is how the information is displayed: whether in the core UI or by tooltip.
 

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.586
13.316
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
Again, you're completely missing (deliberately ignoring?) the actual reason BCE would be added.

AUC is in the game because Johan wants it.

BCE is in the game because it's the calendar all of the players use in real life and serves a useful reference point. (BCE is already confirmed as in the game as a tooltip; we're just suggesting an option to make it the primary date.)

None of those other calendars are either (1) wanted by Johan or (2) used by players in real life. So, no, there's no logical obligation to add them. Even if there was an obligation to be logically consistent in which calendars are in the game, which there isn't.
And you are deliberately trying to cloud the point I made that we have already had demands for other dating systems (largely for immersion when playing other factions). The list method you suggest would get clumsy very quickly if even a few others were added.

If a switch for date display were added, then it needs to be a better option than a list, even if just so other era relevant dating systems *can* be added should this be considered valuable later on, possibly by DLC concentrating on a particular area or culture, possibly just after a change of developer or product lead.

There is at least one other "living" calendar from the era, that being the Hebrew calendar.
 

Brynjar

General
61 Badges
Feb 14, 2012
1.936
4.511
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Imperator: Rome Sign Up
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
People would like to see BC/AD in-game because that is more relateable. Some players like to immerse themselves in the world they have created and make up stories as they go along - this is easier if the dates are in a format that they are familiar with as opposed to the AUC format.

There are many different ways to play games from Paradox; one is to look at hardcore numbers and try to paint as much of the map as they can before the end-date. Others use it as a means of alternative history telling, RP'ing their way through a campaign. The BC/AD format is all about fun and easy access to information.
How will making BC the only shown date (through an option) instead of a tooltip (which is already confirmed) make it easier to immerse themselves in the fantasy/alternative world they are creating? If people were requesting a more historically accurate date format I could understand it affecting immersion, but not for a BC format. The information will be there without an optional date format, and it will be very easy to access the information.

Having the option doesn't affect you either way, by your own admission, so why is it such a problem to let people have a small feature they want?
I never said that. I don't really care which format they end up with, as long as it's easy to know how long I have left until the game ends (that rules out basing it on consulships). Making it an option however is a different issue, as it will require more time to implement. By itself it's not a lot of time, but there are countless small requests like this which can be made, many of which will have a much bigger impact on 'immersion' than having the BC date format as an option instead of a tooltip. For initial release I would much prefer the devs to spend their time on content which have a bigger impact on gameplay, such as adding an extra event (which may take about as much time as adding this specific option) or even spending a bit of extra time on QA.

If you're worried about the working hours involved in getting this into the game, you needn't be - the code is already in EUR, and has been confirmed to already be in IR. The only difference is how the information is displayed: whether in the core UI or by tooltip.
What? Where have the code for optional UI formats been confirmed? That is what you guys are asking for now, and that's what I'm opposing. Most people seems to be happy enough with the tooltip which is already in EU: Rome. Like you said yourself almost two weeks ago, "EUR solved it quite well".

Spending additional resources to add nothing to gameplay is a waste of time at this point, which is why I would probably argue against anyone requesting more standardized map names at this point even though I find it quite ridiculous to have names like "Rome" and "Carthage" on the map along with "Mare Erythraeum", "Oceanus Atlanticus" etc.
 

DreadLindwyrm

Augustus of the North
86 Badges
Jan 31, 2009
10.586
13.316
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Surviving Mars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Federations
  • Europa Universalis III Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Lithoids
  • Victoria 2
  • 200k Club
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Sword of Islam
People would like to see BC/AD in-game because that is more relateable. Some players like to immerse themselves in the world they have created and make up stories as they go along - this is easier if the dates are in a format that they are familiar with as opposed to the AUC format.

There are many different ways to play games from Paradox; one is to look at hardcore numbers and try to paint as much of the map as they can before the end-date. Others use it as a means of alternative history telling, RP'ing their way through a campaign. The BC/AD format is all about fun and easy access to information.
I'm greatly in favour of role-playing campaigns in Paradox games. Doing so needs you to put yourself in the mindset of the era.

Where in doing so does using a dating system based on a *possible* event 300 years in the future from the start, that won't be created for 500 years after that point come into it?
It's actually antithetical to a role-playing point of view, because it uses a reference from outside of the context of the scenario.
Whilst AUC isn't brilliant for it ( being created 200 years after the start), it is at least a dating system from within the era of the game.

Ask yourself the following two questions:
  • Will this suggestion make it more fun for others thus possibly extending the life of this game? Yes
  • Will this suggestion make it less fun for me because I'm now faced with more options than I had before? No
I'm curious to learn why you are so staunchly against a feature that essentially changes nothing for you - it has become more commonplace on gaming forums over the past decade to try to limit the fun of others, we really need to turn that around. There is absolutely no need to discourage the addition of small easy-to-do features that only has a positive impact on the game and is left optional for you to turn on and off.

The thread has moved on a lot. Initially the argument was to take AUC away, or make BCE the primary display - thus making it less fun for those wanting (greater) immersion and role play.
Having a switch for the dating system *may* be simple and easy to do. It may not, since switching would require all the tool tip code and menu code that references dates to have to be rewritten and tested, rather than reusing working code from other games. It'd require extensive checks that nothing uses the wrong date system, or it could cause really nasty bugs - uncompleteable projects or movement as it suddenly takes 753 extra years to do something, or some value that should be positive suddenly being negative, and breaking connected values.
 

NicklasK

Byzantinophilius Maximus
37 Badges
Aug 8, 2009
347
38
  • Crusader Kings II: Charlemagne
  • Rome Gold
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
Where in doing so does using a dating system based on a *possible* event 300 years in the future from the start, that won't be created for 500 years after that point come into it?
It's actually antithetical to a role-playing point of view, because it uses a reference from outside of the context of the scenario.
Whilst AUC isn't brilliant for it ( being created 200 years after the start), it is at least a dating system from within the era of the game.
I certainly see your point, and I myself will play using AUC as well.. But much like you stated; AUC is also a dating format created after the game-start.

I just do not understand the idea behind trying to limit the fun of others - there are multiple reasons behind wanting a BC/AD switch in the game, most notably for modding purposes. And I can certainly understand why people would want it for immersion - being immersed has just as much to do with knowing what historically happend that year and what society looked like as it has to do with correct dating format. Almost all history books use BC/AD as dating references and people will therefore be more familiar with what time period they're playing in.
The thread has moved on a lot. Initially the argument was to take AUC away, or make BCE the primary display - thus making it less fun for those wanting (greater) immersion and role play.
It is my understanding that the suggestion was to add a switch straight from the beginning, atleast according to OP's post:
Why not just treat the current date system as the "absolute date" used for internal game logic, but when creating the "date string" (e.g. "1 Jan, 450") to display on the screen, subtract it by 753 years to create the display date and append " BC"?

There could just as easily be an option to switch between BC/AD and AUC, as well.
 

Brynjar

General
61 Badges
Feb 14, 2012
1.936
4.511
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Imperator: Rome Sign Up
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
I just do not understand the idea behind trying to limit the fun of others
That's not the point. There is always a cost to adding, removing or changing features. Requesting the devs to implement a change in the code will most likely result in less/worse content somewhere else when we get closer to release. What you/they are asking the devs to do is to limit the fun of everyone (more potential bugs or something like extra events or trade goods) to get the option to use the date format they want.

The BC format is confirmed to be there as a tooltip, so people who want to compare to historical events won't have any issues.

It is my understanding that the suggestion was to add a switch straight from the beginning, atleast according to OP's post:
Although the op did suggest adding it as an option, it didn't appear to be the main point of his request.
What's the reason to not have BC and AD?

Until Arheo confirmed BC will be available as a tooltip, most of the discussion revolves around whether or not BC/AD or AUC (or other) is the best date format to use. Some continued requesting it after this as well, but most of the discussion after that until friday was about BC/BCE or other silliness.
 

Cheexsta

Veni, vidi, vici
60 Badges
Dec 22, 2005
2.894
59
  • Europa Universalis IV: Rights of Man
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
I never said that. I don't really care which format they end up with, as long as it's easy to know how long I have left until the game ends (that rules out basing it on consulships). Making it an option however is a different issue, as it will require more time to implement. By itself it's not a lot of time, but there are countless small requests like this which can be made, many of which will have a much bigger impact on 'immersion' than having the BC date format as an option instead of a tooltip. For initial release I would much prefer the devs to spend their time on content which have a bigger impact on gameplay, such as adding an extra event (which may take about as much time as adding this specific option) or even spending a bit of extra time on QA.
Fair point, though I think I have miscommunicated my point. When I said "so why is it such a problem to let people have a small feature they want", I should have said: "so why is it such a problem to let people ask for a small feature they want".

Do any of the proponents truly expect this to be a feature on release? I strongly doubt it. The point is to simply illustrate that there are people who want this feature - the cost/benefit analysis should be entirely up to the devs, not us.

What? Where have the code for optional UI formats been confirmed? That is what you guys are asking for now, and that's what I'm opposing. Most people seems to be happy enough with the tooltip which is already in EU: Rome. Like you said yourself almost two weeks ago, "EUR solved it quite well".
Here I definitely miscommunicated my point: the code is already in the game (both EUR and IR) to display the converted date as a tooltip. All the proponents of this suggestion want is the ability to switch what is shown in the UI and what is shown in the tooltip.

And yes, I did say that, because it works well enough for me; I'm merely advocating for why someone would want the ability to switch between the two. They are not mutually exclusive opinions. If such a switch were in the game, I'd happily use it. If I had to mod the game to do it, I wouldn't mind doing so. If I had to settle with just the tooltip showing the converted date, I'd live with it, as I have throughout EUR.

Spending additional resources to add nothing to gameplay is a waste of time at this point, which is why I would probably argue against anyone requesting more standardized map names at this point even though I find it quite ridiculous to have names like "Rome" and "Carthage" on the map along with "Mare Erythraeum", "Oceanus Atlanticus" etc.
The thing is, you say it adds "nothing to gameplay" because that's what it does for you. There are clearly people in this thread who believe it would add something to gameplay. I don't think anyone is suggesting that it's a dealbreaker or that it should be prioritised over adding events etc. It's merely a 'nice to have' feature, IMHO.
 

Brynjar

General
61 Badges
Feb 14, 2012
1.936
4.511
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Magicka 2
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Imperator: Rome Sign Up
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
Do any of the proponents truly expect this to be a feature on release? I strongly doubt it.
Seeing that there is no mention of dlc or patch (I may have missed it), I think it's fair to assume that's what they want. I really don't see the point of asking for such a thing almost a year before release if they don't want it to be in the game for release.

The thing is, you say it adds "nothing to gameplay" because that's what it does for you. There are clearly people in this thread who believe it would add something to gameplay. I don't think anyone is suggesting that it's a dealbreaker or that it should be prioritised over adding events etc. It's merely a 'nice to have' feature, IMHO.
I guess that depends on which definition you prefer for the term gameplay. I don't see how being able to choose which date format to show would be covered by this definition, which isn't very uncommon:

"The features of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects."
https://en.oxforddictionaries.com/definition/gameplay

Having optional date formats may affect your perception of the game, like graphics and sound effects, but choosing one or the other would in no way prevent you from playing the game in exactly the same way. Those who are really bad at multitasking and slow at moving the mousepointer may have to spend an extra minute paused to check the tooltip every time they need to know which year it is over a 10+ hours campaign though, but I really doubt most players won't be able to check it with the game unpaused (People playing on speed 5 only, on decent computers may be an exception here, but I somehow doubt that they care much about knowing which BC date it is most of the time).
 

Cheexsta

Veni, vidi, vici
60 Badges
Dec 22, 2005
2.894
59
  • Europa Universalis IV: Rights of Man
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
Seeing that there is no mention of dlc or patch (I may have missed it), I think it's fair to assume that's what they want. I really don't see the point of asking for such a thing almost a year before release if they don't want it to be in the game for release.
You've been around long enough and own enough PDS games to know that PDS games are highly subject to change after release. I don't think it's reasonable to assume that anyone making this suggestion expect the game to be changed at launch. I think it's far more reasonable to assume that people are just voicing what they want, in the hope that it eventually gets picked up by the devs - if not at release, then at some point in the future. If I remember correctly, the BCE date conversion was only added to EUR after its initial release.

I guess that depends on which definition you prefer for the term gameplay. I don't see how being able to choose which date format to show would be covered by this definition, which isn't very uncommon:

"The features of a video game, such as its plot and the way it is played, as distinct from the graphics and sound effects."
https://en.oxforddictionaries.com/definition/gameplay

Having optional date formats may affect your perception of the game, like graphics and sound effects, but choosing one or the other would in no way prevent you from playing the game in exactly the same way. Those who are really bad at multitasking and slow at moving the mousepointer may have to spend an extra minute paused to check the tooltip every time they need to know which year it is over a 10+ hours campaign though, but I really doubt most players won't be able to check it with the game unpaused (People playing on speed 5 only, on decent computers may be an exception here, but I somehow doubt that they care much about knowing which BC date it is most of the time).
I would argue that UI and UX would definitely constitute gameplay, but now we're splitting hairs over the definition. I'm sure you don't mean that graphical or audio tweaks shouldn't be made as they don't affect this definition of gameplay, after all.

But you are right - I doubt anyone will specifically change the way they play just because the game is in AUC.

Ultimately, it's a suggestion that has been made because there are people who want it. Whether it's worth adding to the game is a question only the devs can really answer.
 

AKronblad

Primus Inter Pares
34 Badges
Jun 1, 2008
10.145
1.078
  • Crusader Kings II
  • Sengoku
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Rise of Prussia
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
If they make it all moddable (with base_year and alt_year, available for calculation and in localisation) we get best of three worlds:

  1. Everyone can make a calendar to their own liking.
  2. Paradox doesn't need to spend resources on creating tailormade calendars, but can make one generic setup, as simple as this.
  3. People who only want AUC can get that too through cutting out alt_year (or basically making it identical to AUC).

(I wasn't even aware that BC/AD was implemented into EU:R.)
 
Last edited:

Cheexsta

Veni, vidi, vici
60 Badges
Dec 22, 2005
2.894
59
  • Europa Universalis IV: Rights of Man
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
If they make it all moddable (with base_year and alt_year, available for calculation and in localisation) we get best of three worlds:

  1. Everyone can make a calendar to their own liking.
  2. Paradox doesn't need to spend resources on creating tailormade calendars, but can make one generic setup, as simple as this.
  3. People who only want AUC can get that too through cutting out alt_year (or basically making it identical to AUC).

(I wasn't even aware that BC/AD was implemented into EU:R.)
This. Absolutely this.
 

Sindai

Colonel
39 Badges
Apr 26, 2001
801
656
Visit site
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
The problem with "just make it moddable" is that that isn't free, it takes time that could have been spent working on other things.

This is one of those early marketing cycle tempests in a teapot that's only getting any play at all because we know so little about the game there's not much else to talk about. By release everyone is going to be busy complaining about bigger things and forget all about it.
 

AKronblad

Primus Inter Pares
34 Badges
Jun 1, 2008
10.145
1.078
  • Crusader Kings II
  • Sengoku
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Rise of Prussia
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
The problem with "just make it moddable" is that that isn't free, it takes time that could have been spent working on other things.

This is one of those early marketing cycle tempests in a teapot that's only getting any play at all because we know so little about the game there's not much else to talk about. By release everyone is going to be busy complaining about bigger things and forget all about it.

How much time do you really think it would take? Paradox has already stated that there will be a tooltip for BC/AD and if they make their work right (and normally they do, since modability has been getting higher and higher attention, at least from my EU4 experience) they have made that base_year -> alt_year conversion generic (albeit in vanilla it's taking the form of base_year=AUC -> alt_year=BC/AD) and included in defines and localisation, thus the work is probably already done.

A programmer would make that work in a few minutes, if getting the right spec's, whether hardcoding it into the .exe or making it generic and moddable. So don't exaggerate the time required; I mean, it's a professional game developer making a professional game with advanced features and gfx, not an amateur working in an Excel spreadsheet.
 

L'Afrique

Punk incorporé
81 Badges
Nov 29, 2005
2.430
1.955
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • March of the Eagles
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
"I'm totally fine with being an 8th century tibetan using Anno Domini and modern english, or a 3rd-century Maurya noble using standard high german and Ab Urbe Condita, or a prussian of the 19th century giving missives in french written in modern digital sans serif, but it would be TOTAL INSANE IMMERSION BREAKING INACCURACY for my caledonian celtic empire stretching from the Highlands to Morocco to the Caucasus to use BCE instead of AUC."

Yeah, no, nonsense. The calendar is a translation issue. I'm jewish. We have an actual calendar in modern usage. And even among ourselves we use X CE, sometimes alongside the hebrew calendar, in 99% of cases because that is the context that is actually meaningful for us as modern people. Unless you're a rabbi or other learned religious figure, no one expects you to be able to understand hebrew dates. I myself have a phone app that shows the hebrew date and calendar and marks holidays because I sure as shit can't figure out what dates they actually are otherwise.

Again, calendars are a translation issue, just like presenting the game in english, french, german, etc instead of in authentic local languages for the period. I don't really care if a few weird nerds want an olympiad calendar or persian regnal dates or whatever, that is equally as silly as AUC. The info in the game should be presented in a way the player can intuitively understand.

And to those who are saying the date in PDOX games are irrelevant, lol. People on these forums regularly compare their games to historic events, and the games use historic dates for all sorts of mechanics.

I'd take the "BCE didn't exist!!!!" argument a lot more seriously if those folks were arguing in favour of DLXVIIABVRBECONDITA
 
  • 1Like
Reactions: