• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

kensternation

First Lieutenant
1 Badges
Sep 28, 2011
232
2
  • Cities in Motion 2
I suppose this goes along the lines of CIM intelligence...

The dispatchers need to do a better job of dispatching vehicles. I have a long route around my city, a bus generally gets back to the start at about the time of the next run. If a vehicle is going to break down before it can do another lap, the dispatcher should return it to the depot and send a different vehicle!
 

kellergeist79

Second Lieutenant
27 Badges
Mar 5, 2011
109
2
  • Cities in Motion 2
  • Cities in Motion
  • Supreme Ruler: Cold War
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Yes, and often he doesn't, even if there are enough vehicles available at the depot. Also the oppisite happens: Vehicles which could do another lap easily are sent back to the depot, even if the timetable does not demand a change of e.g. vehicle size.
 

slornie

Lt. General
32 Badges
May 2, 2011
1.353
332
  • Majesty 2
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars
  • Naval War: Arctic Circle
  • Cities in Motion
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Cities in Motion 2
  • Prison Architect
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Age of Wonders III
  • Cities: Skylines
On a related note: I often have difficulty with waterbus lines, which by their nature commonly loop back to the first stop, where the depot doesn't think it appropriate to send another vehicle - even though there's no chance that the already running vehicle(s) can keep up with the departure schedule. I don't know if it's just the vehicle should be able to make the departure on time and is just late.
 

Screech1992

Corporal
83 Badges
Jun 28, 2011
28
0
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III: Chronicles
Another issue with the dispatch: The game does not seem to take into account scheduled vehicle size when deciding whether the vehicle should stay on duty or return to depot and have a new vehicle dispatched. I often try to run smaller vehicles in the night, but those sometimes stay on the line well into the afternoon until it needs maintainance. The opposite is true for larger rush hour vehicles that tend to stay on duty during the night. This really breaks the maintainance system, as ideally you'd have the daytime vehicles maintained during the night and the small night vehicles maintained during the daytime.