• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Castellon

★Paradox Forum Manager★
Administrator
Paradox Staff
110 Badges
Mar 12, 2002
43.218
1.812
  • Europa Universalis IV
  • 200k Club
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Humble Paradox Bundle
  • Paradox Order
Read the combat FAQs in the FAQ forum they may help you understand what is happening.
 

jacob-Lundgren

GM/Brutal Werewolf Leader
Moderator
67 Badges
Sep 18, 2001
2.600
48
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
how about this example
i had about 130k total 60k men 50k cavalry 100 artiklery a good leader and attacked an army of about 75k mostly men no leader. i lost and my army disappeared.:( that was an older version but it still hurt as my grand army vanished :(
 

jacob-Lundgren

GM/Brutal Werewolf Leader
Moderator
67 Badges
Sep 18, 2001
2.600
48
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
my army attacked from my prov to someone elses. it had many ways to retreat to:(
 

Mad Max

Captain
16 Badges
Aug 1, 2002
353
0
Visit site
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Imperator: Rome Sign Up
Originally posted by jacob-Lundgren
my army attacked from my prov to someone elses. it had many ways to retreat to:(

They were probably keeping enough morale during the battle, while loosing men due to (maybe) lower land tech level than the enemy, or terrain disadvantage, or both.
AFAIK an army retreats when it's panicked, if at that point some men remain then the army retreats, otherwise it's cancelled from the map (for example, the number of men reached 0 at "disciplined" morale level).

I hope this helps.
 

Owl

Born to be Wise
4 Badges
Jun 21, 2001
2.628
0
Visit site
  • Europa Universalis III
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis III: Collection
The logic is that the army falls apart if overrun by cavalry; if there's nowhere to retreat to then you can imagine them being wiped out / taken prisoner. Usually some will flee to a neighbouring province, where they may panic again if they meet any enemy force before they get chance to get organised.

As for the casualties point, we've discussed this before; it may well be true that casualties were generally only in the 10 - 25% range in the EU era but you have to remember that the numbers of troops are pretty unrealistic anyway and the whole combat thing is just a representation. If you like, imagine mass desertions following a rout.
 

derfderf

Second Lieutenant
66 Badges
Aug 19, 2002
136
47
Visit site
  • Crusader Kings II: Reapers Due
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
Historically it is true that actual battlefield casualty rates were pretty low (<25%), but when an army fled the field it often disintegrated due to a mixture of desertion, abandoned equipment (artillery was hard to retreat with), soldiers being seperated from leaders, lost logistics trains, etc.. If the victor had cavalry, all of these things were exaggerated.

So the game is right in inflicting punitive damages on a defeated army. Napolean in particular was a master of exploiting narrow tactical victories to turn them into massive strategic victories - witness the annihilation of the Prussia army after the comparatively small battles of Jena & Auerstadt. One of the secrets of the Dutch resistance was that they were always able to keep an army in being no matter how many battles they lost, in large part due to the nature of their terrain (it was easy to hide behind the next line of dikes).