personally i LOVE the real time part of it, it seperates it from the standard ol' TURN based game...
Originally posted by Cadorna
Thanks State Machine.
Well, maybe it's just me, but I'm not appreciating the tendency in gaming companies to mistake the term "release" for the begin of public beta testing. Issues like the balancing of forces must at least be tried to solve BEFORE release, during the beta.
Since you were a tester, didn't you guys talk about this at all?
I agree, HoI will probably improve over the next months, but unlike EU, I think it's almost unplayable as of now.
Think UT with bots that got stuck in every corner, could not turn left, could use no weapons but the default weapon, would only shoot occasionly and randomly, thereby hitting the player only on VERY rare occasions, could not pick up ammo or healh packs, let alone know they're even in the game, could not coordinate with each other in non-deathmatch, .........
The initial release of UT (or Q3 if you wish) had its flaws, granted, but in this state it would not have been released. UT 1.0 was playable. EU1.0 (on my cd was a higher version already, though)was quite bad, but playable. HoI .... the release version is probably 0.32b or something.![]()
Cadorna
Originally posted by Cadorna
True enough STGeorge, however, to make game-related comparsions: In EU we had a peasant that needed to be told how to wield a spear. In HoI we have the same peasant, but this time he needs to be told how to command tank divisions and properly manufacture nuclear reactors. Quite a task, IMHO.
Originally posted by Cadorna
True enough STGeorge, however, to make game-related comparsions: In EU we had a peasant that needed to be told how to wield a spear. In HoI we have the same peasant, but this time he needs to be told how to command tank divisions and properly manufacture nuclear reactors. Quite a task, IMHO.
Originally posted by Owl
Errr ... wasn't the peasant with a spear in Warcraft? Or maybe Civ?![]()
Originally posted by Derek Pullem
All suggestions gratefully accepted![]()
Originally posted by Owl
By the way, Uglyduck - your instinct to let this thread run was absolutely right. It's not just another teenage flame war (touch wood!), there are some very good points.
Originally posted by Luskan
You get all the crap and few of the perks.
***** GRIPE WARNING - LUSKAN ABOUT TO BITCH ******
I've done it a few times and have seen a fair bit of betazoid bashing on these boards so far and I've only been around a week!
*Background violins, sad music starts - maybe some Bruckner*
I was part of the beta test team for both Kohan (Immortal Sovreigns and Ahriman's Gift) - they were timegate studios games published by strategy first, and both were released too early (in spite of getting put back a few times).
For one game I beta tested there was a new test plan about every 8 hours for 8 weeks - basically an endless list of balance issues and bugs that needed to be reproduced (I spent about 40 hours of my life trying to reproduce reported bugs and in most cases I just couldn't get them to "work"). It can be really soul destroying - especially when the release date is put back and the "final" test plan gets revised a week later and restarted.
After 8 weeks of that particular nightmare I had reached 0% fun, decided it was way too time consuming even for the laziest of uni students (me), and worst of all . . . I knew so much about the scripts and balance issues/exploits (especially to do with AI) in the game that I have had no fun playing the final version of it ever again.
I never beta tested again *tears/sob/sniffle*
Morale of my story: Beta testers are heros who deserve praise, thanks, and trust. To my mind those who pick on beta testers are just uninformed.![]()