What was I expecting?
What was I expecting?
As Churchill why must I bother myself with allocating endless individual convoys to the four corners of the globe durng peace time? What benefit does this bring to the game?
Just how relevant is assigning individual Leaders to divisions? Shouldn't I make do with what I have been given? Must I also be in charge of army promotions?
How realistic is it to increase the industrial capacity of any nation? Normally it just 'happens' through global economics during peace time not after one year of forced factory building. During wartime I can see 'Moving' factories but not creating them out of thin air.
Why must Churchill bother knowing about unlimited levels of research. He's not a scientist why should he care when he wants better planes he simply tell the guys who know to get on with it and leave him out of the details.
I was expecting a WWII strategy game that would allow an individual without access to a close group of grognard friends to play a solitaire WWII strategy game versu an intelligent AI or play with distant friends.
A comprehensive rulebook that details everything required to play the game without prior experience with the interface concepts.
An intuitive, user friendly interface that replaced the boardgame in the basement to one on my computer screen.
A computer game that remotely resembles the boardgame HoI is suposedly based on, 'World in Flames' (or so I've read)
HoI let me down on all counts. This game was downright tedious. I'm very sorry I bought the hype.
"Hearts of Iron is the first ever World War II PC game of true Grand Strategic scope."
Quote from
http://www.paradoxplaza.com/hearts.asp
What part of "Grand Strategic" was overlooked? Why must I settle for a Micromanagement game?
sheesh.