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Owl

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I don't dispute the truth of most of the review. But these grumbles don't ruin the game for me ....
... the main problem seems to be that Villain and others were expecting something else. What, exactly?
 

KungMarkatta

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Originally posted by Owl
I don't dispute the truth of most of the review. But these grumbles don't ruin the game for me ....
... the main problem seems to be that Villain and others were expecting something else. What, exactly?

What part of his "review" didn't you understand owl?

I mean by reading it I understand perfectly what he wanted from HOI.
 

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Well, some say it is not complex enough, some say it is too, complex, and some say it's just right. Well, it's your opinion, Goldilocks, but actually going to war in WW2 is A LOT about economy, output, transporting stuff, etc. Put this away, and some aspect some other guy wants is not be simulate-able. Better more detail than no choice at all.

I have yet to see a complex computer game where in some place of the interface it didn't have some minor glitches.

This is no board game, so most balance issues can be patched.

Some valid points, but overly negative.
 

Owl

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Originally posted by KungMarkatta
What part of his "review" didn't you understand owl?

I mean by reading it I understand perfectly what he wanted from HOI.

Let me put it another way ... what gave him the impression that it was something different? It's not like Paradox were banging on his door like a bunch of time share salesmen....:rolleyes:
 

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At least not if he really lives Canada, but who knows? :D
 

unmerged(1095)

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My first impression was to delete this thinking, "why should Paradox host this link".

However I have left it. It is after all one mans view. The game wasnt his cup of tea but thats fine. Others will like it :)
 

unmerged(11972)

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What was I expecting?

What was I expecting?

As Churchill why must I bother myself with allocating endless individual convoys to the four corners of the globe durng peace time? What benefit does this bring to the game?

Just how relevant is assigning individual Leaders to divisions? Shouldn't I make do with what I have been given? Must I also be in charge of army promotions?

How realistic is it to increase the industrial capacity of any nation? Normally it just 'happens' through global economics during peace time not after one year of forced factory building. During wartime I can see 'Moving' factories but not creating them out of thin air.

Why must Churchill bother knowing about unlimited levels of research. He's not a scientist why should he care when he wants better planes he simply tell the guys who know to get on with it and leave him out of the details.

I was expecting a WWII strategy game that would allow an individual without access to a close group of grognard friends to play a solitaire WWII strategy game versu an intelligent AI or play with distant friends.

A comprehensive rulebook that details everything required to play the game without prior experience with the interface concepts.

An intuitive, user friendly interface that replaced the boardgame in the basement to one on my computer screen.

A computer game that remotely resembles the boardgame HoI is suposedly based on, 'World in Flames' (or so I've read)

HoI let me down on all counts. This game was downright tedious. I'm very sorry I bought the hype.

"Hearts of Iron is the first ever World War II PC game of true Grand Strategic scope."
Quote from http://www.paradoxplaza.com/hearts.asp

What part of "Grand Strategic" was overlooked? Why must I settle for a Micromanagement game?

sheesh.
 

unmerged(11972)

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Thanks

Uglyduck,
Thanks for letting me vent.
I'll not flog a dead horse.
The professionalism, courtesy and eagerness of these boards increased my anticipation for HoI and I'm grateful for it. It's just a pity that the game didn't meet my expectations and perhaps I'm partly to blame for having a 'Holy Grail' of computer games in mind when I picked it up.

Sincerely
Dylan
 

InnocentIII

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Convoys take me under 1 minute to set up. Check the industry screen now and then to see if I'm clearing everything and that's it in peacetime. Total maybe 120 seconds.

Research - LOL, you don't think Churchill was interested in the minutiae of research? You may not be, but the great man certainly was (in WWI and WWII). IMHO the research aspect of the game is a huge plus.

"Creating factories out of thin air", this is patently false. One half of province ICs unavailable for one year (and no building defenses) is not thin air. Again, the decision to add or not add industries takes very little time.

The learning curve might be steeper than you were interested in dealing with, but the play of the game is not tedious. Don't concentrate on the things that don't interest you - aside from research they don't take that much time. Once you get a better grasp of research it won't take that much time either.

Frankly, I have to agree with Owl - I still don't see what you expected your role to be in the game if it didn't have the things you complain about. Did you expect HoI to do everything for you except move the armies?
 

unmerged(1095)

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Re: Thanks

Originally posted by Villain
Uglyduck,
Thanks for letting me vent.
I'll not flog a dead horse.
The professionalism, courtesy and eagerness of these boards increased my anticipation for HoI and I'm grateful for it. It's just a pity that the game didn't meet my expectations and perhaps I'm partly to blame for having a 'Holy Grail' of computer games in mind when I picked it up.

Sincerely
Dylan

Thats OK - it isnt your ideal and we can respect that.
However - one question please:

Was there any redeeming features in it for you? (Not trying to be sarcastic just curious)
 

unmerged(12052)

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Unfortunately, I have to agree totally with Villain.

The same mistakes that existed in EU/EU 2 have been repeated. The RTS format just doesn't work! I've requested this before and I request this again: please make HoI into a turn-based game or at least add this as an option for players.

I also dislike those damn pop-up screens that come up after every little thing has occurred.

The criticism regarding the economic and diplomatic aspects of the game are also valid. It's all too complicated. I don't want to worry about rubber production and suppressing dissent, I want to plan invasions! Is this a WW2 version of Civilization 3 or what?
Let's focus on the military side of the game instead of getting bogged down in micromanagement.

The best WW2 grand strategy games were 'Clash of Steel' and 'Third Reich'. They weren't perfect, but they did the trick. I'm afraid that your game just isn't up to it. It needs serious redesign and recoding.

Redeeming features? Yes, the concept is a brilliant one in theory, but in practice it just doesn't work.

Sorry, but I have to be honest..............
 

Spruce

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I had an experience with industry giant 2.

I played for two days and started to feel that the only thing to do is to micro manage constantly all the factories and wharehouses. This was due to exploit to a maximum level the narrow profit margins. If you don't micromanage, you'll loose money and you're out of the game in no time.

At a certain moment I cried out "Godverdomme" (sorry for that one folks, see it as an Aha Erlebnis) and rushed back to the game store and complained about the game ... where I was refunded half the games money.

On the other hand I notice that HOI manages differently = the convoys must be set up one time...but not constantly changed (like in industry giant 2). And also the focuss is on gaining victory points (=conquest and diplo), not on gaining that extra barrel of oil by the end of the month...

Perhaps the guy is right about the economical part. If you're a clever boy and can get max. resources in 1939, I'll presume gameplay is (negatively) effected. It's still a war game and not capitalism...

oh, and I'll wait until I can buy the game in the stores in Europe. By that I can still see the patching result on HOI...;)
 

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Originally posted by offshoreman
Unfortunately, I have to agree totally with Villain.

The same mistakes that existed in EU/EU 2 have been repeated. The RTS format just doesn't work! I've requested this before and I request this again: please make HoI into a turn-based game or at least add this as an option for players.



NO! I'm so sick of waiting several minutes for the computer to run through its turn like in so many games. In Russo-German war, I'd go off and watch TV during the PCs turn it took so long!

I also dislike those damn pop-up screens that come up after every little thing has occurred.

You can turn them *ALL* off. Or set some of them to pop-up, some to pop-up and pause the game, some to appear in the game log only. Honestly, it's one of most powerful (and easy to use) message managers in any game I've ever played. Have you even tried right-clicking on the pop-up that annoys you?

The criticism regarding the economic and diplomatic aspects of the game are also valid. It's all too complicated. I don't want to worry about rubber production and suppressing dissent, I want to plan invasions! Is this a WW2 version of Civilization 3 or what?
Let's focus on the military side of the game instead of getting bogged down in micromanagement.

It's a valid *opinion*, not a valid criticism. There were no bones made about this being a complex grand strategy simulation. One large aspect of the grand strategy of WW2 was economics and industry. You want a military simulation, there are several on the market.

The best WW2 grand strategy games were 'Clash of Steel' and 'Third Reich'. They weren't perfect, but they did the trick. I'm afraid that your game just isn't up to it. It needs serious redesign and recoding.

So you don't like the complexity of it. That's fine. Try Strategic Command: European Theater, that's a much more basic grand strategy game, and it's turn-based.

Redeeming features? Yes, the concept is a brilliant one in theory, but in practice it just doesn't work.

Sorry, but I have to be honest..............

It's not your cup of tea, that's fine.

Cheers,

Dr. Charm
 

Owl

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I suppose it wouldn't be too difficult to devise a supplies/convoys autopilot that allowed you to delegate control to the computer, which would only ask you for a decision if the money was running out. Then the players that just wanted to get their tin hats on could fast forward to the invasion of Poland.