@Grokh,
@Azelis, &
@Moongar, thank you for the info.
This appears to be an issue of having multiple versions of the client running at the same time (and overwriting each others data). This clearly is not something that was intended, and we do have some things in place that are supposed to stop a second client from running when a first is already started.
If there is any other information you can provide on how multiple clients were able to be started (and which platform you were using, steam, GoG, Origin) we will try to see what can be done to stop this from occurring in the future.
After speaking with one designers, we were able to find a way to forcefully open the gate for the scene. A couple words of warning though:
- Using this command (and any other commands after using iroll20s, will disable earning achievements for that progression)
- This is putting the game in a weird state, so we can't be certain nothing else will go wrong on this playthrough, but we suspect it should be fine
- You may have to enter the tent, leave it, then enter it again in order to progress.
Knowing that, here's the commands:
- Open the console by press the ` key, and pressing enter
- type 'iroll20s' and press enter (This enables cheats and disables achievements)
- type sealopen AGO_Main_Palisade_Gate_Door true
This should open the gate, and let you enter. I know this is not a perfect solution, and do apologize for that.
Again I am terribly sorry this happened to your playthroughs, and would be very appreciative of any info you can provide that helps us stop this from happening to others.
Thank you for your support,
David