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I don't mind teh EU interface (though I would liek to be able to drag certain forces out of seiges as covering forces against relief).

I can't see a problem with teh current representatioin of progress between provinces but I would prefer to have a guess as to how long the travel is expected (and for this to be best time with delays impsed randomly). That way I can try for the highly unlikely co-ordinated attack from two provinces but never expect it to line up correctly. Once the armt strats oving, a graphical (therefore vague) representation can be used to show progress.

As to the issue of attrition, this is only a problem if it is reprsented as "are you moving at the end of the month" If it is "How many days were you moving in month, (times snow, rain, heat, roads, home ground, etc)" and also affected by how much the army moved in the past x months. The AI would be less disadvantaged by human timing of movement and armies would be more lumbering, if only to stop them melting away by sweeping across Europe. Sorry this got off interface but relates to the representation of movement. This would require some work with averaging if armies are reorganised.
 

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Originally posted by Norgesvenn
That aside, I think the EU II method was fair enough, although I may feel that left clicking is a more intuitive method of moving a unit than right clicking. But that's a minor niggle.

But if you're left clicking to select (which seems intuitive, left clicking to move as well can cause issues, especially in real-time (e.g. you have one army selected and wish to select another. You slightly miss clicking the second and now the first army is moving toward the second one). I think a left-click select, right click move setup works pretty well.

I assume that there will be some sort of info area on the side of the screen like EU2, and that of course is a good idea. The one improvement I would suggest is the ability to quickly merge all units in a province without having to click&drag to select multiple ones and then merge them.

Also considering that the leader of an army will most likely be an actual person associated with your court or one of your vassals who would posess many traits worth knowing in addition to just his military prowess, the Movement-Shock-Fire-Seige area will probably be a bit too small to show all the traits you want. A separate area adjacent the army-info area that shows his relevant traits (loyalty, etc.) would be helpful
 

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Please, please try to put in some context sensitivity into the UI.

If something is not possible it shouldn't be greyed out on a menu, it should be removed from it (like manufacturies you can't afford in EU) or, in the case of movement, the pointer should change to a cross or like when the movement is impossible (when you have activated "move land unit" and you place the pointer over a sea square without a ship).
 

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Originally posted by sergei
What I wanted to know was mostly if the control scheme -- right clicks, left clicks, etc. was convenient enough in EU2.
I think it works well in EU. I remember in the beginning having trouble with that because I hade played another game that worked in the opposite way (left click moves).
One thing I really think you should keep from EU II is the possibility to add multiple moves with shift-key. E.g. you want to move a longer distance, but you don't want to go the way the computer suggests. Then you can click your own way with the shift-key down. Keep this function!
 

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Something else:
When sieging a city/fortress it is impossible to reorganize your army. I would like that changed.

I also think when you have one army with two leaders, if the army is divided with the 'split' option that creates two equal armys there should be one leader in each army. I don't think it works that way now.
 

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Originally posted by Galadriel
Something else:
When sieging a city/fortress it is impossible to reorganize your army. I would like that changed.

I also think when you have one army with two leaders, if the army is divided with the 'split' option that creates two equal armys there should be one leader in each army. I don't think it works that way now.

Agree on the siege thingy. AFAIK if you have an army with two officers and split it, you get two armies with on offiecer each. The system doesn't work for conquistadors and explorers however.
 

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Originally posted by Winkelried


Agree on the siege thingy. AFAIK if you have an army with two officers and split it, you get two armies with on offiecer each. The system doesn't work for conquistadors and explorers however.

With each count/duke/king having his own forces, I'm not sure that any of this is necessary. My guess would be that there are only as many armies as there are nobles to lead them i.e. no creation of generic leaders.:) But of course this is only my guess - Sergei and company may have done it differently.
 

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Regiments are lead by the counts/dukes/kings. The only temporary replacements are the Commanders who lead the regiments towards Mobilisation Points when you do Grand Mobilisation.

Am I right, Red Mother of the Ducal Moon? :D
 

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Originally posted by sergei
Regiments are lead by the counts/dukes/kings. The only temporary replacements are the Commanders who lead the regiments towards Mobilisation Points when you do Grand Mobilisation.

Am I right, Red Mother of the Ducal Moon? :D

Where are the counts/dukes/king while the troops are going to the Mobilization Point? Shouldn't they accompany their troops?:confused:
 

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Originally posted by Jos Theelen


Sounds good. But in EU different armies had different speed. If this would be shown with a more then one unit, wouldn't it be to busy on the screen ?
And if the speed is low (lets say more then 20 days between 2 waypoints) it could be difficult to see. Wouldn't be a segment for each week instead of day better ?

I'd really like to be able to know when an army will arrive where it is being sent. I found that I'd often get unexpected attrition if a province took just a little longer to traverse than I'd expected. It also allows me to think out naval engagements a lot better.

I'd really like to have an option to auto-load armies onto transport ships when those ships sale out of the harbour instead of having to move the ships out, load the armies and only then move the ships where I want them to go.

Alexandre
 

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Originally posted by sergei

What I wanted to know was mostly if the control scheme -- right clicks, left clicks, etc. was convenient enough in EU2.

As far as the left/right clicks, I'm happy. However, I'd like one change: have a pop-up window ask if we really want to change destination when an army has already been sent somewhere. I occasionally redirect an army when I'm trying to check a province's stats, and suddenly find that I need to start the army moving from day one.

Alexandre
 

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Originally posted by DarthMaur

Let me speak of EU II, then. What it lacked, it was of course possibility of upgrading collectors/stuff from ledger screen. The total number of manufactories/types could be here (it could be computed from budget screen, but was unwieldy). Revoltrisk. Religion. Culture. Customize all this (for example, you only want to see Culture/Religion/Revoltrisk/Collectors, to decide where upgrade them)

I really like this idea.

I'd also like an ability to sort by any of these columns.

Alexandre
 

Alexandre

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Originally posted by Doc


Hmm, I think the general could make an approximate guess. "Well your Grace, I think we can get from Caux to Paris in about X days time." However IMHO, these times should not be exact; your travel time will be close to the ETA projected time ;) :D

This is a good idea. But, I still want an ETA, even if my army fails to live up to it.

Alexandre
 

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Originally posted by Sonny
Several things bothered me about the movement in EU I & II.

3) Inability to reorg armies during sieges. Since units raised from counties are indivisible my guess is there won't be a necessity/ability to reorg since individual units will probably be able to enter and leave sieges as needed.


I'd also like to be able to click on a siege and see all of the armies that I have there, and then be able to sellect the army/ies that I want to move, instead of having to keep going from army to army and seeing which ones I want to move.

Alexandre
 

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Originally posted by Galadriel
One thing I really think you should keep from EU II is the possibility to add multiple moves with shift-key. E.g. you want to move a longer distance, but you don't want to go the way the computer suggests. Then you can click your own way with the shift-key down. Keep this function!

Yes, that is a very important feature, especially when it comes to province support levels, etc.

Alexandre
 

khurjan

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what i want to know is will a predominately calvary army consume more than say a army based on footmen? as horses were pretty expensive to maintain and is there going to be ability to provide supply trains or depots say for more advanced kingdoms...also will there be a way to depict the size of army like i.e higher the flag banner...also can we use more figures to depict an army marching like 1 figure for army of couple of units to 3 figures to depict a royal army
 

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Originally posted by khurjan
what i want to know is will a predominately calvary army consume more than say a army based on footmen? as horses were pretty expensive to maintain and is there going to be ability to provide supply trains or depots say for more advanced kingdoms...
AFAIK there will be supply trains. That's mentioned in the SGO preview. Your question is valid indeed - most of the horses leaving Europe for the crusades never even saw the Holy Land...