Originally posted by kurtbrian
which some of us don't know an awfull lot about....![]()
And of which I really can't discuss, but about which hopefully Sergei can find out about...
Originally posted by kurtbrian
which some of us don't know an awfull lot about....![]()
Originally posted by Norgesvenn
That aside, I think the EU II method was fair enough, although I may feel that left clicking is a more intuitive method of moving a unit than right clicking. But that's a minor niggle.
I think it works well in EU. I remember in the beginning having trouble with that because I hade played another game that worked in the opposite way (left click moves).Originally posted by sergei
What I wanted to know was mostly if the control scheme -- right clicks, left clicks, etc. was convenient enough in EU2.
Originally posted by Galadriel
Something else:
When sieging a city/fortress it is impossible to reorganize your army. I would like that changed.
I also think when you have one army with two leaders, if the army is divided with the 'split' option that creates two equal armys there should be one leader in each army. I don't think it works that way now.
Originally posted by Winkelried
Agree on the siege thingy. AFAIK if you have an army with two officers and split it, you get two armies with on offiecer each. The system doesn't work for conquistadors and explorers however.
Originally posted by sergei
Regiments are lead by the counts/dukes/kings. The only temporary replacements are the Commanders who lead the regiments towards Mobilisation Points when you do Grand Mobilisation.
Am I right, Red Mother of the Ducal Moon?![]()
Originally posted by Jos Theelen
Sounds good. But in EU different armies had different speed. If this would be shown with a more then one unit, wouldn't it be to busy on the screen ?
And if the speed is low (lets say more then 20 days between 2 waypoints) it could be difficult to see. Wouldn't be a segment for each week instead of day better ?
Originally posted by sergei
What I wanted to know was mostly if the control scheme -- right clicks, left clicks, etc. was convenient enough in EU2.
Originally posted by DarthMaur
Let me speak of EU II, then. What it lacked, it was of course possibility of upgrading collectors/stuff from ledger screen. The total number of manufactories/types could be here (it could be computed from budget screen, but was unwieldy). Revoltrisk. Religion. Culture. Customize all this (for example, you only want to see Culture/Religion/Revoltrisk/Collectors, to decide where upgrade them)
Originally posted by Doc
Hmm, I think the general could make an approximate guess. "Well your Grace, I think we can get from Caux to Paris in about X days time." However IMHO, these times should not be exact; your travel time will be close to the ETA projected time![]()
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Originally posted by Sonny
Several things bothered me about the movement in EU I & II.
3) Inability to reorg armies during sieges. Since units raised from counties are indivisible my guess is there won't be a necessity/ability to reorg since individual units will probably be able to enter and leave sieges as needed.
Maybe in Venice trying to arrange transport for their troops?Originally posted by Sonny
Where are the counts/dukes/king while the troops are going to the Mobilization Point? Shouldn't they accompany their troops?![]()
Originally posted by Galadriel
One thing I really think you should keep from EU II is the possibility to add multiple moves with shift-key. E.g. you want to move a longer distance, but you don't want to go the way the computer suggests. Then you can click your own way with the shift-key down. Keep this function!
AFAIK there will be supply trains. That's mentioned in the SGO preview. Your question is valid indeed - most of the horses leaving Europe for the crusades never even saw the Holy Land...Originally posted by khurjan
what i want to know is will a predominately calvary army consume more than say a army based on footmen? as horses were pretty expensive to maintain and is there going to be ability to provide supply trains or depots say for more advanced kingdoms...