So, there is a lot of complaining about the usual stuff on the forum.
1) peacetime is boring
2) domestic politics are non-existant
3) Rebels still suck
4) the late game is too easy.
5) Russia is OP (entirely or too early)
6) etc. etc.
One thing that has been bugging me for a little over a month now, is that the CKII fan crowd does have a really good point. The CKII system of internal power plays, domestic intrigue, alliances by marriage etc. continued well into EUIV's time frame; so far in as to be significant that it is missing.
So, I ask myself, What story is EUIV trying to tell? Currently, it's a mishmash of different concepts, executed with different levels of success. It's supposed to be chronicling any nation's passage through, arguably, the most momentous and tumultuous era of world history; a time of discovery and rediscovery, of violent and diplomatic revolutions, and something that is missing: A time of centralization, and the resulting struggles.
I visualize the EUIV timeframe as pre-1648 and post-1648.Our worldviews are distorted by our backgrounds. I have a background in International Relations and Economics. So, unsurprisingly, the Peace at Westphalia(1648) is enormously important to me and how I view history. Paradox kind of recognizes this, as this is when(1650) the Holy War CB, and a few other features, become ineffectual.
But other, more important, things were happening at this time than the decline of papal political power. In England, over 100 years before, Henry VIII harnessed the power of Nationalism to make himself the undisputed authority in England, leading to the formation of the Anglican Church. Many Protestant princes in Germany became protestant because it gave them the authority to centralize power in their own domains, much to the chagrin of the Emperor and Pope(and Catholic bishops). I don't even need to go into all the antics Louis XIV used to centralize power around himself.
The point is, The Peace at Westphalia not only ended the Eighty Years War and the Thirty Years War, it recognized national sovereignty of states. This wasn't necessarily something that just happened overnight, and granted it was still in it infancy, but it had been a long time coming and would transform how humans view their relationship with their country. As monarchs/governments centralized power, the power of the nobility in almost every major European country declined, and the features we see in CKII disappeared with their power(granted to be replaced by other systems in some countries).
This is the story that EUIV is not telling: The decline of the nobility and the rise of sovereign nation states. Yet, this is one of the most important events in modern history.
In my opinion, 1444 should play very much like CKII. Your nobility should still have a mind of their own. They should conspire against one another, and occasionally against you. As you advance through administrative technology,(with certain government types?) their power should decline. The intra-nobility strife should be replaced by the power struggle between the nobility, the masses(merchants, artisans, non-noble landowners etc.) and the crown. Finally, in the late game, the struggle should be between the crown and the masses(early nationalist movements, Colonial and European Independence movements)
The key problem I see with this is the AI. However, CKII's AI handled domestic problems fairly well I think, so I don't think it's impossible. This is not a panacea, but I feel like it would fill in some gaps. I think It could address many of the issues that are numbered above.
This is just brainstorming intended to start discussion. I know you all won't agree with my suggestions but I would really like to hear yours in helping to flesh out the late-game and peacetime. sorry for the wall of text.
1) peacetime is boring
2) domestic politics are non-existant
3) Rebels still suck
4) the late game is too easy.
5) Russia is OP (entirely or too early)
6) etc. etc.
One thing that has been bugging me for a little over a month now, is that the CKII fan crowd does have a really good point. The CKII system of internal power plays, domestic intrigue, alliances by marriage etc. continued well into EUIV's time frame; so far in as to be significant that it is missing.
So, I ask myself, What story is EUIV trying to tell? Currently, it's a mishmash of different concepts, executed with different levels of success. It's supposed to be chronicling any nation's passage through, arguably, the most momentous and tumultuous era of world history; a time of discovery and rediscovery, of violent and diplomatic revolutions, and something that is missing: A time of centralization, and the resulting struggles.
I visualize the EUIV timeframe as pre-1648 and post-1648.Our worldviews are distorted by our backgrounds. I have a background in International Relations and Economics. So, unsurprisingly, the Peace at Westphalia(1648) is enormously important to me and how I view history. Paradox kind of recognizes this, as this is when(1650) the Holy War CB, and a few other features, become ineffectual.
But other, more important, things were happening at this time than the decline of papal political power. In England, over 100 years before, Henry VIII harnessed the power of Nationalism to make himself the undisputed authority in England, leading to the formation of the Anglican Church. Many Protestant princes in Germany became protestant because it gave them the authority to centralize power in their own domains, much to the chagrin of the Emperor and Pope(and Catholic bishops). I don't even need to go into all the antics Louis XIV used to centralize power around himself.
The point is, The Peace at Westphalia not only ended the Eighty Years War and the Thirty Years War, it recognized national sovereignty of states. This wasn't necessarily something that just happened overnight, and granted it was still in it infancy, but it had been a long time coming and would transform how humans view their relationship with their country. As monarchs/governments centralized power, the power of the nobility in almost every major European country declined, and the features we see in CKII disappeared with their power(granted to be replaced by other systems in some countries).
This is the story that EUIV is not telling: The decline of the nobility and the rise of sovereign nation states. Yet, this is one of the most important events in modern history.
In my opinion, 1444 should play very much like CKII. Your nobility should still have a mind of their own. They should conspire against one another, and occasionally against you. As you advance through administrative technology,(with certain government types?) their power should decline. The intra-nobility strife should be replaced by the power struggle between the nobility, the masses(merchants, artisans, non-noble landowners etc.) and the crown. Finally, in the late game, the struggle should be between the crown and the masses(early nationalist movements, Colonial and European Independence movements)
The key problem I see with this is the AI. However, CKII's AI handled domestic problems fairly well I think, so I don't think it's impossible. This is not a panacea, but I feel like it would fill in some gaps. I think It could address many of the issues that are numbered above.
This is just brainstorming intended to start discussion. I know you all won't agree with my suggestions but I would really like to hear yours in helping to flesh out the late-game and peacetime. sorry for the wall of text.