I want to open the discussion on whether or not should the gateway tech be available earlier? As in make it available in early mid game rather than at the very end game.
Now the reason why I think it is worth considering is because the mobility in Stellaris; the fact that it will take at least a year to cross a medium size star nation, make alliances irrelevant to war consideration unless they are adjacent to you. I had, several times in my playthrough, declare war alone again an alliance of 3 equivalent nation especially because I know that the other would take at least a year to reach the theater of war and the other ally had no way of reaching me. This allowed me to smash the target wargoal military and infrastructure, and then deal with their fleet separately.
Honestly, this takes out a layer of strategic consideration and make me not afraid of alliances or even federation, as compared to say, Europa Universalis IV. Yes, you can't reach the other allies as well but once you have your wargoals, it's just a matter of waiting until they want status quo peace. And this can even work for vassalization war, assuming it the status quo peace now worked properly.
One solution I could think of is to make gateway tech available earlier that allowed cross access with allies. For balance, the dev can make it limited in capability with repeatable researchable tech that will eventually make it comparable to the current version. For example, the gateway can have a long cooldown that scale with the tonnage of ships that go through it. So if you take your entire fleet, it will have a year of cooldown for example. It can also be limited to the number that can be built (say due to exotic material needed or something)
What do you guys think? The reason I'm not putting this on the suggestion is because I want to see various ideas regarding this first. And also whether or not it's a real problem or just a thing that bother only me.
Now the reason why I think it is worth considering is because the mobility in Stellaris; the fact that it will take at least a year to cross a medium size star nation, make alliances irrelevant to war consideration unless they are adjacent to you. I had, several times in my playthrough, declare war alone again an alliance of 3 equivalent nation especially because I know that the other would take at least a year to reach the theater of war and the other ally had no way of reaching me. This allowed me to smash the target wargoal military and infrastructure, and then deal with their fleet separately.
Honestly, this takes out a layer of strategic consideration and make me not afraid of alliances or even federation, as compared to say, Europa Universalis IV. Yes, you can't reach the other allies as well but once you have your wargoals, it's just a matter of waiting until they want status quo peace. And this can even work for vassalization war, assuming it the status quo peace now worked properly.
One solution I could think of is to make gateway tech available earlier that allowed cross access with allies. For balance, the dev can make it limited in capability with repeatable researchable tech that will eventually make it comparable to the current version. For example, the gateway can have a long cooldown that scale with the tonnage of ships that go through it. So if you take your entire fleet, it will have a year of cooldown for example. It can also be limited to the number that can be built (say due to exotic material needed or something)
What do you guys think? The reason I'm not putting this on the suggestion is because I want to see various ideas regarding this first. And also whether or not it's a real problem or just a thing that bother only me.