Something worth noting in Stellaris is that for any project (buildings, districts, ships, megastructures, terraformation, etc...) the payment is entirely done upfront.
This has the advantage of making ressourses management easier because you won't have huge fluctuations in your income (several months with negative income and now knowing exactly when enough things will finish so it's positive again for instance).
On the other hand it lead to strange things like not being able to start a gigantic megastructure project over 5 years because right now you lack 10 minerals for the total cost of the layer.
Realistically there is no reason you have to pay upfront too because for those you don't pay the service, you give directly the ressourses necessary for the execution. Services like what enclave propose make sense to be payed upfront.
So I wanted to know if some players think that having a monthly cost for projects (with a tooltip showing the total cost, the cost/month and the total time) instead of paying upfront better ?
Would being able to start things you can't pay right now but know you could in the long run be interesting in the game ?
Or on the other hand do you think it's useless complexity (with the risk that an inexperienced player starts too many projects and end having all of them locked because of a lack of ressourses) and the upfront payment model is good enough for Stellaris ?
This has the advantage of making ressourses management easier because you won't have huge fluctuations in your income (several months with negative income and now knowing exactly when enough things will finish so it's positive again for instance).
On the other hand it lead to strange things like not being able to start a gigantic megastructure project over 5 years because right now you lack 10 minerals for the total cost of the layer.
Realistically there is no reason you have to pay upfront too because for those you don't pay the service, you give directly the ressourses necessary for the execution. Services like what enclave propose make sense to be payed upfront.
So I wanted to know if some players think that having a monthly cost for projects (with a tooltip showing the total cost, the cost/month and the total time) instead of paying upfront better ?
Would being able to start things you can't pay right now but know you could in the long run be interesting in the game ?
Or on the other hand do you think it's useless complexity (with the risk that an inexperienced player starts too many projects and end having all of them locked because of a lack of ressourses) and the upfront payment model is good enough for Stellaris ?