The capital garrison line was removed as Germany, in earlier versions at least, frequently left 15 divisions in Berlin whilst the fronts collapsed.
I've just experimented in playing the game as Austria-Hungary having "capital = 40" line in the German Schlieffen AI. Well, I have to say Germany never put more than 10 divisions in it's capital. If you think 10 is too much, maybe you should set a lower value for Germany, but surely a higher value for Russia since it doesn't garrison it's capital (or other important cities such as Moscow) at all.
You're right - you do sound rude.
Again, I'm sorry. I have to say I do enjoy the mod and I am thankful for your effort put into it. It's just I like finding small mistakes and making big deals out of them
.
Perhaps you can be of use by rewriting our AI files rather than taking the piss?
Unfortunately I don't think I have enough time to be a full member of your team, but I certanly can make some suggestions (which you might find useful)
.
For example, I highly recommend improving the fortresses in Alsace-Lorraine and the French provinces that border them. Especially this applies to Colmar and Nancy, as both of these provinces tend to be captured by wrong sides. The fortress in Nancy at the time trench warfare should be as high as 10 or even higher, as this is the only way to prevent germany from concentrating on it and instead going westward to Paris.
Although it did take Germany more time to conquer Belgium than Germans expected, it did not take that long as is takes in game. i sometimes find Germans finishing up Belgium just as trench warfare trigger fires. Obviously, by that time the French have time to relocate it's troops to the Belgian front and both powers come to a stealmate along the Belgian border.
Here is a quick couple of events which are designed to help German AI capture Belgium and Sedan before French armies have time to move around:
event = {
country = GER
id = 21032
random = no
style = 0
name = "The capture of Brussels"
desc = "The capital of Belgium, Brussels has been overwhelmed by the German Army. The commander of the Belgian Army, assuming that Brussels was undefendable, chose to withdraw his force some miles away from the city to keep his army intact and to make a stand elsewhere. "
trigger = {
ai = yes
war = { country = GER country = BEL }
war = { country = GER country = FRA }
}
date = { day = 1 month = august year = 1914 }
offset = 3
deathdate = { day = 0 month = january year = 1925 }
action_a = {
name = "Hurrah!"
command = { type = dissent value = -1 }
command = { type = supplies value = 500 }
command = { type = delete_unit which = -1 }
~34 more exactly same lines
command = { type = add_division which = infantry when = 557 } #Liege (Arlon)
~9 more exactly same lines
command = { type = add_division which = infantry when = 552 } #Bruxelles
~14 more exactly same lines
command = { type = add_division which = infantry when = 548 } #Antwerpen
~4 more exactly same lines
command = { type = add_division which = infantry when = 553 } #Luxemburg
~4 more exactly same lines
}
}
# The capture of Sedan
event = {
country = GER
id = 21030
random = no
style = 0
name = "The capture of Sedan"
desc = "The most decisive battle of the war of 1870 was fought at Sedan, where the army of Chalons was decisively beaten by the armies of Prussia. Now this success has been repeated with the capture of the city of Sedan."
trigger = {
ai = yes
event = 21032 # Advance into Belgium
}
date = { day = 1 month = august year = 1914 }
offset = 1
deathdate = { day = 0 month = january year = 1925 }
action_a = {
name = "Hurrah!"
command = { type = dissent value = -1 }
command = { type = supplies value = 500 }
command = { type = delete_unit which = -1 }
~19 more exactly same lines
command = { type = add_division which = infantry when = 520 } #Sedan
~19 more exactly same lines
}
}
I bet these commands look crazy to you. Indeed, they looked crazy to me also when I first wrote them just to play around and see what happens, but the thing is - they work! (at least for me). As for myself, i also include the placement of some German divisions in Lille in the "Capture of Sedan" trigger, which usually fail to capture the province because British divisions arrive approximately at the same time. After the capture of Sedan, Germans usually have no problem continuing to advance by themselves either to historical boundary or a little farther.
In my version schlieffen AI "recklessness" is at 2, base attack odds are 1.5 and minimal are 1.0. At the end of front AI I include lines such as these:
enemy_handicap = {
RUS = 60
}
They force Germany to hold on to Russia and concentrate on the west.
The eastern / russia_first AI is pretty much the same except these lines:
passivity = {
FRA = 60
ENG = 0
RUS = 0
}
enemy_handicap = {
RUS = 0
}
I also suggest removing "fort_borders = { GER U11 } " line from the Russian AI files as I've never heard of Russia fortifying these borders.
It would also be good to include these lines in the target section of invasion AI, since AFAIK Britain never tried to make amphibious invasions in these provinces:
588 = -100 # Hamburg
598 = -100 # Rostock
It is also quite unrealistic that after the trench warfare sets in, both sides on the western front don't suffer any casualties simply becasue they don't try to make any full scale assaults. How about introducing the events which would continuously subtract manpower and supplies from both sides if Germany controls Belgium but does not control Paris?
Finally, the British and German economic blocades don't make each of these countries suffer enough. What I do is I simply include a couple of these lines in the economic blocade triggers:
command = { type = industry which = -1 value = -3 }
I am not sure if this is very realistic, but the effect it produces is terrific. By 1919 Germany is barely able to continue fighting the war. So you might want to try including it