Who cares about Sweden anyway...
Cries of "heresy!" and "lynch him!" emit from the vast, torch-wielding crowd as Sharur flees in terror
To get back on topic...
Originally posted by peo
However i would prefer that there were 2 maps.
One economic with the provinces and one military with subprovinces that are much smaller.
That could make the administrative provinces large but the military ones that affect conquest speed small and that would make it much harder and take much longer to conquer a nation.
This is a fairly straightforward idea that would work beautifully IMHO. The fact that I can take out Poland in less than a week in HOI is somewhat disturbing, no matter how little resistance I meet (and I usually have some sort of fight in every province). Nations simply don't approach military maps in the way that they do economic maps anyway; thus, it makes sense to me to divide the military map into smaller sections or even hexes (though that's a bit doubtful, not to mention intimidating for non-grognards), and keep the political/administrative map on a broader level based more on population, city locations, and available resources than on transit times, army maneuvering, and supply chains. After all, how realistic is it to surround a province as big as Moskva or Berlin and be able to cut off supply to it? The available routes for supply chains are far too great to be covered by four or five armies surrounding that big a chunk of land, even if they formed a ring one man deep all the way across the provinces
Smaller military provinces could make maneuvering not only more realistic, but also more important and fun, and could encourage the use of the smaller units that the AI is so fond of anyway, while leaving administrative provinces about the same size they are now would prevent players going insane from having to manage 5000 different economic provinces
Please, Paradox, if you ever listen to any suggestions on this game, listen to this one! It would be a vast improvement, and I'm sure that it's not too far along in development to be implemented.