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Talking about bugs regarding CAGs...I saw this strange thing (also seen it somewhere on this forum before I think).

It seems indeed intentional that CAGs return to CV after fighting and then go 'resting', at which point they start (slowly) regaining organisation. Although the tooltip indeed doesn't say so.

However, in many cases I saw CAGs do something strange (it doesnt always happen, but in, say, 75% of the cases):

They are fighting, then start resting and then start returning (in that strange order). The 'returning' state lasts forever, possibly because the engine mixed up the returning>resting order and NO org is regained.

After I manually reset CAGs on CVs in this 'returning lock' to 'no order', they begin resting as they should be...and start regaining org again as well. Ofc it is highly annoying if you are managing a lot of CVs and have to 'unlock' their every CAG.

So I am wondering what exactly is the bug here? That CAGs via a trick can regain org at sea, or is it this returning lock with no org regain which luckily can be stopped if you know about it.

I have seen this also. In my experience CAGs work much better if you micromanage them, however doing so is extremely annoying as there is no way to give orders to "blocks" of CAGs so each has to be done individually.
 

GAGA Extrem

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I have seen this also. In my experience CAGs work much better if you micromanage them, however doing so is extremely annoying as there is no way to give orders to "blocks" of CAGs so each has to be done individually.
Just select all planes from your carrier task force (via the button) and give them a hotkey (STRG+1 for example). Problem partially solved.

Still, the "return" bug is annoying. :(
 

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I tried some things out now, to make the seabattles more bloody. Especially the bigger ships doesnt sink at all. Same for CV. In a handsoff that was run until 1948, i had 3 BB sunk by planes or CV, then 2 CV also sunk by Air units, and some 3 CVL. Then around 15 CA, and about 50-100 CL, DD, SS and TRP each.

I played then around with the hull value, like some suggested here in this thread. I put them down for all ships until "hull = 1.0", and again until 1943 just 4 Battleships have sunk. Again 3 of them by Airunits. 1 by a CA. In another try i gave all ships just 0.5 hull, and doubled the attack value on STR in the defines.lua from 0.05 to 0.1. And then i got some 15-20 BB sunk. But not a single CV.

Has anybody else tested something out? Or found a way to resolve it?

As so many smaller ships die like flies.....maybe we have to change something else. Maybe the attack/defense Values in the units.txt files.
 

marginoferror

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I tried some things out now, to make the seabattles more bloody. Especially the bigger ships doesnt sink at all. Same for CV. In a handsoff that was run until 1948, i had 3 BB sunk by planes or CV, then 2 CV also sunk by Air units, and some 3 CVL. Then around 15 CA, and about 50-100 CL, DD, SS and TRP each.

I played then around with the hull value, like some suggested here in this thread. I put them down for all ships until "hull = 1.0", and again until 1943 just 4 Battleships have sunk. Again 3 of them by Airunits. 1 by a CA. In another try i gave all ships just 0.5 hull, and doubled the attack value on STR in the defines.lua from 0.05 to 0.1. And then i got some 15-20 BB sunk. But not a single CV.

Has anybody else tested something out? Or found a way to resolve it?

As so many smaller ships die like flies.....maybe we have to change something else. Maybe the attack/defense Values in the units.txt files.

Have we tried simply increasing the strength effect and reducing the org effect of damage for ships? And reducing the org loss of aircraft engaging in CAG duty generally?
 
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I remember reading how they made it harder to sink ships. I cant remember which patch but do remember saying..."thats stupid", borderline retardation. AND NOTE all pre war battleships or damn near ...
were sunk. In ww2 naval encounters between ships, the loser suffered a loss of ships. Pacific, Med, Atlantic etc. I dare someone to challenge this. Name a battle and tell me no ships were sunk. 2hrs into a battle and ships were sinking. If a ship had to turn around or retire its because it was just about sunk. Why else would it be allowed to leave the battle?
 

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I hope that the naval combat is made more lethal, at the moment Naval encounters are just plain dull..... I spent hours and hours determined to chase down 1 damaged enemy CA....... back and forth accross sea zones. The CA was down to 10% strenght and I was determined to sink it so didn't give up.... 2 groups of 3 CV groups full of Cags ... 3 battle ship groups.... Nav bombers on strike.... str 10 radar on an Island helping ..... essentially my whole navy did not sink it... after battle after battle.... after hours of micromanaging... I have now rage quit Hoi. This is BS and no fun.

Also equally frustrating is the inability to kill an enemy air unit.... I experienced battle after battle being attacked by a Str 0 Org 0 enemy Cag... This is also BS.

I have quit Hoi3 For the motherland and won't play again until i can see that NAV and Air combat has been changed to be "playable" and not random and endless.
 

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I hope that the naval combat is made more lethal, at the moment Naval encounters are just plain dull..... I spent hours and hours determined to chase down 1 damaged enemy CA....... back and forth accross sea zones. The CA was down to 10% strenght and I was determined to sink it so didn't give up.... 2 groups of 3 CV groups full of Cags ... 3 battle ship groups.... Nav bombers on strike.... str 10 radar on an Island helping ..... essentially my whole navy did not sink it... after battle after battle.... after hours of micromanaging... I have now rage quit Hoi. This is BS and no fun.

Also equally frustrating is the inability to kill an enemy air unit.... I experienced battle after battle being attacked by a Str 0 Org 0 enemy Cag... This is also BS.

I have quit Hoi3 For the motherland and won't play again until i can see that NAV and Air combat has been changed to be "playable" and not random and endless.

Who said you are supposed to be able to kill air units? They include ground personell and staff etc. If you get them down to 0 str you have eliminated all active planes but they can be replaced. I'm sure naval battles will be balanced in future patches so take a chill pill for now.
 

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Who said you are supposed to be able to kill air units? They include ground personell and staff etc. If you get them down to 0 str you have eliminated all active planes but they can be replaced. I'm sure naval battles will be balanced in future patches so take a chill pill for now.

The problem is more like, the air units continue to operate when their STR and ORG are 0. If they were grounded, that would not be a problem.
 

juv95hrn

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The problem is more like, the air units continue to operate when their STR and ORG are 0. If they were grounded, that would not be a problem.

Ok. That is a reported bug already. Hopefully it will be fixed soon.
 

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Is this str 0 org 0 unit the only one thats attacking you ? If so it would really be illogical but if it's one of say 2 units in a group it kinda makes sense because it's still in the group but kinda "grounded" as is doesn't have an impact on the battle at hand (by having str zero and AFAIK this comes down to 0 "shots")
 

No idea

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I tried some things out now, to make the seabattles more bloody. Especially the bigger ships doesnt sink at all. Same for CV. In a handsoff that was run until 1948, i had 3 BB sunk by planes or CV, then 2 CV also sunk by Air units, and some 3 CVL. Then around 15 CA, and about 50-100 CL, DD, SS and TRP each.

I played then around with the hull value, like some suggested here in this thread. I put them down for all ships until "hull = 1.0", and again until 1943 just 4 Battleships have sunk. Again 3 of them by Airunits. 1 by a CA. In another try i gave all ships just 0.5 hull, and doubled the attack value on STR in the defines.lua from 0.05 to 0.1. And then i got some 15-20 BB sunk. But not a single CV.

Has anybody else tested something out? Or found a way to resolve it?

As so many smaller ships die like flies.....maybe we have to change something else. Maybe the attack/defense Values in the units.txt files.

I find these numbers of sunken ships realistic. Take the real life UK or USA losses during WW II previously posted in this thread and you´ll see they are similar to this ones.
 

X_MasterDave_X

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I find these numbers of sunken ships realistic. Take the real life UK or USA losses during WW II previously posted in this thread and you´ll see they are similar to this ones.

In the real WW2 only 2-3 battleships and 2 Aircraft carriers were sunk?
Are you sure? ;)



Battleships in service during WW2:

Royal Navy - 21 total
5 Queen Elizabeth class
5 Revenge class
2 Repulse class
1 Hood class
2 Nelson class
5 King George V class
1 Vanguard class

United States Navy - 27 total
2 New York class
2 Nevada class
2 Pennsylvania class
3 New Mexico class
2 Tennessee class
4 Colorado class
2 North Carolina class
4 South Dakota class
4 Iowa class
2 Alaska class

Kriegsmarine - 9 total
2 Deutschland class
2 Bismarck class
2 Scharnhorst class
3 Deutschland class (Panzerschiffe)

French Navy - 10 total
3 Courbet class
3 Bretagne class
2 Dunkerque class
2 Richelieu class

Italian Navy - 7 total
2 Cavour class
2 Andrea Doria class
3 Littorio class

Imperial Japanese Navy - 12 total
4 Kongo class
2 Fuso class
2 Ise class
2 Nagato class
2 Yamato class

Soviet Navy - 4 total
1 Revenge class on loan from the Royal Navy
3 Gangut class

Danish Navy - 1 total
1 Niels Juel class - http://www.battleships-cruisers.co.uk/ reports that this battleship was sunk in Eckenforde by air bombing on May 3, 1945 but I can't find any more info.

Greek Navy - 2 total
2 Battleships, the Kilkis (formerly USS Mississippi, BB-23) and the Limnos (formerly USS Idaho, BB-24), both Mississippi class battleships.

Royal Dutch Navy - 1 total
Operated some coastal defense battleships such as HNLMS De Zeven Provincien.

Norwegian Navy - 2 total
2 Eidsvold class

Finnish Navy - 2 total
2 Vainamoinen class






Battleships sunk during WW2:


Sunk by air attack, in open water:
HMS Repulse, sunk by Japanese aircraft off Malaya, December 10 1941 with loss of 436 crew.

HMS Prince of Wales, sunk by Japanese aircraft off Malaya, December 10 1941 with loss of 327 crew.

Italian battleship Roma, sunk by Luftwaffe Fritz-X glider bombs on September 9, 1943 with loss of 1,353 crew.

INS Hiei, sunk by US Navy and USAF aircraft off of Guadalcanal, November 13, 1942 with loss of 188 crew.

INS Musashi, sunk by US Navy aircraft during the Battle of Leyte Gulf on October 24, 1944 with loss of over 1,000 crew.

INS Yamato, sunk by US air attacks off of Okinawa April 7, 1945 with loss of 2,475 men.

Greek battleship Kilkis, sunk by Germany Ju-87 bombers in the Salamis Channel on April 23, 1941.

Greek battleship Limnos, sunk by Germany Ju-87 bombers in the Salamis Channel on April 23, 1941.

HNLMS De Zeven Provincien was sunk by Japanese bombers off of Surabaya, February 18, 1942. Raised by the Japanese and used as a floating battery, then sunk by allied bombers in 1943.




Sunk by air attack, in port:
USS Oklahoma, sunk by Japanese aircraft in Pearl Harbor, December 7 1941, with loss of 415 crew. Raised and re-fitted, but eventually scrapped.

USS Arizona, sunk by Japanese aircraft in Pearl Harbor, December 7 1941, with loss of 1,177 crew.

USS California, sunk by Japanese aircraft in Pearl Harbor, December 7 1941 with loss of 98 crew. Raised, repaired and returned to duty.

USS West Virginia, sunk by Japanese aircraft in Pearl Harbor, December 7 1941 with loss of 106 crew. Raised, repaired and returned to duty.

German battleship Schleswig-Holstein, sunk by RAF bombers in Gotenhaven Harbor December 19 1944.

German pocket battleship Admiral Hipper, sunk by RAF bombers in Kiel, April 9 1945 with loss of 32 crew.

Italian battleship Conte di Cavour, sunk by RN aircraft in Taranto, November 11 1940. Raised but never returned to active duty.

INS Haruna, sunk by USAF bombers in Kure July 28, 1945 with loss of 65 crew.

INS Ise, sunk by USAF bombers in Kure July 28, 1945.

Danish battleship Niels Juel, sunk in Eckenforde by allied bombing May 3, 1945.

Soviet battleship Marat, sunk by German Ju-87 dive bombers in Kronsdadt September 23, 1941, used as a stationary artillery battery.






Sunk in surface combat:
HMS Hood, sunk by German battleship Bismarck in the Battle of the Denmark Straight with loss of 1,415 crew.

German battlecruiser Scharnhorst sunk by HMS Duke of York and cruisers HMS Belfast, HMS Jamaica and HMS Norfolk off of Norway on December 26, 1943 with loss of 1,803 crew.

French battleship Bretagne, sunk by Royal Navy warships at Mers-el-Kebir with loss of 977 crew.

INS Kirishima, sunk by USS Washington off of Guadalcanal November 15, 1942.

INS Fuso, sunk by destroyer USS Melvin in the Battle of Leyte Gulf on October 25, 1944 with loss of around 1,400 crew.

INS Yamashiro, sunk by six US battleships in the Battle of Leyte Gulf on October 25, 1944.

HNoMSA Eidsvold, sunk by German destroyers in Narvik harbor, April 9, 1940 with loss of 175 crew.

HNoMSA Norge, sunk by German destroyers in Narvik harbor, April 9 1940, with loss of 101 crew.





Sunk by combination of surface and air attack:
German battleship Bismarck, sunk by combination of RN torpedo bombers, battleships and destroyers on May 27, 1941 with the loss of around 2,200 crew.

German battleship Tirpitz, attacked over several months by a combination of RN mini-sub attacks, RN aircraft, RAF bombers and finally sunk by RAF bombers in Tromso Harbor, Norway, November 12, 1944 with loss of 1,204 crew.

Sunk by submarine:
HMS Royal Oak, sunk by U-47 in Scapa Flow Naval Base, October 14 1939, with loss of 833 crew.

HMS Barham, sunk by U-331 off of Solum, November 25 1941 with loss of 862 crew.

INS Kongo, sunk by USS Sealion off of Formosa, November 21 1944 with loss of 1,250 crew.





Sunk by other:
HMS Queen Elizabeth, sunk by Italian frogmen in Alexandria harbor, Egypt December 18th 1941 with loss of 9 crew. Raised, repaired and returned to duty.

HMS Valiant, sunk by Italian frogmen in Alexandria harbor, Egypt December 18th 1941. Raised, repaired and returned to duty.

German battleship Schlesien, sunk by mine and Soviet bomber attack and then scuttled near Swinemunde in the Baltic, May 5 1945.

INS Mutsu, mysteriously exploded in Oshima bay on June 8, 1943 with the loss of over 1,100 men. No cause has ever been proven although the Japanese blamed sabotage.

Finnish battleship Ilmarinen, sunk in minefield after shelling Estonian coastal islands September 13, 1941 with loss of 271 crew.





Battleships sunk by country:
Imperial Japanese Navy: 10
Royal Navy: 7
Kriegsmarine: 6
United States Navy: 4
Italian Navy: 2
Norwegian Navy: 2
Greek Navy: 2
French Navy: 1
Finnish Navy: 1
Danish Navy: 1
Royal Dutch Navy: 1
Soviet Navy: 1

Total number of battleships serving: 96

Sunk by air attack, in port: 11
Sunk by air attack, in open water: 9
Sunk in surface combat: 8
Sunk by submarine: 3
Sunk by combination of surface and air attack: 2
Sunk by other: 5
Total sunk: 38

Battleships sunk as percentage of total battleship force:

Norwegian Navy: 2/2, 100%
Greek Navy: 2/2, 100%
Danish Navy: 1/1, 100%
Royal Dutch Navy: 1/1, 100%
Imperial Japanese Navy: 10/12, 83%
Kriegsmarine: 6/9, 66%
Finnish Navy: 1/2, 50%
Royal Navy: 7/20, 35%
Italian Navy: 2/7, 29%
Soviet Navy: 1/4, 25%
United States Navy: 4/27, 15%
French Navy: 1/10, 10%



Sources:
http://www.forcez-survivors.org.uk/
http://www.battleships-cruisers.co.uk/
http://www.history.navy.mil/
http://www.nps.gov/archive/usar/PHcas.html
http://www.hazegray.org/navhist/battleships/russ_dr.htm
http://en.wikipedia.org/wiki/List_of_World_War_II_ships


So 38 from 96 sunk. Thats nearly 40%

And that is just the list about BB.
I am sure there is a similiar list for CV also.
 

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In the real WW2 only 2-3 battleships and 2 Aircraft carriers were sunk?
Are you sure? ;)

(Snip)

So 38 from 96 sunk. Thats nearly 40%

And that is just the list about BB.
I am sure there is a similiar list for CV also.

Which is what you would expect, give that in history we have seen entire surface fleets largely destroyed, particularly at Tsushima, but also at the Falklands battle in WW1, and the Battle of Coronel, and multiple engagements during WW2 including the battle off Cape Matapan.
 

unmerged(181758)

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+5 surprise = 500%, it is enough as far as surprise goes. Having the effect for several rounds is probably good to counter gamey strategies.

Um, to counter what gamey strategies exactly? By the subs or by the SAG/CAG fleet handler.

Gamey subs play might be to withdraw from naval battle only after 3 battle hours to try to use the surprise modifier bonus.

Gamey surface fleet engaged against subs would be what, keep fighting for as long as possible after the first 3 hours because the chance of being surprised has passed instead of initiating many short multiple battles against subs.

Sorry, I'm just wondering, could someone please explain how this 3 hour surprise duration is preventing gamey play of the sub surprise aspect.

I mean gamey from a sub perspective and - which I did not mention - that it is better to spread out the surprise for some rounds rather than have the surprise hit all of it round 1; that from an anti gamey perspective (someone meant that there should be no surprise beyond round 1). A tactical surprise could with a minimum of imagination be thought to last well beyond the first torpedo salvo.
Spreading out the bonus over the rounds makes the point of a gamey sub breakaway less easy to predict.

Perhaps 5 rounds with 300% bonus would be even better?

Anyway, it would be fun to see the effect subs could have as an offensive weapon against warships, like the japanese used them. It will of course cost some subs and they should be used as a compliment to NAV and other ship. But with a 25% chance of surprise the subs should deal some blows from time to time.

Ah, I see the 3 round duration makes the possibility spread out over 3 rounds rather then having it only available in the first hour at a higher likelihood. Yes I understand that it prevents the spamming of one hour long sub attacks against fleets. (I still think it could lead to the spamming of 3 hour long sub attacks against fleets though.) Now that I get that I think I do agree with you that it might be better to make it last over "Perhaps 5 rounds with 300% bonus would be even better?"
 
Last edited:

No idea

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In the real WW2 only 2-3 battleships and 2 Aircraft carriers were sunk?
Are you sure? ;)






So 38 from 96 sunk. Thats nearly 40%

And that is just the list about BB.
I am sure there is a similiar list for CV also.

Sorry, I thought you were talking about YOUR losses, not about TOTAL losses. With this on mind, I have to rectify my previous post. The numbers of sunk ships you got in your game are too low.

Oh, one thing about your BBs/BCs losses. I would not count many of the ones you have counted, as a good number of them happened under special circunstances (mainly being at port, others were as old that they don´t deserve being named a BB, and even one was not even being used as warship, like the Marat) and several of them are pocket BBs, not real BBs. With this on mind, the count of sunk BBS/BCs during WW II was far lower than 40%.
 

No idea

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Which is what you would expect, give that in history we have seen entire surface fleets largely destroyed, particularly at Tsushima, but also at the Falklands battle in WW1, and the Battle of Coronel, and multiple engagements during WW2 including the battle off Cape Matapan.

WHEN major surface ships engaged, the chance for one of them being sunk was 50% (according to the historical engagements), so, there was a high chance WHEN a engagement happened. The divergence among real life and this game is with the number of engagements among major surface attack ships (BBs or BCs). IRL they were very rare, while in this game they happen very often. If “death rate” of major ships during surface engagements were as high in the game as it was IRL, very soon no ships would be left in the game. So, to keep number of sunk ships in realistic numbers you can completely overhaul the AI, or make BBs and BCs more difficult to sink, or less deadly in surface attacks (or both) than they were IRL.
 

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Oh, one thing about your BBs/BCs losses. I would not count many of the ones you have counted, as a good number of them happened under special circunstances

True, but you cant use frogman or mines in HoI3, so you would need a battlemechanic, that simulates this into the real battles, to get at the end even numbers like in history.


(mainly being at port, ....
you can sink ships in Port also in HoI3, and it happened even often in SF and before. Now this last 3 BB and 2 CV killed by ships could even happened in HoI3 Ports also, and so count for our statistic.


others were as old that they don´t deserve being named a BB,
Old doesnt prevent to name ships still as BB. The Game does the same. It names the old WW1 BBs from Germany and UK still BB. So why is it not vital to count them also in our statistic?

and several of them are pocket BBs, not real BBs.
True. Graf Spee and 2 others were Pocket Battleships. HoI3 also counts them as normal CA, but thats wrong. They should get a extra class like the BC, but was never realized. In History they were bigger and way better armed as CA, but less then BC or even BB. The Guy who counted them in his statistic (that i just copied), thought they would be more BB then CA. Its a abstraction anyway. Even inside the BBs. Older WW1 ones are also usually smaller then the modern ones.


With this on mind, the count of sunk BBS/BCs during WW II was far lower than 40%.
Hmmm...if you dont count all this ships in the 38 sunk, then you have also delete them in the 96 total. So the %tage will change...but not very much. So let it be 30-35% Thats still way more then we see in FtM atm. There we have now some 3-4%


WHEN major surface ships engaged, the chance for one of them being sunk was 50% (according to the historical engagements), so, there was a high chance WHEN a engagement happened. The divergence among real life and this game is with the number of engagements among major surface attack ships (BBs or BCs). IRL they were very rare, while in this game they happen very often. If “death rate” of major ships during surface engagements were as high in the game as it was IRL, very soon no ships would be left in the game. So, to keep number of sunk ships in realistic numbers you can completely overhaul the AI, or make BBs and BCs more difficult to sink, or less deadly in surface attacks (or both) than they were IRL.
This are very vital points, and i am aware of that. In HoI3 the AI sends it ships way more often around at sea, and the ships usually meet much easier as it happened in RL. So a same amount of 50% killed ships after each engagement, would us sink most fleets, of the weaker Nations in first year of war. I know that Problem from HoI2, where the german AI usually send its tiny force into the sea, and lost usually nearly all until 1940-41. That wasnt good also.

But now we have the opposite. You will find nearly every BB from 1936 or later until the end in 1948. So we moved on theopposite end of this Problematics. Both isnt good. We would like to be somewhere in the middle, where we get until 1945 around 30-40% losses of BB. And maybe same for CV. Thats also neccesary for gameplay, let all historical results away. What fun is it really, when AI BB are nearly not sinkable? Have you seen the comments from many Players here? They hated it. Told about, that this is broken. And in fact...it is. Not historic...and not fun at all.


Yes, this will be a difficult thing to balance for Pdox.

Btw it wasnt also optimal in SF. I just checked some statistics in SF 2.04d game from 1943. There i saw 14 BB sunk....much better as now, but still no single CV was lost. That was btw another handsoff. Funny that nearly nobody observed this Problem in SF. Unsinkable Aircraft Carriers are same unfun, as unsinkable BB.

Lets hope, both will be fixed in next patch.