The more variables a system has, the more complex the system is. Chess has two players, 6 (7 if you count pawns first move) different movement types, and one victory condition. EU4 has more of everything.
Yes, it's way more complex. Being good at Chess requires you to ram a bunch of different strategies and moves into your brain and using the same ones over and over again. It's more of a 'who can remember the best plays that have already been done for centuries'.
okay, the who gets white (and therfore moves first) is RNG
Endgame play with up to a total of 6 pieces are however solved.
Chess is a stupid game. .
Chess is indeed a poor representation of actual warfare. Baseball is an even worse representation of actual warfare. In neither case is that at all relevant to the quality of the game.Chess is a stupid game. It implies that a battle is fought on equal sized armies, same composition, absolute knowledge of enemy positions, clear terrain, top morale, top discipline and the king is present....
Moreover there is no luck involved. Thousands of battles have been lost due to bad luck. Imagine in chess that your queen can't move this turn because she is sick...
No battle is ever that fair. In eu4 you control all these + diplomacy + 100000 more things.
...and its not simply because there've been more research into chess computers but that chess with protentially 10^120 games...
...is peanuts against the possible 10^761 games in Go, and thats only with the standard competition 19*19 board...
So, this was a question I've been thinking over for a while now, and wanted to get the forum's opinion on - is EU4 a more complex game than chess?
Chess, seemingly simple, with only six different pieces on each side that you can only move in certain manners, and only two players, is one of history's most complex and intuitive games, spawning endless scenarios and a cadre of people who spend all their time plotting them out like algorithms.
EU4, the complete opposite at face value, has a massive amount of different nations, each with their own unique flavor, and an ever-increasing amount of refined mechanics to immerse you deeper into the game, spawning, again, endless scenarios and a cadre of people who spend all their time plotting them out like algorithms.
So, what's your opinion?