So, this was a question I've been thinking over for a while now, and wanted to get the forum's opinion on - is EU4 a more complex game than chess?
Chess, seemingly simple, with only six different pieces on each side that you can only move in certain manners, and only two players, is one of history's most complex and intuitive games, spawning endless scenarios and a cadre of people who spend all their time plotting them out like algorithms.
EU4, the complete opposite at face value, has a massive amount of different nations, each with their own unique flavor, and an ever-increasing amount of refined mechanics to immerse you deeper into the game, spawning, again, endless scenarios and a cadre of people who spend all their time plotting them out like algorithms.
So, what's your opinion?
Chess, seemingly simple, with only six different pieces on each side that you can only move in certain manners, and only two players, is one of history's most complex and intuitive games, spawning endless scenarios and a cadre of people who spend all their time plotting them out like algorithms.
EU4, the complete opposite at face value, has a massive amount of different nations, each with their own unique flavor, and an ever-increasing amount of refined mechanics to immerse you deeper into the game, spawning, again, endless scenarios and a cadre of people who spend all their time plotting them out like algorithms.
So, what's your opinion?
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