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Lessing

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add_dip_power = 25

In an event, this adds diplomacy power. If there's no way to add monarch power other than by events, then that's unfortunate for modders, I agree.
 

toilet

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If there were modifiers available for everything that costs power, I would agree. There aren't. Again I'm looking at this through code, not gameplay. For instance, in a mod, I can't add any way to gain power other than whats already there. And I can't simulate it through cost savings, because there's only modifiers for ideas and tech. So I'm concerned.

Matey, you might want to take a look at my very minor mod for how to add Monarch Power. You can find it here: http://www.mediafire.com/download/7j6f582m9y0oyy0/Scaling_Monarch_Power!.zip

Basically, any trigger can be used in this way. Buildings, religions, piety, reform desire, monthly income, government, number of provinces, ideas, you name it. You just have to be careful that your trigger is in the correct scope, as you can't check for buildings on a country level for example. The only downside to this approach is that it is not obvious how you get the MP, but that can be added to the text descriptions to whatever you want to use your MP generation.