Discussion: Does research cost decrease need to be buffed

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OrbitalOverlord1939

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So, let me start out by saying that I understand researching Electronic Mechanical Engineering (the tech that decreases research cost) and the various other techs which do the same thing are needed to unlock important equipment and follow on techs. The problem is, the techs are supposed to decrease the time it takes you to research stuff in the future, and while they do, if you factor in the time it takes you to research the cost decrease techs you're actually falling behind significantly in terms of net days of research.

It works like this: a typical major starts with 4 open research slots. Thus every day, that nation generates 4 net days of research because you can research 4 techs at the same time. If you research Electronic Mechanical Engineering (EME,) it takes you 90 net days worth of research. EME decreases research costs by 2%, thus it's a simple math problem to determine how long until you break even with the 90 net days you invested in getting the tech. (x*4*0.02=90) (x is the number of days. the 4 is the number of active research slots, because you're getting the 2% bonus on four techs at a time. The 0.02 is the 2% multiplier) Work it out and you get x=1125. 1125 days!

Yeah.......... You don't break even with net research days until 3.08 years after the tech finishes. Until that day you're technically behind on research. You would have gotten other techs faster if you would never have researched EME. While this isn't terrible it isn't a benefit either. It's April of 1939 before you start seeing any sort of benefit, which means the research speed tech doesn't get you any technological edge before war breaks out, which one would think it should.

Additionally, if you calculate out the long term benefit, it's not all that great. Assuming that a player will get a fifth research slot at the start of 1938. After all costs, the player gets only 326 bonus net research days by the end of 1948. Given the cost of techs, that means you're getting 2 or 3 more techs than someone who didn't get EME. This is not much of an advantage at all. You get FAR more benefit by choosing good foci which give you research speed increases.

The next tech in the tree is Mechanical Computing which take 135 days, but it decreases time by 3% (an increase of 50% on both sides of the equation) so the time until break-even stays the same.

Another problem is that you can't tech rush because of the ahead of time penalty. You'd spend so many extra net research days getting the tech that it'd be 1945 or later before you break even.

Maybe there are some national foci for certain nations that decrease the cost of the electronic techs and make this viable? Maybe it will be changed before release. Maybe there are some related features we haven't seen which fit into this? Hard to know before we see the full game.

I think that if you research a tech that decreases your research time, you should see a benefit within 2 years, maybe even sooner. To me, the solution is to decrease the time needed to research EME and related techs. If you buff the research time decrease too much you'll end up with all techs researching too fast. The 2-3% decrease feels about correct.
 
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LordOfWar16

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Maybe there are some national foci for certain nations that decrease the cost of the electronic techs and make this viable? Maybe it will be changed before release. Maybe there are some related features we haven't seen which fit into this? Hard to know before we see the full game.

There are alot of ahead-of-time penalty reductions and research bonuses to be researched that speed up your research via national focuses, but we are talking 10% reduction in research time or 50-100% reduction of ahead of time penalty usualy.
 
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keynes2.0

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What if you already have a tech reduction? Then it still gives the same bonus but the cost is lower, improving the payback time.
 
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seldon

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I am not sure I understand the problem. In 1936, you take the electronics by the time April 39 you've broken even faster if you get a 5th research slot quicker.
Now maybe it doesn't make sense for Japan focused on China, and its a dubious pick for France, but for everybody else it seems like a good idea. A 3 year breakeven period is good investment generally speaking.
 

keynes2.0

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It does cause a decrease in time, but it's tiny. If you've researched EME and then go for Mechanical Computing the time for Mechanical Computing is 132 days instead of 135. Three days.

I mean what if you have a trade policy that gives you +10% or +15% to research speed. Or what if you get an industrial specialist who reduces the research cost for electronics by 10%. Or what if you have national ideas that give a bonus.

In particular the trade policy thing. The US, UK and France probably all start with Free Trade for +15% research speed. So for them the time to get electronics is 79 days.
 
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OrbitalOverlord1939

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I am not sure I understand the problem. In 1936, you take the electronics by the time April 39 you've broken even faster if you get a 5th research slot quicker.
Now maybe it doesn't make sense for Japan focused on China, and its a dubious pick for France, but for everybody else it seems like a good idea. A 3 year breakeven period is good investment generally speaking.

A 3 year breakeven period is okay, but with a typical game running from 1936 to 1945 (and I'd imagine a lot of games are shorter than that) there's only 9 or less years available. Since it takes a third of that time to just break even, the bonuses are virtually undetectable.
 
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OrbitalOverlord1939

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I mean what if you have a trade policy that gives you +10% or +15% to research speed. Or what if you get an industrial specialist who reduces the research cost for electronics by 10%. Or what if you have national ideas that give a bonus.

In particular the trade policy thing. The US, UK and France probably all start with Free Trade for +15% research speed. So for them the time to get electronics is 79 days.

A 15% bonus would lower the break-even time to 987 days (2.7 years,) which is better, but look at what we're comparing; a 15% bonus from having the correct trade policy, vs a 2% bonus from researching a tech. Is this balanced? You could get all the research speed techs and not get to the same bonus from free trade. It makes it so if you want to rush research you only go for trade policy, and if you can't do that, you don't have any way to meaningfully boost your research speed.
 

LordOfWar16

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Well, generally speaking equipment (tanks planes guns and ships) have a soft cap with the ahead of time penalty anyway, so researching them ahead of time doesnt really give you much of a benefit and costs alot of a small advantage in return.

Because of that you might aswell go for doctrines with one slot, while you go for construction and production techs with another two and electronics tech with the fourth one as germany for example. The 5th slot is unlocked via the national focus tree rather late for germany but it is probably a good idea to go for those straight away in most cases. Before 1939 (with the molotov-ribbentrop pact's 100% ahead-of-time penalty reduction 1938 for the pzIII) you wont really have anything to research that gives you a real edge equipment wise anyway without taking the penalty.

The encryption and decryption techs are also very valueable, since the AI also uses the informations given by its decryption capabilities.
 
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vector1

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I had the same feeling when I was looking over research speed because there's an opportunity cost of getting research speed bonuses. I'm assuming this is balanced simply to prevent stacking bonuses from giving ahead of time technology too easily, which was a major issue in HOI3. Having a return of about 2 to 3 years with the right bonuses makes sense given that the technologies are from 1936/1938/1940 research year. The technologies aren't meant to provide a meaningful boost as much as give a small increase on the way to other techs. This promotes a far more limited style of play than in HOI3 where leadership was enough to tech all important fields as a large major. Focusing our efforts on certain areas will produce replays with far more strategic replay value than giving us the ability to unlock everything.

Don't overlook the side benefits of unlocking encryption/decryption technology which may be more important in MP.
 

vector1

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The AI also makes use of the informations provided by encryption/decryption, so it is even important in singleplayer to keep your encryption high.

I feel reasonably certain that an AI can never hope to match the exploits of human players in MP. At some point, the AI behavior will be well understood and easily beaten with particular strategies. Players are much more adaptive and able to use the information derived and whatever the AI can do, we can expect players to be able to execute even better.
 

blue_yonder

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IF EME research is the essential precursor to radio/radar/encryption, then the OP's first sentence is far more important than all the ones which follow. It buys the ticket to all those things, while the modest buff to research speed is just a few air-miles on top as a bonus. But it's still a very helpful post because in the www's it has always been regarded as a no-brainer 'excellent choice' by Daniel et al, but your maths shows it is something to be carefully evaluated before you use a precious slot on it, just like anything else.
 
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keynes2.0

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a 15% bonus from having the correct trade policy, vs a 2% bonus from researching a tech. Is this balanced?

The free trade policy also means giving up 80% of your strategic resources.

It seems pretty balanced to me. The electronics bonus means that you get techs sooner after 1939 in exchange for getting them slower before. After 1939 is when you have access to more production (because of mobilization) so there is definitely a reason why someone might see that as a net benefit.
 

Bridger15

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If it was any better it would be a "must take" research in every single game. The way it stands now it seems valuable if you're going for *very* expensive late game techs like atomic bombs and jet engines (it's going to give you bigger bonus from the very expensive techs). It essentially let's you spend research earlier on so that when you reach the date to start researching atomic/jets you can get a head start on your enemies. I think we can all agree that a 300 day lead on developing a nuke is *pretty damn important*.
 

panzerzombie

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There is a pre-date penalty for tech later in the war, but is there a bonus for tech being behind in years ( e.g. researching ´36 tech in ´37 ) ?

If so then you may postpone research in this particular area to get a little bonus to offset the meagre research bonus ( in addition to possible NF-effects )
 

vector1

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As far as I know there's no behind time bonus, nor neighbouring country tech bonus in HOI4. Tech seems to be a solely individual effort with no supporting research from allies like in HOI3. On the other hand, trading the equipment produced seems easier than ever now, so I would not be surprised to see some advanced planning for countries to focus on certain areas in MP and trading each other weapons/planes/tanks.
 

OrbitalOverlord1939

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If it was any better it would be a "must take" research in every single game. The way it stands now it seems valuable if you're going for *very* expensive late game techs like atomic bombs and jet engines (it's going to give you bigger bonus from the very expensive techs). It essentially let's you spend research earlier on so that when you reach the date to start researching atomic/jets you can get a head start on your enemies. I think we can all agree that a 300 day lead on developing a nuke is *pretty damn important*.

The 300 net days of extra research are not focused on one tech, but rather across all of the techs you research in general. Thus you don't get nukes 300 days earlier but only 15 to 20 days (I don't know the research time of nukes) early per each of the nuclear techs.

The bigger issue is that a player can grab the correct trade policy, minister and have a research bonus of 25% in one field plus whatever they might be able to pick up from the national foci. While the research speed techs have to be researched first and then give a bonus of 2% and then only after 3 years because that's when the tech breaks-even. It just doesn't seem balanced.

There is a pre-date penalty for tech later in the war, but is there a bonus for tech being behind in years ( e.g. researching ´36 tech in ´37 ) ?

If so then you may postpone research in this particular area to get a little bonus to offset the meagre research bonus ( in addition to possible NF-effects )

This is something I'd like to know too. Because there's a cap of five research slots it makes it very hard to "catch up" in one area of technology you neglected while not falling behind elsewhere. A great example is Germany and naval techs. A typical German player will put researching surface ships on the back burner in favor of tanks, planes, etc. What happens when Germany researchs the "behind schedule" techs to build the needed navy. Do they take the full time?
 
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Denkt

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If the pay back time is very short then you are always going to research it and if it is to long it will never be researched. Now this tech is needed for alot of other stuff so you are probably going to get is in most cases.

3 years is not that bad for a 1936 tech. Now I don't know how good the other research reduction techs are.