Discussion about Japan and its Strategy - and some Qirks

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xsmilingbanditx

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Introduction

Hello fellow armchair generals :) I recently decided to revisit Japan with "La Resistance" after having played other nations (Germany Britain, Portugal and Spain) to see how it fares. A friend joined me and we decided to try some asian Domination with him going for "Free India" and me doing Japan. To get the elephant out of the room, I do not consider myself a pro (even with more than 1k hours in because I play alot with Mods like RT56 or CWIC with the latter being my favorite). Also, I HATE puppets, really. In asia at least they are of no use, kill your supply routes and spam you with their crappy divisions - either on the border or by offering them to you. That is why I fully annex China (while knowing that if I'd want manpower puppeting central China would be preferable).

What I'd like to talk about

- Balance opinions
- Quirks we found
- of course, Strategies

Setting the stage

After several failed tries finally had a good go. The main reasons for failing was the setup. We did not want a total historical game so we played around with the focus tree settings. Because there are some interdependencies (like India being unable for a fascist civil war if Germany isn't fascist or Britain not decolonizing and the like) you should be careful what you choose.
The basic strategy was to conquer most of asia and the middle east - not world conquest. After that we'd decide what we do with our own faction.

Basic Japan setup and gameplan

I decided to focus on land warfare, of course. I abandoned all naval unit buildup in the queue (Subs, old Destroyers...) except the useful ones and started to build Convoys. Put up decent production for Infantry Equipment (8-10 MIC), 4 to Support Equipment and 3 to Artillery. I also started buildung trucks and light tanks in small numbers. After this, I disbanded all units with Cavalry Template and Garrison Template.
The first year was pretty standard. Send volunteers to the SCW. With the XP i reduced my main template to 20W pure Infantry with 4x Support (Recon, Engineer, Artillery, Logistics) and did the same to the Motorized (reducing width) and the Light Tank (increasing width) Divisions.
Research was also standard, focusing on infantry, going for superior firepower and dispersed industry (because I would shuffle MIC regularily).
Airforce was an afterthought because you just cannot keep everything up to date and whatever you got is basically enough for China.
Focus wise I went for the Dockyrds first, then went down to Spiritual Mobilization via "Purge the Kodoha", founded my own faction and used the army focus for missing XP before taking the "Marco Polo" focus.

I also did a very unusual move this time - founding a spy agency! I rarely see that as Japan in Videos or streams (and can fully understand why, but...). First time I played with Japan in the current version and after slogging through China for ages, I was very (very very very...) dissapointed with what I got in the end. Nearly no resources, no factories, no manpower. Sooooo I decided to go setup up a collaboration government this time. I reached 75% after two operations before the war started.

The war in China

The war started a bit late - May 1938. But I was sure, any earlier and it would be a massacre like the first two tries.
I set up about 40 DIvisions of Infantry on the northern border, ONLY calling in Manchuko. After having done all "Escalate the War" decisions, a naval Invasion with 12 Divisions was ready with another one of the same size being planned and more units being added. For the Invasion I used a mix of motorized, light tank and infantry divisions. Those did fairly well and so the CUF forces split up,
After defending for the first months, my units finally went on the offensive on all fronts and made good gains while I reinforced the landings and planned the third invasions.
At this time, I decided to start refitting my fleet with conversions and already existing upgrades ( I did not train them because...meh Oil and stuff and Naval XP gain for Japan is limited vs. China).
While advancing and uniting my frontlines I started a third operation for collaboration. China finally capitulated in May 1940.

Meanwhile, India broke free and conquered Iran.

The Situation by now in 1942

I had to manually conquer Xibei and Yunnan - they somehow dropped out of the peacedeal. This happens alot and I don#t know why. When the french rolled over to Germany I got Indochina from them. So I'm looking pretty neat now. India got Iraq and Saudi Arabia while Germany/Romania/Italy and Austria-Hungary (lol) are at war with the SU and the Allies (Commonwealth only for now).
Brazil went fascist, is in my Faction and still at war with Portugal which tried to go monarchist. Same for Spain which failed and is now communist. The US is still more or less sleeping but the world is burning and they will soon join somebody.
Then we finally took a break, thinking about what to do: Conquering all of Asia first and fighting the Allies (at least we good access to Germany and Italy) or helping the Axis against the USSR.

Lessions learned:

The motorized and light tanks did REALLY well. All in all, against the whole of the CUF I lost about 220k with the CUF ranging at about 2.5 Million. Setting up the collaboration REALLY REALLY is worth it, trust me! Just as an example, while being at Total Mobilization (with Spiritual Mobilization and Extensive Conscription) and the proper Minister my free Manpower is close to 5 Million! This is the first game where I do really feel like having accomplished something with conquering China instead of being screwed over because what you get just isn't worth the effort you put into (I know, war is stupid and all but this is a game after all).
I'm sitting at about 200 Factories which isn't too shabby but nothing compared to the other majors, India getting stronger every month (luckily :) ).
I also need to be more aware of my research. Because I couldn't always pause during the war (well, MP game) I messed up some research that I shouldn't have taken or taken some earlier than I did.

The Quirks and downsides

The downside simply put is the time it takes. You need about two years to be prepared (because of the Collaboration Operations ) and, including the "Escalate the War" decisions another two years until you're finished with puts you into early to mid 1940. I suppose I could have done it a little faster but I mainly used Battleplans so my Generals get trained.
Overall, after two years of conquering, Japan still feels "a tad too weak" overall. Chinas Infrastructure is a pain in the arse so you need to build those up to be able to help the Axis with Russia. If you go south you're in a neverending war against the Commonwealth because man, how to reach Britain - that will take some time.
The Quirks are ... dude was I pissed off sometimes :) The front shuffling made me mad. Also, China seems to spawn units out of thin air and doesn't care for attrition until they REALLY stack up (like 25 Divisions in one Mountain province, but that's AI overll). I suppose the put those "in reserve" after production by not deploying them. I'm OK with that because they don't have any ORG. Which doesn't explain the full ORG divisions sometimes suddenly appearing.
And then, the Peacedeal...how on Earth is it possible that some members just drop out of the faction (Xibei, Yunnan, Sinkiang) out of the peacedeal and then are at peace with you? That really slowed me down and cost me half a year.
Another downside is the naval part. While I still now fully understand how it works, I get the feeling that Japan is somewhat screwed there. I had to focus so much on land warfare that I am STILL refitting/converting very old ships with a little less old designs in 1942, and those are only half of what I would WANT to refit. Yeah you can't always get what you want but it's a bit absurd.

Overall Opinion

Japan still is fun and one of my favorites to play. With "La Resistance" I feel that they are weaker than before and could need at least some help in any regard - be it research bonuses or some factory/resource buff - or making it easier to put a collaboration in place. Maybe a new part of the focustree that gives you bonuses or decisions to help you in China after the war (Infrastructure buildup, increase collaboration or whatever).
I think if being paired with a historical Germany, Japan can build up to be a real pain and a help instead of a hindrance. But overall, while being fully aware of the historical context, from a gameplay perspective I would prefer to be able to finish my war in China about a year before the SU and Germany start to hit it off to prepare a bit (*cough* infrastructure *cough*).
I know, Germany is more on the strong side in regards to the historical context. But as a player it's not difficult to get hundreds of factories (and well, you need those) by 1940. If not cheesing/exploiting it I'd say double of what I got isn't that hard if I remember correctly.
And whatever you do, you'll never be able to beat the Allies on the naval side (only if you TOTALLY focus on it, risking a defeat in China screwing you anyways). And, that is with the AI not really redesigning/building proper ships.

And now: Open Discussion!

I'd be happy to see your Opinions here. Do you think the strategy was good or bad? Ways to improve it? Could Japan need some help regarding balance?

Thanks for reading the wall of text :)
Happy armchairing
 
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Tsavong

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Depends what you want to do. If you want to play historical and not game the system the main problem is that it is rather boring. All you do is finish off china; starting at best already at the historical time in 37 . And then you wait like 3 years or so after you have capitulated china to the point when you finally go into the ww2 in 41. Then you just conquer india, australia ... Theres not much resistence.
Whats more fun to do is some powerplay like this:

day 1 , join axis and start justifing a war against france.
Make an spy agency and start preparing collabo regime in usa.
Move all divisions, planes and ships to europe. Prepare two naval invasions to northern france. Declare when justification is ready. Do not call germany in!
Start justifing against great bitain.
Capitulate france, take everything in the peace deal.
Move one division to the small island by newfoundland in canada that was french before.
Declare against great britain. Land with 9 divisions in east anglia and with the one on the island by canada in canada.
Start justifiing against USA.
Capitulate great britain, take everything, annex canada too.
Move everything to Canada
Declare war against USA. Should not take long cause you should have at least 2 collabo regime steps in USA now.
Win, have 400 factories now in 38/39
 

xsmilingbanditx

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While I'm fully aware of possibilities to game the System I don't like it that much because it's rather boring for me.
In addition, I don't think that it's that easy with1.9.3 and all the changes. But maybe I'll try it if I get bored.
I prefer more "reasonable alternative" scenarios.
 

HugsAndSnuggles

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going for superior firepower
Feels like a waste, considering:
I suppose I could have done it a little faster but I mainly used Battleplans so my Generals get trained.

You need about two years to be prepared (because of the Collaboration Operations ) and, including the "Escalate the War" decisions another two years until you're finished with puts you into early to mid 1940.
Nothing stops you from starting conquest while doing collaboration missions (not to mention, that running more than two is a waste) or advancing in the middle of war escalation, so you can start at "historical" date quite fine (it's just enough to get all "free factory" focuses - including navy one - prior to Marco Polo). China can be conquered within a year of war declaration (yes, using battleplans and without "gaming the system"), so you don't have to focus on land warfare so much (even templates can easily be adjusted during the war with China, if it comes to that).

And then, the Peacedeal...how on Earth is it possible that some members just drop out of the faction (Xibei, Yunnan, Sinkiang) out of the peacedeal and then are at peace with you? That really slowed me down and cost me half a year.
You need to occupy at least a neighbouring province for them to be in the peace deal; alternatively, they need to fight you enough (which they won't, until you at their border). They also keep their faction, meaning you can easily declare on most neutrals for some quick landgrab, if that's your thing.

Another downside is the naval part. While I still now fully understand how it works, I get the feeling that Japan is somewhat screwed there. I had to focus so much on land warfare that I am STILL refitting/converting very old ships with a little less old designs in 1942, and those are only half of what I would WANT to refit. Yeah you can't always get what you want but it's a bit absurd.
Well, you don't have to refit anything (more often than not, it's a waste of time). AI does not, so the default navy does its job quite fine (provided you bothered to train them). What you really need is destroyer escorts and some battlefleet screens, since both are lacking in number.

Although, you do need to focus on it in order to have comparable production to US.
 
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squid_hills

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May I make 2 suggestions?

1: Learn to love Manchukuo. I know you don't like puppets, and I'm not asking you to love all puppets. I'm just asking you to love this one particular puppet. Manchukuo is your 2nd greatest weapon as Japan. Why? Because, whether they go Obedience or Independence, they get cores on all of China. Giving all Chinese territory you conquer to them (both to garrison during the war and to annex in the peace deal) means you don't have to worry about compliance shenannigans; your puppet (who loves you very much unless they decide they hate you this game) handles all of that crap for you. Compliance, garrisons, factories, but most importantly recruitable population benefit from Manchuria having cores on everything you're looking to take.

Yeah, you'll have to lend-lease them rifles and artillery like a crazy person because they will be fighting along side you, but you will be able to trade for resources at an abusive rate (like 1 factory for 80 or so resources) and you can produce colonial armies using combined manpower (I think the split is 30% yours and 70% Manchuria's) which will let you outnumber the Soviets, if you decide to start aggro with them.

2: Remember that you are fascist. This is your 1st greatest weapon as Japan. You know what sucks? The Marco Polo Bridge penalties your army gets when you do the Marco Polo Bridge focus and start the war. You know how the AI starts the war with China in 1937, and spends 2 to 3 years fighting them? Try this method instead: Justify on Republic of China manually, with PP, as soon as you get enough PP (so March or thereabouts). Go to war with China as soon as that is done (late 1936, I think). Put some planes in the sky, and suddenly notice that your army is rolling over the Chinese like they aren't even there. Why?

Because your army isn't suffering under the Marco Polo Bridge maluses. Those penalties to your army hinder you so much that your divisions are roughly as effective as China's complete garbage units (who are suffering under their own heavy maluses). Without the Marco Polo Bride penalties, Japan's army is as effective as it would be against any other opponent, while China's army will still be garbage. You will wreck all of the faces. Before ROC capitulates, justify on one or two of the warlords as well. As a fascist country, you will get a reduction in the length of time it takes to justify, so you can have war goals on them within a month. Conquer ROC, start war with a warlord, and start justifying on another warlord. Rinse and repeat until all of China is yours.

Combine both of these suggestions (early war on China with giving all of China to Manchukuo) to have everything in the bag by 1938.

Then you can spend time and spies setting up compliance governments in countries that Manchukuo doesn't get cores on, like Russia or the Dutch East Indies.
 
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xsmilingbanditx

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Interesting stuff @All ... thanks. Considering the Land Doctrine: Imho Grand Battleplan just plain sucks so I never ever use it. Also, I did several collaboration missions because it just increases collaboration as well as the targets capitulation threshold. What I did NOT know was that I could do collaboration missions DURING the war. I could swear the mission stopped appearing as soon as I started the war when I first played with the DLC when it came out. I suppose I was mistaken then.

What I honestly did NOT know ist that I need to have a border with all the chinese "participants". And justifying on them very early fells like...I don't know, cheating? Like..Germany justifying on France at the start and killing them with Paratroopers or going for the Netherlands/Poland Doubletab in 1936 :p I'll consider it though.

Edit: About justifying on China manually...what kept me from doing so was a national spirit that made me unable to justify on China. But when I think of it, it propably was a mod so I didn't even think about it in vanilla.
 

squid_hills

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What I honestly did NOT know ist that I need to have a border with all the chinese "participants". And justifying on them very early fells like...I don't know, cheating? Like..Germany justifying on France at the start and killing them with Paratroopers or going for the Netherlands/Poland Doubletab in 1936 :p I'll consider it though.

I prefer to think of it as gaming the system, rather than cheating. Cheating would be opening the debug console and giving yourself infinite manpower. Declaring on the Dutch East Indies, so that you can take Curacao from the Netherlands in preparation for an early-game invasion of the USA is just pro-tier gaming. ;)
 

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I prefer to think of it as gaming the system, rather than cheating. Cheating would be opening the debug console and giving yourself infinite manpower. Declaring on the Dutch East Indies, so that you can take Curacao from the Netherlands in preparation for an early-game invasion of the USA is just pro-tier gaming. ;)

Hehe yeah I know it offers options. I said it in the edit above - I usually play with mods that expand the timeline or just offer me more stuff to do and one of them gave me a national spirit that prevents Japan from justifying until you do Marco Polo or something. So I really totally forgot about that.

Edit: @squid_hills You cannot justify anymore because of Hirohito (at least, not against China that is) if WT is below 75%
 
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TalyonUngol

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I like that you chose the British Raj for your partner. I would have thought you'd choose Iran if you were doing that. Persian Empire and all. As for collaborations, they are always worth it on the big countries with manpower imo. America, China, Russia because it increases the manpower you get from them when you annex them. Only increases to the max that the compliance gives you. Doesn't give you more than what you'd get normally.
 

HugsAndSnuggles

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whether they go Obedience or Independence, they get cores on all of China
Never seen them do it, personally. Guess, you have to feed them territory first, then hope for AI to pick it at some point?

Considering the Land Doctrine: Imho Grand Battleplan just plain sucks so I never ever use it.
It still works better than SF for poorly-equipped infantry armies that use battleplanner. Considering that you need army, air and navy research to be successful in Pacific, I don't think Japan has nearly enough research slots to waste time on doctrine switching.
 

xsmilingbanditx

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It still works better than SF for poorly-equipped infantry armies that use battleplanner. Considering that you need army, air and navy research to be successful in Pacific, I don't think Japan has nearly enough research slots to waste time on doctrine switching.

Well I usually manage to get my Army pretty well equipped and running without shortages. Especially when you're finished with China it gets better and Superior Firepower just scales better into the later game imho.
But I guess it's a matter of taste somewhat.
 

squid_hills

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Never seen them do it, personally. Guess, you have to feed them territory first, then hope for AI to pick it at some point?

Might be a 1.9x change, but Manchukuo always gets those NFs done in 1.8x. It takes longer on Obedience, but Independence Manchuria has a vested interest in getting those cores because: war with Japan. The best part? Losing a war with Japan doesn't lock Puyi out of his Independence focuses. If he goes independent and you stomp him down, you can puppet him again and he is locked into loyalty (as a normal puppet) but can still do the focuses that give him cores, as well as let him puppet the warlords. It gets a bit messy when your puppet ha puppets, but it does save time trying to conquer everything.
 

Cpt.Cross

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I like to build Collaboration governments in Malaysia and the Dutch East Indies rather than China to Maximize the resources from them. After all they are the real prize in Asia.
 
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Cpt.Cross

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May I make 2 suggestions?

1: Learn to love Manchukuo. I know you don't like puppets, and I'm not asking you to love all puppets. I'm just asking you to love this one particular puppet. Manchukuo is your 2nd greatest weapon as Japan. Why? Because, whether they go Obedience or Independence, they get cores on all of China. Giving all Chinese territory you conquer to them (both to garrison during the war and to annex in the peace deal) means you don't have to worry about compliance shenannigans; your puppet (who loves you very much unless they decide they hate you this game) handles all of that crap for you. Compliance, garrisons, factories, but most importantly recruitable population benefit from Manchuria having cores on everything you're looking to take.

If Manchukuo picks the option to core China it must be a recent update as I remember in the game files it was set so that the AI never picks the last 3 focuses. I Hope this has been updated as yes indeed this will make the Manchurian puppet finally useful.
 

squid_hills

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I don't know about it being recent... check my sig... I'm playing the previous version of the game. It's possible the game was changed in 1.9x to prevent Manchuria from taking those focuses. If the devs did change Manchuria to never take those focuses, then shame on the devs for doing that. If I, as Japan, want to have Japan actually live up to the claims they made about Manchukuo being a template for greater Chinese/Japanese co-operation, then the option should be available to me. As it stands, the Obedience path is a strictly multi-player path, as AI japan will never give Manchukuo any Chinese territory, so as a Manchukuo player in a SP game you wouldn't bother taking it. Hell, the last dynasty to rule China was Manchu (hence Puyi) so by giving Manchukuo Chinese territory and by them doing the focuses to get cores, they would be restoring their legitimacy as the Imperial rulers. I know that's the point of the Independence path, but there is no reason that Japan can't take advantage of that, too. Hell, that's a selling point for Japan on the world stage. If they restore the Qing empire, even as a vassal state to Japan, they can stand before the League of Nations and claim that they aren't a bunch of expansionist, Imperialist conquerors; they are just restoring stability and the true legitimate government to China.

The devs probably shut down the Manchukuo core focuses to ensure a player-led Japan bleeds manpower in costly garrisons, but that's poor sportsmanship on their part. I dislike how each new version seems to put roadblocks up to prevent players taking advantage of (perfectly legal) exploits. Italy used to benefit from an early war against Yugoslavia. Now France has them guaranteed at the game's start. Japan benefited from direct declarations on China, now Hirohito prevents direct declarations on China (for some reason). If the devs keep doing this, the game will become less and less a game and more of a visual novel, where you are locked into playing a specific path with all your choices made for you.
 
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HugsAndSnuggles

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Well I usually manage to get my Army pretty well equipped and running without shortages. Especially when you're finished with China it gets better and Superior Firepower just scales better into the later game imho.
But I guess it's a matter of taste somewhat.
It's not about shortages, it's about availability of industry to add enough artillery and proper support to templates - SF is demanding in that regard, if you want to take proper advantage of it. As for the late game: time is not on Japan's side regardless, unless you strike fast and hard enough to cripple your enemies (Allies), you're bound to be left in the dust by their combined production capacity.

But, sure, do what you're comfortable with - it usually works better anyway.

If the devs keep doing this, the game will become less and less a game and more of a visual novel, where you are locked into playing a specific path with all your choices made for you.
To be fair, even VNs have multiple paths/choices nowadays >.>
 

xsmilingbanditx

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It's not about shortages, it's about availability of industry to add enough artillery and proper support to templates - SF is demanding in that regard, if you want to take proper advantage of it. As for the late game: time is not on Japan's side regardless, unless you strike fast and hard enough to cripple your enemies (Allies), you're bound to be left in the dust by their combined production capacity.

I usually set up 20w Inf with 4x Support Batallions as the Main fighting force for China and start adding artillery to all templates.

In regards of production capacity...in the last game (India+Japan with a friend of mine) the funny thing is...at 1945 we basically conquered all of Asia except colonies (strategical reasons) and the middle east except turkey and colonies.
SU and allies banged their heads against Germans and Austria-Hungary plus Italy and stuff.
Axis was due to fall in 1942 or so, so we decided to backstab the commies and slaughtered our way to the Ural and Stalingrad, saving the axis (the peacedeal was so ridiculous that I decided to never play without Player Led Peaceconference mod).
Whatever, we decided to Backstab again, this time the axis and man it was a slaughter (Because Logistics).
By the time I nevertheless had Bicycle Space Marines for lulz (a Bunch only, of course).
Anyways, after that we basically split it - Japan taking the northern part of Russia, Poland and all Germany while India got southern Russia parts starting around Stalingrad, Romania, Hungary, Austria and Italy. In the end, despite all that, despite having set up collaborations in Russia and Germany, I still had less total Factory count than the USA or even Great Britain (lol?) with India behind me.
And this is where I say, from a Gameplay perspective the current model for occupation/collaboration/industry/etc. is stupid and bad, only in a totally different direction than it was before. Especially if you have to build Infrastructure like stupid, conquering mostly just feels like a wasted effort from a Progression perspective. You'll never catch up in production capacity.
 

Dalnar

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There is nothing wrong with the grand battleplan/infiltration for Japan. Most of your wars/battles are infantry slug fests in horrible terrain anyway and either small island hops or just huge offensives like China/Burma.

I think my last Japan playthrough I tried to make things very simple, so just used GB with the default infantry template, except I moved the arty from support to frontline to 27 width and I think I added cavalry recon if it was not already there. Simple for research, requires just few MILs into support gear and arty and most in infantry equipment. So I could focus on navy and air research/production.

Used two generals with total of 36 of these divisions north (24+12 with puppet troops to it) and just invaded and hold the ports with marines and new recruits and I conquered China without any problem before war in europe started. Even with most MILs in infantry gear, I got into shortages on some offensives sometimes, but overall it was minimum investment and manpower lost. Ended with one general (lvl 8) grinded for 30 divisions and all of them were elites. Nice army for Burma campaign later.
 

Shaka of Carthage

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There is nothing wrong with the grand battleplan/infiltration for Japan. Most of your wars/battles are infantry slug fests in horrible terrain anyway

and either small island hops or just huge offensives like China/Burma.

... So I could focus on navy and air research/production.

Exactly.
 

Dalnar

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Beside, I don't know how can anyone say GB is garbage doctrine, especially for Japan. How far in land doctrines you get during sino-japan war? 4 ? 5 tech tops? Switching to SF requires one more tech, so compare 4 SF vs 5 GB/Infiltration.

4x SF offers some extra damage which you do plenty of anyways, thanks to spammed banzai charge tactics and China has no counter to that. Now 5xGB/INF offers extra 20% breakthrough on top of the entrenchment/planning bonuses, with roughly same ORG for infantry and just -10% less soft attack. How is that gargabe? Now consider that as Japan you do lots of invasions (breakthrough) and then entrechments to hold it, how is GB bad doctrine for that? Especially when it requires just infantry focused army.