Discussion about AI rebellion crisis

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The Founder

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I attempted in two separate games to get this crisis to trigger, in order to unlock the achievement (including several reloads to prevent other crisis from triggering).

I managed to get the AI rebellion to trigger, but by the time they did, it was waaaaay late in the game and all the empires (myself included) are already extremely powerful. The moment the AI homeworld spawned, 3 separate empires launched assault fleets and utterly destroyed the system. Which makes unlocking the achievement impossible. :/
Actualyl it does not.
THe infiltration is not tied to the continued existence of the Homeworld. Only it spawning. And time.
There is not even a definitive Ending for the Crisis (like there is for Unbidden and Prethoryn).
 

BlackUmbrellas

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Well, think about it. The danger behind those technologies is the fact that they will trigger the various crisies. The point of them is the inherent risk to them, that you could be playing with something that will destroy the galaxy. At the moment that is a big COULD. If AI and jump drives become a thing around the same time, it could go either way. Having a crisis pre-set would just mean researching a technology would be a sure-fire way to trigger something terrible, and you'd have no idea what would happen. That's what would make them be dangerous.
I don't see how you could make the crisis pre-decided and not make Dangerous Technologies worthless as a danger.
 

scaper12123

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I don't see how you could make the crisis pre-decided and not make Dangerous Technologies worthless as a danger.
Basic thought: dangerous tech unleashes crisis anyway, so set one to be the trigger and don't tell us which. Literally any of them could be a time-bomb, no way of knowing which. They're still all dangerous. Basically the same effect as the random chance only they get to dictate the odds for more variety.
 

BlackUmbrellas

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Basic thought: dangerous tech unleashes crisis anyway, so set one to be the trigger and don't tell us which. Literally any of them could be a time-bomb, no way of knowing which. They're still all dangerous. Basically the same effect as the random chance only they get to dictate the odds for more variety.
Counterpoint: loses all effectiveness outside of Ironman mode. The current model, while still exploitable, is random enough that you can't just dodge an event forever.
 

Simoom

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I think in theory if you can ensure the crisis spawns inside your borders and that your borders are closed, nobody would be able to come fight them, right?

The AI Homeworld needs better defences, though.
I thought all borders open by default when crisis occur? Or does that apply to AI players only?
 

TheDeadlyShoe

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the ai homeworld could probably use invincible defenses that you need to complete a special project to stand a chance against. Requirements for special project might be destroying a certain number of AI ships, or making massive cessions to less militant AIs.

it would be much more space opera imo.
 

The Founder

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Counterpoint: loses all effectiveness outside of Ironman mode. The current model, while still exploitable, is random enough that you can't just dodge an event forever.
I can do even better: If I just extract the gamefile, I can literally look wich Crisis will spawn. It is adviseable for AI crissis runs to know if the Swarm will come anyway.
Ironman or not, the files can not be protected against being read.
http://steamcommunity.com/sharedfiles/filedetails/?id=811896759

the ai homeworld could probably use invincible defenses that you need to complete a special project to stand a chance against. Requirements for special project might be destroying a certain number of AI ships, or making massive cessions to less militant AIs.
That would certainly be a way. Another idea I had was giving them a "start setup" similar to a Fallen Empires space. If they had 5 planets ot so, just rushing them would be a lot harder.
But the temporariy invulnerability for important stations sounds even better. They did already try something like that for the Unbidden anyway, with the Anchors. Just not working that well for the additional Factions (they just get rushed by the already established one).
 

Everstill

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The first thing they should get rid: The restriction of a single Crisis per game.

This restriction goes against the core ideia of Dangerous Technologies. After any Crisis happen, you can rush and get all the Jump Drives and Synths you want. They should just make that every time a Crisis start, you multiply the Mean Time to Happen of the other Crisis by 5 or 10. So, MAYBE you can have multiple crisis Happening at once or nothing at all. Or other Crisis will just appear at some time after the first.

Second thing: Get rid of the "true random fuck you, you can't control what you are doing" of the Crisis, because, in fact, it does not matter, a Crisis will spawn anyway, so you simple research jump drives and synths, who cares? You can't do nothing anyway.

When you Research and use the Dangerous Techs, if you abuse it (too many ships with Jump Drive and too many oppresed Synths), things will start to get weird and you will get Notifications from your Scientists that you should stop abusing the Tech. If you don't stop, things will get worse, like Unrest in planets with Synths will increase dramatically, have strikes and shit and your Ships will randomilly be Missing in Action. If you STILL don't stop, there will be terrorism by Synth blowing Buildings and killing Pops and a random Unbidden Armada will apear from a Rift and start to attack your planets.

Finally, the Unbidden Portal will appear inside your Empire and start to fuck you or the AI World will spawn close to your empire and sabotage and rebel you to hell.

This way you can control the consequence of the Techs and make the Crisis not a inevitable thing that you don't care after the first one.

When other Empires start to mess with Dangerous Techs, you will get a Situation Log about how shit is the problem in that Empire (Level 1 [notification] to level 5 [Crisis]). So you can make a War to stop the Crisis from happening, Banning Synths and Banning Jump Tech.
 

WandererRTF

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If some one wanted to go fully overboard with AI crisis there exists an alternative. It just might not be as much fun since it would be next to impossible to win. What i mean is to go roughly the same route as was taken by one of the old RPGs. GDW's Traveller the New Era had an AI virus (or more like a silicon-based life form). Build as a war winning super weapon it essentially consisted of AI driven insane (or life form driven insane) - and it did end the war, just not the way it might have been intended as it killed just about every one. It spread by sending compressed 'seeds' of its self to other systems which would then in due time decompress and reach self-awareness with a delay - so it would spread and any computer (be it on a ship, station, planet, what ever) ever exposed to virus could suddenly go into a murderous rage and jettison the crews and take control of its environments. As a bonus since it was actually a life form it also evolved which made it even more difficult to defeat. The only way to make sure it couldn't infect a computer system was to use analog computers or by cutting all forms of networking (even then it might infect individual systems).

So how that would work in Stellaris... Well... Any ship with a computer ever exposed to an AI virus infected ship could (i, early evolution) just switch sides and start killing its friend, (ii, mid-stage evolution) send loads of those compressed 'seeds' before starting to killing both infected and uninfected friendlies, (iii, late evolution) stay quiet and send viral infections so that the whole of the fleet would just switch sides without any warning (sans the crew of course). Same would also apply to every sort of robot or synthetic army. As well as to planets and stations - say for example removal of all even remotely computer tech based habitability/food/science/production bonuses from infected systems and so on...

Even though that might be a tad too nasty for Stellaris you got to wonder at least a bit why there is no apparent penalty or effect for using Sentient AI computers against AI rebellion. No threat of ships getting taken over by the AI. Nothing really.
 

TestosteroneLol

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Robots should be more viable and less micro-intensive. At the moment building a civilization reliant on robotics is frankly, annoying. In sci-fi universes the reliance on robots for labour and the military etc. often "just happened" as the course of social progress. In stellaris it is you have to actively work towards it, spending 10s of thousands of valuable energy credits for a 15% increase in output that is insignificant by the time that it becomes relevant.

There also needs to be better gameplay reasons to keep them oppressed, something better than just direct outputs. An idea that occurs to me off the top of my head are policy specific techs that once you embark upon prevent you from switching, as a way to diverge in cultural attitudes towards robots.
 

Everstill

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If some one wanted to go fully overboard with AI crisis there exists an alternative. It just might not be as much fun since it would be next to impossible to win. What i mean is to go roughly the same route as was taken by one of the old RPGs. GDW's Traveller the New Era had an AI virus (or more like a silicon-based life form). Build as a war winning super weapon it essentially consisted of AI driven insane (or life form driven insane) - and it did end the war, just not the way it might have been intended as it killed just about every one. It spread by sending compressed 'seeds' of its self to other systems which would then in due time decompress and reach self-awareness with a delay - so it would spread and any computer (be it on a ship, station, planet, what ever) ever exposed to virus could suddenly go into a murderous rage and jettison the crews and take control of its environments. As a bonus since it was actually a life form it also evolved which made it even more difficult to defeat. The only way to make sure it couldn't infect a computer system was to use analog computers or by cutting all forms of networking (even then it might infect individual systems).

So how that would work in Stellaris... Well... Any ship with a computer ever exposed to an AI virus infected ship could (i, early evolution) just switch sides and start killing its friend, (ii, mid-stage evolution) send loads of those compressed 'seeds' before starting to killing both infected and uninfected friendlies, (iii, late evolution) stay quiet and send viral infections so that the whole of the fleet would just switch sides without any warning (sans the crew of course). Same would also apply to every sort of robot or synthetic army. As well as to planets and stations - say for example removal of all even remotely computer tech based habitability/food/science/production bonuses from infected systems and so on...

Even though that might be a tad too nasty for Stellaris you got to wonder at least a bit why there is no apparent penalty or effect for using Sentient AI computers against AI rebellion. No threat of ships getting taken over by the AI. Nothing really.

Only a % of your Ships should change sides. For example, when the AI Crisis start, 20% of your Ships with Sentient AI will break formation and start to move to the AI World in a "Neutral" state (you can't controll them anymore), changing sides when they arrive there. A Notification will appear saying to change the Sentient Computers as fast as possible, so the Players must change the Ships computers and upgrade everything. If he don't do it, Ships will slowy start to change sides.

Your idea of randomly changing sides and attack your ships have two problems: It's too random, you can't do anything and can simple lose your Entire fleet to RNG (a pain in the ass). And it's useless, if your ships change sides and start to attack your fleet immediately, they will simple blow up in a second. They need to retreat to the Machine Counciousness fleets first.
 

WandererRTF

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Only a % of your Ships should change sides. For example, when the AI Crisis start, 20% of your Ships with Sentient AI will break formation and start to move to the AI World in a "Neutral" state (you can't controll them anymore), changing sides when they arrive there. A Notification will appear saying to change the Sentient Computers as fast as possible, so the Players must change the Ships computers and upgrade everything. If he don't do it, Ships will slowy start to change sides.

Your idea of randomly changing sides and attack your ships have two problems: It's too random, you can't do anything and can simple lose your Entire fleet to RNG (a pain in the ass). And it's useless, if your ships change sides and start to attack your fleet immediately, they will simple blow up in a second. They need to retreat to the Machine Counciousness fleets first.
True. That idea was essentially how the virus infection (as described in that old rpg) would work. And it wouldn't really work directly as such like you correctly noted. One or two such 'events' might work as instead of AI infiltrations but that is about it. Though even those might work better as something like warship with AI control flies itself deliberately to the nearest planet you have colonized - creating a crater obstacle, roughly akin to what some of the random events on Tomb Worlds can cause. However i really liked that version you posted.