Discuss Investment Possibilities (Turkey)

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goodcigar

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I not understand this Decision mechanic. I play as Turkey. I spend 75 Political Point on Discuss Investment Possibilities with Italy. I use Political Point to get +90 diplomatic relation with Italy. Then 45 day pass and popup says "Italy not interested".

What is point of this mechanic? Just to waste Political Point? I really not like mechanic like this that random and not explain. Really annoy.
 
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JBoot8

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The way it works is it gives the country the option to invest or immediately decline. If they choose to invest, it unlocks a decision for them that costs political power and time to complete. That is why you do not get an immediate result. Also, the country can just ignore the investment decision that is unlocked when they accept.
 

goodcigar

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Wow that is terrible. I not do that anymore. Why would AI country spend their Political Point to help random other country anyway? That not make sense.
 
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Kazakk

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This is actually a very strong and broken way to buildup your industry as Turkey, you can multiply your industry infinitely if teamed up with the infinite PP exploit.
But it's dumb. Turkey mechanics are dumb. It was the disappointment of this last DLC, I had fun with Bulgaria and Greece but Turkey is broken.
 
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Vlad123

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The description says it would bring turkey to your side, the problem is it doesn't! With fascist Holland (so I don't know which nation with 29482394723 decisions) I often spent PP to see what happens: not even +0.1 of fascism, nothing at all! He remained neutral! And this decision I made for 2 years in a row. I think it's pretty broken.
 
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Beserker

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Also, the country can just ignore the investment decision that is unlocked when they accept.

This is the problem. I think there should be some type of penalty if one says yes and doesn’t do it. Almost every time, at least for me, the US says they will invest, but some games I get like 20 factories, and others I get nothing, because they never take the decisions...
 
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Vlad123

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For how paradox has handled many things badly. The basic idea was good, if well managed. Too bad that like a game I saw, full of GREAT IDEAS not only were 1/20 of those ideas realized ... but the few made were also badly done, causing more problems than when they weren't there. now i'm not saying that PDX is at that level ... but it's approaching scary.
 

Herennius

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The idea is nice theory, but the problem lays probably in the AI the managing their PP - AFAIK, they are programmed to spend any PP as soon as possible, so it is unlikely that they have enough around, even if the would accept the investment relation-wise.
 

Harin

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To me, it seems the new content was not completely plugged into the game world. You can spend hours with the new content only to find that the game world does not know what is going on in your game. The old world chugs along like the little engine locked on its railroad, dutifully making all its stops as though the decisions and focuses you have activated never happened.

I am sure there are many examples, but this is the one that burned me the most, for some reason. I played Turkey and used a focus to conquer Greece before guarantees kicked in. A year or more later, Italy came along and declared war on Greece for being to independent. I feel that is probably because Italy's focus was not changed once Greece was no longer an independent country. It probably should have been bypassed after Greece fell to Turkey. After all, Italy had no intention of declaring war on Turkey, but that is what it did. This DoW lead to WW2, because the allies, also due to old code, guaranteed Greece AFTER I had conquered it.

That particular situation really got to me personally. With this DLC, I felt like I was playing a new game, almost a new adventure. Like I have said in another post, I felt like I was playing a country with a name. It really disappointed me to see that I was only in a small closet that was not even properly connected to the rest of the house.
 
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TolHydra

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Sticking to Etatism and mobilizing the economy in spite of that and allocating all your political power on delaying the bad events works quite good. Not much political power will remain for other things, and you'll eventually have to give up on those construction bonuses, but it's in my experience much more fun than putting any faith in RNG.

Nothing about first getting lucky so that the AI absolutely wastes their pp on you, and then hoping for more factories on top of that is either engaging or fun. It should be based on opinion and the pp cost should scale up based on the number of factories you already have. And lastly the AI should get something, anything, in return. A boost to the relevant party's popularity within Turkey would be a simple solution.
 
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Vlad123

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Sticking to Etatism and mobilizing the economy in spite of that and allocating all your political power on delaying the bad events works quite good. Not much political power will remain for other things, and you'll eventually have to give up on those construction bonuses, but it's in my experience much more fun than putting any faith in RNG.

Nothing about first getting lucky so that the AI absolutely wastes their pp on you, and then hoping for more factories on top of that is either engaging or fun. It should be based on opinion and the pp cost should scale up based on the number of factories you already have. And lastly the AI should get something, anything, in return. A boost to the relevant party's popularity within Turkey would be a simple solution.
From what I understand, stressing, Turkey would get Infrastructure or Industries. But if the tooltip says it can side with you ... then either the tooltip is wrong or the function is buggy!
 
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pdstanbridge

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To me, it seems the new content was not completely plugged into the game world. You can spend hours with the new content only to find that the game world does not know what is going on in your game. The old world chugs along like the little engine locked on its railroad, dutifully making all its stops as though the decisions and focuses you have activated never happened.

This!

In my opinion it is because they outsourced the content production.
 

Caeric

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At least it's not as bad as Greece where getting rejected will tank your stability and they only have like a 15% chance of agreeing in the first place despite their current opinion of you. But yes, this is clunky in a very similar way.
 
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Vlad123

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At least it's not as bad as Greece where getting rejected will tank your stability and they only have like a 15% chance of agreeing in the first place despite their current opinion of you. But yes, this is clunky in a very similar way.
The problem is that relationships should count a lot ... on Eu4 relationships count A LOT a state that has 100 of AE but has 200 of relationships WILL NEVER JOIN a coalition against you. Here the relations are useless ... even if PDX says "eh raise the relations to increase the possibilities" This is not true, because, even if you take them to 100, in the modifiers you only have a +10 or +20 when the other modifiers maybe they are -100, -60 ... the game is diplomatically unbalanced, you could have done more diplomacy on hoi2!
 

Caeric

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The problem is that relationships should count a lot ... on Eu4 relationships count A LOT a state that has 100 of AE but has 200 of relationships WILL NEVER JOIN a coalition against you. Here the relations are useless ... even if PDX says "eh raise the relations to increase the possibilities" This is not true, because, even if you take them to 100, in the modifiers you only have a +10 or +20 when the other modifiers maybe they are -100, -60 ... the game is diplomatically unbalanced, you could have done more diplomacy on hoi2!
Yup, diplomacy in general kinda badly needs an overhaul. Other than getting +20 for sending attaches or reaching a required level for some foci it's largely pointless.
 
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Synicus

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I understand the frustration as Turkey has become my new favorite over Japan.
This didn't happen because of exploits or broken mechanics.
Japan has problems also.
I'm very grateful for the outsourced content and hope it continues in the future.
Need I remind everyone of the pandemic? Very few companies are operating @ 100%.

We should help out as we are by posting our opinions and concerns...
However, placing blame and beating the broken drum is not at all constructive or helpful.
Perhaps we should discuss brilliant solutions to what ails us instead.

I like the 'closet not connected to the rest of the house' comment.
The majors now need rework and that is a huge undertaking.
It's quite the puzzle to race for Greece and Iraq without eminent war with Italy and drastic ideal influence from 3 Majors.
We must consider code and how a minor change can spiral out of control for the entire world, alt and historic.

My ideas for this one...
Add ideology difference warning to the tool tip.
Add custom tool tip for each countries trend, like 'America unlikely to invest in foreign military aside from lend lease'.
Remove propaganda from incoming tool tip to not mislead the possible investor. (Turkey, likely to do as she pleases).
Make same ideology more likely to invest.
Change non military investment to be more equal in reward. One airport level is a cool slap in the face, perhaps a civ factory or chance for 2.
Only invest in CORE states. (Also please remove non cores from tech tree factory bonuses for ALL nations).
Give investor a temporary PP boost so that it actually becomes an investment.
Add an increasing chance of investing nation to be removed from or reject future investing to help curb exploiting.

In all, I think that if your willing to ping a different ideology or a known Nationalist fanatic you should be prepared to pay the price of rejection.
Same goes for multiple investments from a single nation.
My ideas are for the topic mechanic only, ignoring current works of countering rebels. (PP vs. stability) :eek: