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Six-Monts

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Does it really matter what choice I use (threaten, blackmail, etc.)? How can I have an idea wich is going to work?
Except by improving opinion and using my spy, how can I get rid of factions?
 

Bob_the_Insane

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I think those are the main two...

Interestingly the Spy one gives (can give?) the noble a negative opinion "discouraged from joining factions", -10 (or -20 I forget)...

The opinion thing seem to help a bit but not always. As Emperor of Britain I had the King of Jerusalem as a vassal and despite being at a high positive opinion he still joined the Independence faction.

There is always our old friend assassination (or assassination plots)...

Sometime it is worth while having a small independence faction kick off just so you can crush them and shuffle the titles around (and get your +25 Crushed a major revolt opinion bonus)...
 

Taylor

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I don't know what the various options do, but I have noticed that sometimes you have more, and sometimes you have less options.

To get rid of factions, if it's of the type "X for Y" (where X is a person and Y is a realm), you can assassinate X, making the faction invalid. You can also get rid of the members of a faction by killing them or revoking their landed titles. (either by plotting or claims)
 

Lord Finnish

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Choose one of the options based on the vassal's traits. For example, use coercion against a Craven vassal.
 

Malibu Stacey

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Pick any of the options which come up if you're referring to the Scheme job for your Spymaster. pre-1.08 the game would always give you all options regardless of which would be applicable to the character so you could choose a completely inappropriate option which was guaranteed to fail. 1.08 changed this in that it only shows you the applicable options for that character (so if you get 2 or 3 all have the same chance of success).

When you have a large empire I find it's easier to manage the factions rather than get rid of them completely unless I have so few that my spymaster has nothing better to do.
Keep your vassals as happy as possible to prevent them joining factions. If someone wants control of a county which is within their de jure duchy/kingdom, give it to them. You'll remove the negative modifier from the "Wants control of ???" and also get a positive modifier from "transferred vassalage". Anyone in a faction with 30+ opinion of you should be sent a gift as this should get them over the 80 opinion cap for them to leave any factions against you (or close enough that it shouldn't be too long before they're over it).
Scheme against targets whom are members of multiple factions to keep the % power of the faction low. Faction Leaders count the same as faction members for the Scheme job (you have to have all faction members leave the faction for it to dissolve, simply getting the leader to leave will just make someone else become leader when using Scheme).

If all else fails, become a tyrant. Revoke titles & assassinate faction leaders. They can't be members of factions if they don't hold any titles.

To be honest the odd faction war now & then can be a useful thing if you're trying to keep your vassals balkanized. Being able to revoke large amounts of titles without incurring tyranny due to acts of treason can be very useful (and the people you hand the titles to will be exceptionally grateful).
 

BigHamster

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If you use legalism option it will work only if your legalisim is high enough, worked for me only with 3+
Threat work only vs minor vassals. If you chose wrong option you will not only fail in discouraging but also get -25 opinion penalty. If you have success then it is only -10.
 

unmerged(600321)

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Generally it is best to manage factions by giving out gold and making sure you negative modifiers are not too high (tax/crown authority/traits). Also, if you are the de jure ruler of the empire/kingdom that the vassal belongs to, you get a hidden bonus that reduces the chance of independence attempts (like 15% I think). Generally, I don't give out Kingdoms to vassals who are outside of my Empire's de jure boundaries as doing so increases the chance of independence movements. Also, I know some disagree, but I prefer to keep all the King titles with myself. Kings make powerful opponents when they rebel. Granted, the counterargument is that it is easier to manage fewer vassals, but I like to keep my vassals weak.

Also, the depression trait once you have a good successor picked out is awesome. Everytime I get it, I pause the game, check for powerful vassals, arrest a few of them and then revoke their extra titles. After this, I just go ahead and kill my character (gamey, I know, but after 250 hours playing the game, I take some shortcuts at times) and my heir has none of the negatives and much less powerful vassals to contend with. Make sure to revoke titles after the arrest or you could end up with a huge negative opinion modifier and a revolt. Deal with any vassals that escape arrest after the suicide as that will reduce the chance of other revolts due to the huge tyrant opinion modifier.

As far as vassal management, give gifts to vassals right around any succession. It is always nice to have some gold handy. In fact, as an emperor you should have 2k+ gold in the bank when possible as it lets you mass gift your vassals when needed (e.g. right after succession). It also allows you to buy mercs in case of emergency situations. With a well built economy, you can be getting 100+ (or even 200-300 or more) gold a month, so stock piling some gold won't be too hard.

The spymaster is helpful at dissuading vassals from joining factions or even killing off vassals who are troublesome (e.g. ambitious trait). Even ambitious vassals are generally manageable with a good gift though as long as they are within your de jure territory and of the same culture/religion as you. Always make sure you make every vassal of yours of the same religion and culture. The penalties for foreign religion and culture hurts. This also means it is generally better to take territories a few at a time rather than taking over an entire Kingdom at once as doing so makes it hard to deal with the culture/religion penalties. If possible, have your new vassals' kids educated by you or those with your same culture/religion as this will allow a bloodless transferance of religion and culture of the next set of leaders (if you do a marriage based takeover for example).

Summary:

1. Gift vassals
2. Set crown authority/tax combos to prevent too much of a negative modifier (high/large tax is about as high a combo as you should ever go if you have great traits)
3. Educate your kids and give them good traits (humble, patient, charitable, etc) as they give nice opinion boosts.
4. Don't give out kingdoms outside your de jure empire if at all possible. Or better yet, avoid giving out Kingdoms (this latter part is just my opinion).
5. The spymaster can help you manage vassals. Use his abilities to help assassinate or dissuade vassals when factions are a problem. Otherwise, study opponent tech.
6. Depression on an Emperor with an heir is great. It allows you to piss off vassals by revoking titles, reallocate power, kill yourself, and start off with a fresh slate of opinion (avoid doing this when new to the game as its a bit gamey, but so are many things some of us do after multiple plays).


Good luck!
 

Lannock

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6. Depression on an Emperor with an heir is great. It allows you to piss off vassals by revoking titles, reallocate power, kill yourself, and start off with a fresh slate of opinion (avoid doing this when new to the game as its a bit gamey, but so are many things some of us do after multiple plays).

Is there any way to help your ruler get the Depressed trait? My rulers never seem to get it. It sure would save me a lot of gold! It almost always ends up costing me 5k+ gold getting myself assassinated. Even though I fire my Spymaster the 'counter' assassination usually fails.
 
Last edited:

grisamentum

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Is there any way to help your ruler get the Depressed trait? My rulers never seem to get it. It sure would save me a lot of gold! It almost always ends up costing me 5k+ gold getting myself assassinated. Even though I fire my Spymaster the 'counter' assassination usually fails.

Stop targeting emperors. Just target people in their court. It should not take you 100 tries times 50 gold to get assassinated.