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JPCosta

Sergeant
15 Badges
Aug 24, 2016
59
6
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
While I greatly appreciate the idea of disasters in Cities: Skylines, I can't help but feel it's implementation could use some tweaking. As such, I would like to humbly suggest:

- Forest firefighting needs reviewing. Firefighting helicopters are painfuly slow. Really, look up some videos online. Firefighting helicopter pilots are crazy - no disrespect, on the contrary. The current way these work ingame makes forest firefighting useless except for tiny fires. Not to mention, there is no way to put out a forest fire without helicopters. Not even rain, which is, frankly, very unrealistic.

- Forest fires, in real life, tend to have a human origin. They can start near a highway, caused by a discarded cigarrete; under power lines, caused by an electric arc or by (fried) birds; near industry, caused by unsafe industrial processes, like poor waste management; near residential areas, caused by intentional human action, like vandalism; and many other causes. Ingame, the only origin seems to be thunderstorms. Which actually happens, but tends to make fires occur very far away from locations used by the player. Fighting these fires is, then, very difficult - they grow before they helicopters can reach them.

- Maybe firefighting helicopters could drop fire crews in the forest? Something that adds to the player's options.

- How about some more types of disaster? Vehicular accidents? Hum?

Anyway, thank you for one of my favourite games ever! And for reading this, of course.
Cheers!
 
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