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Do you mean 45 workers as in shelter capacity? Or does it actually employ 45 workers? That's rather a huge number of workers to employ for a shelter, methinks....
I thought so too, but when you go to asset editor, pull up a shelter and click on the "workers" button that is what it says. It says "workers" try it yourself and see. The game says capacity is 1000 for small and 10,000 for large...so maybe it does need that many workers?
I have a similar complaint. There is a very long time with no disasters in some scenarios.
You posted that awhile ago, so you may have already found out, but at 208k population there is a 7/10 tornado. (It just ripped through my city.)
There is another at 247k population, 10/10 tornado. Then you win at 260k population.
The disasters are fun at first sight, but the implementation is somewhat lacking. Do you know that a tsunami triggers building upgrades (probably the "close to water" trigger)? You can lose lots of buildings from a tsunami because they are hit by "low land value" after they stupidly upgraded when the tsunami approached.
I have a similar complaint. There is a very long time with no disasters in some scenarios.
You posted that awhile ago, so you may have already found out, but at 208k population there is a 7/10 tornado. (It just ripped through my city.)
There is another at 247k population, 10/10 tornado. Then you win at 260k population.
Thanks, it was a while ago I posted! Thanks for the info though, I quit playing Tornado County at around 200K because my FPS got so bad it just sucked to play. So I never got to see the next two disasters. I ended up creating a few scenarios of my own with a lot more challenges and disasters. I posted the ones I had the most fun with on Steam. I enjoyed them a lot more and only set my populations to around 100K to 150K because that is about as far as I can go before gameplay is horrible. Some day I can upgrade my computer, but that may be awhile off....
Here's a couple of my more popular scenarios, I have 5 posted all together:
Do you know that a tsunami triggers building upgrades (probably the "close to water" trigger)? You can lose lots of buildings from a tsunami because they are hit by "low land value" after they stupidly upgraded when the tsunami approached.