I saw this game, and started to get really excited. The prospects of Traffic Giant having a third iteration with improved playability really got me going...
..and my hopes were dashed as soon as I started trying it. About the only thing going for this is a slightly better looking interface, but other than that - it doesn't deliver. To me, the tasks given were just incoherent and massively lacking a storyline. By all means get us to build a tram route, or a rail line, but just for the sake of it is utterly pointless. Between the tasks, there's nothing going for you, no direction, and no indication of what you should be aiming for.
I tried building an underground line, and that was a nightmare. First, what "level" are you on, what level is the already built infrastructure on? How do you link between levels, how do you know if it has been linked to a few levels. Worst of all, building a station when there's already a rail infrastructure there.
There's incoherent structure to where the traffic demand is, and where some of your customers are coming from. I set one "test" run, and found a passenger got on a stop, took 90% of the route, and then got off at the bus-stop before, they could have walked in half the time, and equally could have used the bus going in the other direction and saved themselves a whole host of issues.
And finally, vehicle selection and availability. Are we really to believe that a tram that appears the way it does in the game could only hold 10 passengers? It's like the 19th century horse drawn, except it looks more 20th century in the game.
I really wish this game could have delivered, it's got so much potential, but drastically let down by the implausibilities instilled in the game. Quite a pity
..and my hopes were dashed as soon as I started trying it. About the only thing going for this is a slightly better looking interface, but other than that - it doesn't deliver. To me, the tasks given were just incoherent and massively lacking a storyline. By all means get us to build a tram route, or a rail line, but just for the sake of it is utterly pointless. Between the tasks, there's nothing going for you, no direction, and no indication of what you should be aiming for.
I tried building an underground line, and that was a nightmare. First, what "level" are you on, what level is the already built infrastructure on? How do you link between levels, how do you know if it has been linked to a few levels. Worst of all, building a station when there's already a rail infrastructure there.
There's incoherent structure to where the traffic demand is, and where some of your customers are coming from. I set one "test" run, and found a passenger got on a stop, took 90% of the route, and then got off at the bus-stop before, they could have walked in half the time, and equally could have used the bus going in the other direction and saved themselves a whole host of issues.
And finally, vehicle selection and availability. Are we really to believe that a tram that appears the way it does in the game could only hold 10 passengers? It's like the 19th century horse drawn, except it looks more 20th century in the game.
I really wish this game could have delivered, it's got so much potential, but drastically let down by the implausibilities instilled in the game. Quite a pity