Disappointed with Quality Control for 2.2

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Vormaerin

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You know what I really want to know? What game I actually can buy that has this mysterious low to no bug release. Which company makes these games? Because I've never managed to buy one in the 20 years I've been playing computer games. It would probably be fun to buy a major game and have all the stuff actually do what it says it does.
 

Fjolsvid

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You know what I really want to know? What game I actually can buy that has this mysterious low to no bug release. Which company makes these games? Because I've never managed to buy one in the 20 years I've been playing computer games. It would probably be fun to buy a major game and have all the stuff actually do what it says it does.
Into the Breach had a relatively tame release. But yes, software development and videogame development as its subset is about fixing bugs as well. Modern tech allows post-release updating, so it will continue to happen.
Development teams need to manage it better. They should have more power about managing it too.
 

Iam5not8

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This version has interesting features (the new planet management for example) but it seems none of the devs played the game before release.

Playing as a pacifist materialist empire coming from a continental world. I discover a tiny Gaia planet size 13.
A few years after colonization, ONE refugee from Z'Chell land on that Gaia planet. As they are desert people, they are welcome on my tiny Gaia world instead of one of the 12 continental planets.
But after a while, on all planets, the growing pops is Zchell on all planets. I can't understant the underlying logic (or lack of logic) of the growth management :
1) How a ONE pop can lead to 13 growing pops on all planets ? excluding all growth from other species ?
2) How a desertic species can be chosen to grow on continental world on which the desertic species is NOT present, instead of the continental species already in place => Non sense
At the moment, this kind of lack of apparent logic is totally breaking the immersive /narrative part of the game which is an important part of the gameplay I like(d) in Stellaris.

On another game I played, once my empire reached 1000 pops, my "main species" was less than 300, the other 700 were "provoluted" species and illuminated ones . No invasion, migration treaties only with the illuminatesd vassals : just by the way the growth is managed, the original specie is only 30%. On NONE of the planet, the original species is chosen as the growing ones. Again - no logic.

The pop growth management needs a full revamp - it's game breaking : Species management is useless, worker management same. I can't even assign specific robots to a given task (eg agri robot to farming).

Further Addition to original post :
An agri / slow learner specie refugee pop just arrived on my tiny gaia world.
Despite having room as a farmer, it joined as governor rank, put a "clever" specie on the dole queue. Frustration, I don't understand the way the game choose (except maybe let's annoy the player ? ) Again no apparent logic - can't find any clue on the behavior. Again the feeling to not have any kind of control on the game.

Sector Management - Randomized stuff -
That's a game - I'd like to do things in the game, and manage things on my own ; of course within clever limits. For the moment, I'm just mourning about what seems to be a randomized sector creation which leads to 80% of the sectors being one planet.

Very poor release with too many drawbacks from previous release despite interesting unpolished features.
 
Last edited:

Blurb

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They didn't. AI mods just use sloppy work arounds and events to pidgeonhole the AI into certain behavior when it messes up. Or just dumps resources on them.

Aside from very tiny fixes, they change nothing about the AI in a signifigant way. They can help, but they don't fix anything.
So not only does Glavius' AI mod result in a vastly improved AI compared to vanilla, it also does this with very limited tools at its disposal.
Are you trying to detract from Glavius or Paradox?
 

Doomy

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I'll just add my voice to the choir of discontent here regarding the state of the game at release. Even now on 2.2.3 it's playable only with some mods. Basically, mods stopped being a customization/personalization option in PDOX games (and Stellaris especially) and started being a must-have in order to enjoy a game. This is Bethesda-level approach to gaming. Is this the future of PDOX? Bethesda?

And my praises to Glavius for doing what Pdox was unable to do.
 

Dekent

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What doubles up the frustration is them releasing this then going on vacation. This expansion should have been delayed until mid january at the earliest. Still, I have confidence they'll eventually fix it up and it'll go back to being one of my favorite games of all time, just wish it didn't routinely get broken to borderline unplayableness so often.