Does Naples have unique NI or is it generic (I hope not!)?
They have their own ideas. From their dev diary (
http://forum.paradoxplaza.com/forum...diary-37-Aragon-Naples-and-Korea&p=15710873):
National Ideas
Naples starts with a 25% bonus to National Spy Defence and 5% faster recovery to Navy Morale.
Found the Academy of Naples: Yearly Prestige +1: Neapolitan support of arts and literature was central to the royal family’s conception of itself.
Consolidate the Royal Domain: National Tax Modifier +10%: Southern Italy may not be as divided as the city states in the north, but only because the king works hard to keep his domain united.
Encourage City Living: Stability Cost Modifier -20%: Naples rivals Rome and Florence in size, and by bringing more peasants to the towns, you can promote trade and crafts.
Expand the Arsenal: Galley Cost -25%: The Neapolitan Arsenal isn’t as awesome as the one in Venice, but with some expansion, it could make the fleet of Naples rival all shopkeeper nations.
City of Artists: Yearly Legitimacy +1: With sculpture workshops and multiple art academies, the Muses themselves sing of how divinely inspired the royal line of Naples is.
Suppress Banditry: Trade Efficiency +5%: The wealth of Naples encourages a few people to turn away from the law. By keeping this criminal element under control, the trade can continue uninterrupted and increase their wealth.
Refurbish the University of Royal Studies: Technology Cost -5%: The medieval seat of learning in Naples went through many periods of decline over its centuries of existence. Renewed attention by monarchs led to cultural flowering in the kingdom.
When Naples has all their ideas they also get a 1% reduction in the rate of Naval Tradition decay. Naples will be a strong naval power, but is otherwise well balanced in its attributes.