Heliumgod said:Well written post, Kreplock!
Part of the touchiness begins with the often innocent, but impolitic, way that criticisms are posted on these boards. For instance, a thread title "Disappointment" could have instead been "Req. for Update on Prioritizing Upgrades?" This would have been a less inflammatory title.
On the other hand, the many posters who choose to visits threads such as this one merely to insult the original poster for criticizing their favorite game are engaging in a behavior that can (somewhat critically, I will admit) be defined as "juvenile" and certainly do not do in any measure help the original poster to post their comments in a more neutral fashion, nor do they aid the quest of Paradox Interactive, which is to sell software (these forums seem to me quite indispensible to any Paradox game, and I would imagine that Paradox's opinion could not be all that different, seeing as how they endorsed the manual for HOI2, which contains, in it's early text, a recommendation to visit the Paradox Forums for updates, information, strategies, etc.).
If only the individuals involved (on both sides of this problem, regardless of the particular thread) would look at what they are posting, ask themselves what it is they are trying to accomplish, and then post in a more reasoned, intellectually neutral (and not insulting) fashion.
Of course, certain individuals seem bound and determined to stir up conflict, or at the least, come off in an insulting fashion. These individuals should, in my humble opinion, be disciplined sternly.
In the mean time -- it would be nice to have a "don't upgrade" button, I will agree. This would add yet another degree of welcome control to the game. With that said, as a long, long time Software Quality Assurance Engineer, I can assure all of you that, indeed, sometimes the simplest seeming enhancement request can require such deep changes in the basic architecture (or underlying componentry) of a product that to make these changes would be entirely unrealistic, given available budgets, other products to be worked on, etc.
If I am not mistaken, Johan (or perhaps it was another Paradox team member) stated a "don't upgrade" button was not part of his vision for the game. So while budgetary and logistical constraints are always a concern, it appears the absence of a so-called magic button is a creative decision. Regardless, I agree with the general sentiment of your post.