you don't need to do anything actually.Disabling mongols takes less than a minute to do
View attachment 69667
just delete the mongol_events.txt, or at least rename it to mongol_events.gtuyjhhgfyguhgh is good enough
you don't need to do anything actually.Disabling mongols takes less than a minute to do
View attachment 69667
Not that much work. Just go to find & replace in Edit and you'll do it easily enough. Original Numbers are 10000 for Horse Cavalry, 6666 for Light Calvary, 2222 for Light Infantry, 1112 for Heavy Cavalry and 200 for Knights. Going to go try it out myself right now.
Yes Mongols were horrifying, bloodthirsty, and exotic. They conquered with superior tactics and and a seemingly endless amount of cavalry, their main downfall was their weak decentralized government. The Chinese predicted as far back as Genghis himself that Mongols could conquer but not govern, this is never properly shown in CK2, historically whenever a great Khan died there was an immense civil war between his sons that required the horde to turn back to Mongolia and give the battered Europeans a break.
The immortal stacks of 100k+ men stop this from ever happening, no human player would dare revolt against even a regency because the stack never disbands and it will crush anything in its way. And the AI is barely capable of managing it's own demense at times much less leading an independence revolt against the Khan
I still think the Mongols should get attrition, if a reduced one (like half or so). I mean, they were a powerful force, that changed the fact of the earth forever, but I still think, they should abide to some rules. If they hit a stable, centralized empire, they shouldn't just wipe it out or subjugate it, as if it was nothing.
I believe Fredrik mentioned in the SI video that he has experimented with reduced attrition for Mongols. So if we are lucky those experiments proved successful and we will get Mongols with attrition.