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Vejita00

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Is there a way to disable these events before they get going or even after the fact? I get it is supposed to be historically accurate and all but from a gameplay perspective, I find it really annoying.
The fact that they just pop in with a bunch of 150k armies that I realistically can't even fight because their armies ignore attrition and mine don't, so even though I could bring enough forces to bear to try and duke it out, I can't because of all terrible upkeep problems in that area.
It also sucked watching some of the smaller nations in that area slowly grow up to kingdoms, and then the mongols show up and just type in 'god mode' and crush everything.
I may be in the minority but I am definitely looking for a way to get rid of them. IF they showed up and had tons of armies but had to fight for real and deal with attrition, it would be a lot less annoying.
 

cybrxkhan

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If you want to remove the Mongols and the Timurids, I believe all you have to do is delete mongol_events.txt, which is located in crusader kings ii\events. I think that *should* do the trick. Now technically it doesn't remove them per se, but since it stops the events that cause them to appear in the first place, they'll pretty much never exist.
 

shypixel

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easiest thing for you to do, which will also allow you to retain the historical flavor, is to force their religion change when they reach whatever size you feel is appropriate. You can just use the console to change the khan's religion, and they will settle right down.
 

Vejita00

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If you want to remove the Mongols and the Timurids, I believe all you have to do is delete mongol_events.txt, which is located in crusader kings ii\events. I think that *should* do the trick. Now technically it doesn't remove them per se, but since it stops the events that cause them to appear in the first place, they'll pretty much never exist.
Yeah because I don't mind them invading and gaining land. I just can't stand that they basically cheat the rules of army management to do it, and you can't stop them, no matter how many troops you have.
 

unmerged(494787)

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You can stop them, you just need to get some good Organized generals, Heavy Infantry/Cataphract Retinues and time your reinforcements to arrive the day after their army does. I've successfully beaten 100k stacks this way. Also helps if you can get them to attack over a river/into mountains. Obviously, you need to do this in a county with sufficient territories to reinforce from - for example, Gorodez in Russia. Forest, with a River, you should be able to stack up to (depending on tech level) 27k in it with 27k in each of the four reinforcement provinces. It has the added bonus that the AI won't feel the need to uber-doomstack (since your armies are split and some will be out of it's view) and will probably just attack with 60-80k.
 

Lorehead

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I don't consider the lack of attrition for the Mongols to be a cheat. It represents their nomadic style of warfare.

It’s a case of their not playing by the same rules as everyone else, but I consider it a crutch for an AI that just doesn’t play skillfully enough to do as well as they should.
 

Lwantssugar

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I don't consider the lack of attrition for the Mongols to be a cheat. It represents their nomadic style of warfare.
Just because you're a nomadic horseman doesn't mean you don't need to eat anymore, Mongols are human beings and therefore need to meet the same basic needs as anyone. Considering that you need a united Russian Tsardom, HRE and possibly the Byzantines to beat them back I'd say it's stupidly overpowered
The only consolation as Poland-Lithuania I have is that I can swear fielty to them when they reach my border and they wont auto revoke all my land
 

kraussda

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If you'd like an alternate solution that still involves them showing up. The minute they show up. Find the Khan's character ID and type "play [charid]" in the console (I'm almost positive it won't give you a game over even though he has no land). You can then disband some number of his troops. I like to leave him with around 60000 because his troops are still overpowered and still breaking the attrition limit, but not in nearly as obscene a way. 60000 with mongol archers is easily beatable with 70000+ normal troops, so a large empire (controlled by a player) will crush them while smaller powers get roflstomped. I think, given the mechanics we're working with, this is the best you can get in the way of "historical accuracy" with the mongols.
 

cybrxkhan

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If you still want the Mongols aruond you can also go to Mongol_Events.txt and change the number of troops they spawn when they spawn troops, I think. It'll take a bit of work but it works.
 

Jactor

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Just because you're a nomadic horseman doesn't mean you don't need to eat anymore, Mongols are human beings and therefore need to meet the same basic needs as anyone. Considering that you need a united Russian Tsardom, HRE and possibly the Byzantines to beat them back I'd say it's stupidly overpowered
The only consolation as Poland-Lithuania I have is that I can swear fielty to them when they reach my border and they wont auto revoke all my land

Mongol armies were a lot better living off the land than European or Muslim armies of that era. Mongols had 3-4 horses per mounted warriors and could travel territory 2-3 times faster by switching horses than European or Muslim cavalry who only had about one horse per rider and had to rely on slow moving supply wagons. Whenever Mongols needed more food they just made food from their extra horses and their ability of travel fast allowed them to raid large areas before their enemies even could react.

Mongol warfare style was really innovative that’s why they were able to beat up so many civilizations far more advanced than Mongols in so short period of time.

Yes those Mongols mega stacks of 160k troops are not historical but it is only way simulate the fact how effective their warfare style was with CK II engine.
 

Lwantssugar

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Mongol armies were a lot better living off the land than European or Muslim armies of that era. Mongols had 3-4 horses per mounted warriors and could travel territory 2-3 times faster by switching horses than European or Muslim cavalry who only had about one horse per rider and had to rely on slow moving supply wagons. Whenever Mongols needed more food they just made food from their extra horses and their ability of travel fast allowed them to raid large areas before their enemies even could react.

Mongol warfare style was really innovative that’s why they were able to beat up so many civilizations far more advanced than Mongols in so short period of time.

Yes those Mongols mega stacks of 160k troops are not historical but it is only way simulate the fact how effective their warfare style was with CK II engine.
That's because the initial conquests were of weak splintered Russian princes, even if they were united they would've lost but at least given Mongols a small challenge. Poland fell because even though it was a united kingdom it couldn't bring their hussars into the fight and Mongol horse archers were miles ahead of any mounted skirmishers the Poles had.

Yes Mongols were horrifying, bloodthirsty, and exotic. They conquered with superior tactics and and a seemingly endless amount of cavalry, their main downfall was their weak decentralized government. The Chinese predicted as far back as Genghis himself that Mongols could conquer but not govern, this is never properly shown in CK2, historically whenever a great Khan died there was an immense civil war between his sons that required the horde to turn back to Mongolia and give the battered Europeans a break.
The immortal stacks of 100k+ men stop this from ever happening, no human player would dare revolt against even a regency because the stack never disbands and it will crush anything in its way. And the AI is barely capable of managing it's own demense at times much less leading an independence revolt against the Khan
 

Lorehead

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The immortal stacks of 100k+ men stop this from ever happening, no human player would dare revolt against even a regency because the stack never disbands and it will crush anything in its way. And the AI is barely capable of managing it's own demense at times much less leading an independence revolt against the Khan

What if the Mongol reinforcements were landless vassals with weak claims to the throne? Then they’d no longer count as the liege’s troops for purposes of revolt risk (although lots of revolts that just get stomped instantly aren’t much better), and you’d get your succession crises. If that had the side effect of making them reinforce, you’d need to rebalance them in other ways.
 

Hashasheen

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If you still want the Mongols aruond you can also go to Mongol_Events.txt and change the number of troops they spawn when they spawn troops, I think. It'll take a bit of work but it works.
Not that much work. Just go to find & replace in Edit and you'll do it easily enough. Original Numbers are 10000 for Horse Cavalry, 6666 for Light Calvary, 2222 for Light Infantry, 1112 for Heavy Cavalry and 200 for Knights. Going to go try it out myself right now.
 

Justin Pace

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Horses also have to eat.
A 1000lb horse has to eat 20lbs a day. Mongolian horses were small, about 650lbs for the modern native Mongolian horses, so lets say they have to eat at least 13 lbs a day (definitely more for harsh winter conditions). If every Mongolian has four horses, that's 52lbs a day, plus the 1lb he eats every day, so we have 53 lbs for every mongolian-horse unit a day, times the 160k doomstack, is 8.48 million lbs of food a day (give or take some math). I think it'd be tough for the mongols to produce this on icy Russian fields, or dry Persian deserts. But then again, the Mongols should be a real, major threat.
 

SRM

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Frankly I just want to see a few changes to the way attrition and the Hordes work. Add something sort of like that provincial prosperity thing from CK2+ and AGOT, with poor provinces having a lower supply cap and wealthy provinces having a higher supply cap. Levies in a province drive down prosperity (from looting, etc.), with levies closer to the supply cap driving the prosperity down quicker. Hordes, with their typical rampaging tactics, utterly obliterate economically any non-friendly province they spend much time in in exchange for a temporarily higher supply cap, but even they can't sit about in the desert for a year without suffering attrition.

So in short, Hordes would no longer be attritionless, but now they also screw up your economy just by passing through.
 

Dearmad

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I just want them to be more politically unstable, which is truer to reality than what is in the game by far. They are like a monolithic unbreakable political entity- stupid- I assassinated or otherwise got ride of 5 rulers of theirs in a row and 3 of them were boys who I let rule for a bit hoping 0 diplomacy would do something... but no. They were united at all times.
 

OldRanger

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More generally, I hope that in the next patch the devs would address these issues. Whatever else is true attrition should catch up with Mongols at some point. Their ability to actually rule after winning battles was poor/limited, and they suffered violent political instability. Historically they won a lot of battles, but eastern Europe did not become Mongol. They faded away.

In addition to the game play/history issues (100k+ doom stacks that never dimish) there is the simple fun of game play issues. I wonder how many people have shyed away from playing Russians as a result. I will do something to tone them down when I play Russia I imagine simply to have more fun.