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Ringo73

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Every time I see one of these threads, I picture Philip II of Spain saying to his advisors, "These pirates are ruining my game and it's too much micromanagement to get rid of them. Can I mod them out?"
 

unmerged(69928)

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I don't mind the new system at all, really.
It just has a few kinks that can be annoying sometimes.

And you have to admit, finding a "boatload" of Pirates hiding in some corner attending a seminar on boarding tactics can be a spoiler for some, myself included, especially when it's such an unnecessary evil.

T
 

George LeS

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When having to play with PIR active, I'd occasionally use the console to switch to PIR, & disband any fleets which were excessive. The build-up has not been completely fixed, & needs to be.

@Ringo73: In the specific case of Mexico, on the Pacific coast, how do the PIR's get ships, if no one else can? At a minimum, you should be able to build galleys anywhere. Extra time to build, sure, but you should be able to build them.
 

Corelli

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I just leave an inexpensive combat ship in most ports outside of Europe. Leaving one for each sea zone keeps it pirate free without you having to worry about enemy vessels stomping your little barque.

Some areas I know will be safe from enemy fleets (like the east coast of South America), I let 1 ship actually patrol 4-5 sea zones.

Historically pirates were a MAJOR draw on colonial powers resources and patience. Spain lost a lot of ships to pirates and essentially had to start a convoy process where they loaded all their silver and gold from America into one big shipment with 20 galleons+, which was sent to Spain once a year (or even less, like once every two years).

I prefer the HTTT system to the previous one where you had to go chase them down all the time after combat. I also really like just parking boats in ports to take care of any pirates in that sea zone.
 

George LeS

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I just leave an inexpensive combat ship in most ports outside of Europe. Leaving one for each sea zone keeps it pirate free without you having to worry about enemy vessels stomping your little barque.

Some areas I know will be safe from enemy fleets (like the east coast of South America), I let 1 ship actually patrol 4-5 sea zones.

Historically pirates were a MAJOR draw on colonial powers resources and patience. Spain lost a lot of ships to pirates and essentially had to start a convoy process where they loaded all their silver and gold from America into one big shipment with 20 galleons+, which was sent to Spain once a year (or even less, like once every two years).

I prefer the HTTT system to the previous one where you had to go chase them down all the time after combat. I also really like just parking boats in ports to take care of any pirates in that sea zone.

HT *IS* much better, I'll grant. But it's still a problem that they will show up where you cannot get ships to fight them, & that they still will spawn in overlarge fleets. At least, I think that's the cause of the latter, which still occur. It could be that they are capturing ai ships sent to deal with them.
 

sapi

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The real issue is places like Mexico where you haven't or are unable to explore and get ships to a location because you went by spread of discovery and over land.

Simply being able to build ships in a non core port with a 100% extended time and say a 25%-50% additional cost would solve this.

There's no reason you can't build a ship anywhere, as many ships had to make repairs in the middle of nowhere just to get home. It would make sense that it would take extra time and cost due unfamiliarity with the surroundings, having to track down materials and do alot of work by hand, unless the province happened to have a ship yard in it.

You could also limit the type of ship you can build. I would prefer lights, but even a basic transport or galley just to cover the zone would suffice. I say lights because that is what usually spawns over there, at least in my games. If the Pirates can get a hold of them, so should you. Especially if you made it out that far and were able to take the land. I would say being unable to build Bigs would be a good limiter, as they should require some sort of established sea port to be built properly.

Just my 2 ducats. (1/2 ducat after war taxes.)

T
I pretty much completely agree with you here; the non-core shipbuilding restriction seems extremely arbitrary and gamey.

As an alternative to removing it, though, I'd like to see pirates disabled for any seazone that is not a core of any country with the ability to blockade. That would mean that new colonies wouldn't spawn random pirates (seriously, if I get another 5 big-ship fleet off a colony with 250 settlers!) and the ex-Inca/Maya/Aztec/Zapotec lands wouldn't instantly spawn pirates on the west coast of america where you can't get to them for 50 years.
 

George LeS

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I will disagree with that. PIR in HT *IS* (overall a little) worse in so much that you can't just disable that unfun all together.

In that sense, I agree. But playing with them is not so annoying as in IN, mostly because they do not retreat when beaten. That alone is a big improvement. I now consider them a flaw in HT, which I can put up with. In IN, they were just a reason not to play, at all. (For me, the current block to HT is the combat. Until that's fixed, I'm sticking with IN).

But yes, I too would like to be able to remove them, & to go back to TB&TB. But apparently that's impossible; Johan said the loss of essential commands for TB&TB were an unavoidable side effect of fixing other problems. A legitimate answer, alas.
 

Slyspy

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I really don't see the issue. Just park a small ship in the port and it covers the seazones outside and to either side. If pirates are already there then send a fleet ahead and smash them, secure the seas before setting up the patrol. If you can't get a ship there then don't complain that you can't adequately protect your extremely unlikely colony.
 

unmerged(69928)

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I really don't see the issue. Just park a small ship in the port and it covers the seazones outside and to either side. If pirates are already there then send a fleet ahead and smash them, secure the seas before setting up the patrol. If you can't get a ship there then don't complain that you can't adequately protect your extremely unlikely colony.

This isn't a(the) problem.

Player wise a small fleet of lights, I believe OrangeYoshi found 8 to be the optimal, parked in a port will cover quite a few zones. You need them for tariffs anyways, so park 3 or 4 fleets and you can cover alot of ground. One fleet can handle most of the Caribbean for example. However...

When the sea zone is on the other side of a continent or land connection that's still in TI where you have a problem.

When there are AI on either side of you a ways up the coast that don't patrol and Pirate Ships keep spawning, you have a problem.

When those ships then hide further up the coast and collect into massive fleets, you have a problem.

Your zones are pretty easy to control, so long as you can build ships in them. That huge fleet of ships thanks to your neighbors who don't patrol in a place where you can't build a ship isn't.

T
 

Slyspy

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In that case do it yourself. Send a fleet to wipe the pirates out. If they start to build up, do it again. I know what you mean, I see it on the coast of Africa all the time. It really isn't a problem though, I mean a couple of patrols and you are clear. Further, the thing about a colony isolated because of TI is that its isolated. You should expect to be able to clear the seas of pirates if you have no means of getting a navy out there.
 

JCFast

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Ok I hope 4.1 actual will make it possible to remove pirates. I am just getting too annoyed with all the micromanagement. Sure it's easy and fun when you only have a medium sized empire where you possibly only have ports on two different oceans. But with a larger empire, that has as much coastline as all the other nations combined, it gets repetative and annoying. Especially those larger seazones, that usually border the northernmost provinces that all seem to require their own ship parked there because the patrol range doesn't get there from the bordering province...

And when going to war... Plaing annoying. Let's say it's England vs Castille, England has 30 carracks and Castille has 20. Both have some colonies in the new world. You play as England. Ok you have those 30 carracks split into multiple navies, covering all of your ports from pirates. Castille tries to do that too but doesn't really maybe care and has all those 20 as a stack in a war against you. So you must bring together all those 30 ships anyways from all parts of the world because it's stack vs stack combat. Then ok you win the war but the cost was that you have now pirates in every seazone. It's easy to just clear them out and put your ships back there, dividing them and placing them into their beginning positions. Yes, very easy and unimaginative but very annoying and boring. And there's also that outliner problem that the whole outliner is full of 1 or 8 ship navies.

So I ask from a gameplay pov, what's the point? Pirates really don't cause any problems to a player, they're easy to defeat, they're easy to keep away, they're not even that harmful in short term because they mostly affect early game colonies instead of mainland Europe in situations like I described above. So in my opinion it's just as annoying as 2000k ping-pong rebel armies in a 50 province empire during peacetime.

And one final question; that decision 'pass the anti-piracy act', does it have any real effects on pirates? From the files all I've got is that it only gives the modifiers it promises and makes a decision and a spy mission impossible. But does it do anything in the game-engine? Because for some reason I remember that it would pirates spawning less likely in your own ports?
 

Slyspy

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In HttT you can keep your coasts clear with only a few small ships dotted around, no problem at all. Further the minimal upkeep costs for ships, even when over the support limit, means that you can happily build a war fleet entirely separately from your anti-piracy ships.

However I do agree that from a gameplay point of view pirates a poor feature that contribute very little to the game.
 

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If you do not deal with Pirates then you will loose income from unpatroled coastal provinces. Any Coastal CoT with no patrol will loose much money without some patrol. I recommend that if you go colonial or have a large empire to patrol a region with ships, remember you can support more ships with navy as a preferance, also you get more income. use the quality, free subjects attacking and the militia drill ideals to keep your army top notch.

Even in HttT it is still possible to ballance an Excellent Navy and Excellent Army. I recommend to patrol with 10-20 ship stacks your main areas and to leave the outliers until later when they are buit up or a war is occuring in the region.