Perhaps you should? The same way you would try to wipe out smaller enemy armies you see roaming around your provinces, before they can link up into larger ones.Because I don't care much if my enemy is sailing 5 random ships near my cost....
Perhaps you should? The same way you would try to wipe out smaller enemy armies you see roaming around your provinces, before they can link up into larger ones.Because I don't care much if my enemy is sailing 5 random ships near my cost....
Perhaps you should? The same way you would try to wipe out smaller enemy armies you see roaming around your provinces, before they can link up into larger ones.
Perhaps you should? The same way you would try to wipe out smaller enemy armies you see roaming around your provinces, before they can link up into larger ones.
A fleet blockading your coast cripples your income from that province (giving part of it to the enemy blockading you) and adds warscore to your enemy. True, you probably can't win a war purely by naval blockades unless you're only bothered about getting a white peace, but it's still a lot more important than you'er suggesting.Well, armies can capture provinces. Fleets don't do much besides land armies, which I take care of with land units...
Here's the thing, Paradox has obviously decided that pirates should be in the vanilla game. And honestly, they are so easy to deal with (parking a Carrack in every sea zone you've got a port), that it borders on trivial. If he chooses not to take two minutes and load a mod that removes pirates, for practical reasons, and instead wants to get riled up and rage on the forums then so be it....
Ever since DW where naval range is projected from ports this has been a non issue for me. It USED to be a rage quit moment for me when I used to have to have all the boats manually patrolling, then calling them into port when I was at war.
I don't get why the OP's suggestion to get rid of one the most annoying mechanics that adds nothing to the game is getting so much hate.
What have you done to so thoroughly shatter the world's navies that you're meeting pirates on a trip around Africa?But even that still does not address a trip around Africa involving 50 naval battles, while I just want to move my fleet. If the fleet is not out there hunting pirates (just moving), does it really need to get involved in a battle in every sea zone around Africa?
What have you done to so thoroughly shatter the world's navies that you're meeting pirates on a trip around Africa?
I don't understand why "things I don't like" is always equated to "things that make the game worse," There are plenty of mechanics in video games I wish weren't there, but chances are, if they were gone it would make the game simpler, easier, and more boring in the long run.
I am the first one to explore it. I think I mentioned that I was playing Castile/Spain focusing on colonization, not European expansion. I defeated Portugal. The only competitor is England. England put a lot of resources into its successful wars with France (crippling another colonization competitor) and into meddling in Mediterranean, but at the same time, all that hyper-activity of England in Europe slowed down its own exploration / colonization. All happy coincidences for my plan...
The farthest place I have seen English fleet was Gulf of Guinea, so on a trip around Africa, up and down the cost of Americas, I was it for the time being (before I threw in the towel), no help from other navies...