I am not so much concerned what direction the forts protect but I do like nice placement. Nothing worse then a fort/costal fort icon in the middle of the province.
I know that there is nothing on this in the Dev Diaries, but please tell me that somewhere, at some time, the developers have indicated that they to are bothered by the fact that in HOI3 there was no designation for the directional facing of land fortifications. It makes no sense for the Germans to be able to utilize Maginot Line defense works to defend against Allied forces advancing from the West.
I propose that when you build a land fortification, you should have to declare which direction the fortifications will face (which borders of the province will receive the defense bonuses).
Any concurrence or other proposals out there?
Wouldn't an easyish solution be, when choosing to build a fort in a province to indicate (click) on the map which neighboring provinces the fort is facing. Pretty simple, no need for any real painting (harder to detect) along the borders or such.
This is a simple and elegant solutionMaybe the defensive effect could be full if attacking against the province where the defensive barrier was constructed, and limited if attacking from the original province (thus indicating the lasting effect of the mines and dragon's teeth).
My only worry is you can't easily tell from the map how fortified a province is. This was one of my pet gripes in HOI3. There was no map mode or anything that told you how strong defenses were, so you had to select provinces one by one (goes for other installations like AA, radar, airports and so on, too, of course). Hoping this is different somehow in HOI4.
Personally I don't think there were many large forts which weren't build along national borders. Why not say that you can't build fort except along the border?
Fortifications played a major role in WW2 and they deserve a better treatment in HOI4 than in previous games. Battles in which fortifications played a major role include:
The Karelian campaign.
Tobruk.
Sevastopol (both in 1942 and 1944)
El Alamein.
Kursk.
The entire Italian campaign, particularly its later phase.
However, in most of the above battles the fortification weren't of the massive concrete fortress-type, but instead lines of pill-boxes, trenches, barbed-wire entanglements, dragons-teeth, anti-tank ditches, and above all mine-fields. Rather than taking six months to build even the first level of, they took a matter of 1-3 months to construct, and were built up by the units occupying them.
In HOI3 this really isn't properly modelled. If you tried to build a line of fortifications at Kursk, the battle line would have swept over the area long before the forts would be ready. Whilst units had a ten-day dig-in bonus, this could not be transferred to other units taking over its position, and the bonus disappeared as soon as the unit moved. The result was a game in which the only real option was continual attack, in which you never had to "go firm" on a given objective and the only lines worth standing on were river-lines. This wasn't WW2. Obviously WW1 shouldn't happen in the 1940's, but HOI3 went too far in the other direction.
Adding a direction to the forts in-game does nothing to address the above. Instead it makes fortifications even less useful and even harder to build.
My only worry is you can't easily tell from the map how fortified a province is. This was one of my pet gripes in HOI3. There was no map mode or anything that told you how strong defenses were, so you had to select provinces one by one (goes for other installations like AA, radar, airports and so on, too, of course). Hoping this is different somehow in HOI4.
My own, obviously.Are you talking your own defenses or the enemies?
Yes, actually I think I should, if I have enough intel on them and/or if I have fought over them before.You should not be allowed to see the enemies defense strength 100% IMO.
Forts are mosly 1 directional. and i think in gamefort means that it cannot be built by ground troops, which can build yrenches. Bunkers etc while using materials in local area. Forts are heavy duty instsllations which can take beating from artillery and bombs witouth much problem inlike showel made bunkers/trenches.
Also even if there was360 degree forts it doesnt mean anything as they were single forts in tiny local area when comparez to size of a province. It does not matter at all if forts are 360 and on 1 border only in province. They arent portable and any attack coming from other border than where forts are is esy as forts dont play any role in that battle. forts are only effective in sight distances minus installed artillery. Even range arty can shoot is monimal compared to size of province.
In game picture tells at least for me that forts are only multi directional. Which is really stupid. Which country would build fort line(inside province) which enemy could use against it if captured?
also. fort could be shown on map on border with dragon tooths. more there is them more fortified border there is. or small bunker icons or different sizes or shapes, or just number over the fort on map. same with everything else.
Forts are mosly 1 directional. and i think in gamefort means that it cannot be built by ground troops, which can build yrenches. Bunkers etc while using materials in local area. Forts are heavy duty instsllations which can take beating from artillery and bombs witouth much problem inlike showel made bunkers/trenches.
Also even if there was360 degree forts it doesnt mean anything as they were single forts in tiny local area when comparez to size of a province. It does not matter at all if forts are 360 and on 1 border only in province. They arent portable and any attack coming from other border than where forts are is esy as forts dont play any role in that battle. forts are only effective in sight distances minus installed artillery. Even range arty can shoot is monimal compared to size of province.
In game picture tells at least for me that forts are only multi directional. Which is really stupid. Which country would build fort line(inside province) which enemy could use against it if captured?
also. fort could be shown on map on border with dragon tooths. more there is them more fortified border there is. or small bunker icons or different sizes or shapes, or just number over the fort on map. same with everything else.
Fort Driant belonged to the outer ring of the Metz fortresses, comprising the most modern and the strongest works in the system. Built in 1902, it had been modernized and further strengthened by both French and Germans.18 The main works stood on a bald-topped hill, 360 meters in height, and fringed sparsely by trees. A supply road angled north to Ars-sur-Moselle.
The main defenses consisted of four casemates, with-reinforced concrete walls some seven feet thick and a central fort in the shape of a pentagon, the whole connected by underground tunnels running into the central work. Each casemate mounted a three-gun battery, of either 100- or 150-mm- caliber, while the southern side of Fort Driant was covered by a detached battery (Battery Moselle) of three 100-mm. turret guns.19 The interior of the works seemed almost a flat, bare surface, for the casemate roofs were built flush with the surface of the ground, leaving only the gun turrets, four concrete bunkers (each providing shelter for 200 to 500 men), and some armored observation posts and pillboxes above the surface. The fort faced southwest, although its main batteries were sited so as to provide fire through 360 degrees, with a frontage of 1,000 yards and a depth of 700. The central fort was surrounded by a dry moat, 60 feet wide and as much as 30 feet deep, with wings extending out to either flank. Barbed wire to a depth of 60 feet encircled the entire fort and was further interlaced between and around the interior works. Finally, the Germans had taken care to provide the defenders with adequate water, storage space for food and ammunition, and a system of artificial ventilation in the main bunkers and tunnels underneath the ground. It is not known how large the Fort Driant garrison was at the time of the first American assault. It probably was small, but could and would be quickly reinforced by troops from Ars-sur-Moselle.
On the morning of 27 September the skies cleared, and General Irwin, anxious to give his air support as much time as possible, ordered the assault battalion to jump off at 1415. P-47's from the XIX TAC dropped 1,000-pound bombs and napalms as a starter, coming in as low as fifty feet to make their strikes on the fort, but with negligible results. Other squadrons of P-47's followed in the early afternoon, dropping napalm and high explosive bombs on the trenches and bunkers, and strafing the interior of the fort. This effort failed to damage Fort Driant. The artillery, which fired two concentrations prior to H Hour, seems to have had no better luck, for the enemy guns and mortars were quieted only briefly. Fire from the 155-mm. howitzers of the 21st Field Artillery Battalion and emplaced tank destroyers, when directed against the pillboxes dotting the forward slopes, failed to penetrate or destroy these outworks.
I have yet to read a post by potski that is not, axe. Even if he holds the opposite opinion of mine, he actually manages to make me re-consider and double check my own position, sometimes. That is rare, sadly, for one reason or the other.