Diplomatic Relations are a contributing factor to late-game drudgery

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Xara

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PROBLEM
1. Over time, the number of diplomatic relations available to nations always increases, never decreases

No country is ever going to lose diplomatic relations slots. Countries that take Diplomacy will gain slots. Countries that take Expansion will gain slots. Countries that have national ideas which increase the number of relations slots will gain slots. As the game progresses, there will be more and more nations who have a greater amount of available relations slots. More and more nations will go from 4 to 6 to 8 (I'm not sure if any non-human nation is keyed to take both Diplo and Expansion AND has a NI granting +2), and, of course, a human +2 DR NI nation can even get a crazy 13 relations.

Okay, there is one minor exception - the HRE Emperor can lose 2 if he loses the Emperorship, but another nation will gain that +2 from gaining Emperor, which evens it out.


2. Over time, the number of nations in game tends to dwindle

OPMs get annexed. Vassals get annexed. PUs are formed and inherited or integrated. Minor nations are stolen from and then eliminated. Moderate nations are chewed up by multiple opponents. Even major nations can be ground away, particularly when the player is involved.

Over the course of the game, the number of nations present tends to diminish as blobs and alliance blocs form and the underprivileged are destroyed and the friendly are coalesced.

3. Every nation will seek to maximize relations

So if Great Britain is mortal enemies with A, B, and C, they will seek out D, E, F, H, I, and J to ally, even when those alliances are not particularly helpful, make no 'historical sense', and lead to massive world-spanning chains, even potentially leading to mortal enemies being on the ends. GB allied to Ottomans allied to Denmark allied to Russia allied to France? Sure, why not.

To illustrate, here is a typical beginning game alliance:
2D7A69739A2E1CD5DDA249C0AA632A181B8699EC


And here is a typical late-game alliance, including the opposing bloc at war
DDDF915202EFA1588E0E664B3077C6F648EC6135


So why is this a problem?

Because apart from coalitions, one of the major obstacles to getting *anything* done - and in this game, 'anything' generally means conquest, because otherwise you're either sitting around or colonizing (which is basically sitting around) - is how absolutely intertwined the world becomes when it comes to alliances.

Have you ever wanted to attack someone mid-to-late game, and spent ten minutes trying to undo the web of marriages, alliances, and casus bellis to figure out that if you temporarily allied with Country A who is defending Country B who is being attacked by Country C who is allied to Country D, you could enforce peace on the side of A to join the war against B so you could become the leader defending C so you could occupy a province of D in order to conquer it, since you are both allied and married to D? Yeah, I have.

And sure. Figuring out that puzzle can be part of the fun, quite often, like making the perfect Jenga move without toppling the whole shebang.

But oftentimes, it can be amazingly prohibitive, as the answer can frequently come back "cannot be done" like the old farmer telling the lost couple "ya'll can't reach there from here".

SOLUTION

So what can be done? How do you counter the huge globe-spanning alliance web?

Disclaimer - maybe you don't consider this a problem, perhaps the whole thing is WAD, maybe the answer is "it's fine, dealwithit.jpg". If so, well, okay. I tend to find (and I have seen others express this opinion as well) that post 1700 or so I either get bored and quit, take a few provinces and sit around for a decade, or pretty much fast forward through everything while doing much of nothing.

My proposal:

Diplomatic relations slots used should be based on the target nation's size

What do I mean specifically?

Historically, or in "real sense mode" - being involved with a nation of larger size should require much more interaction, bureaucracy, and manipulation than one of smaller size.
In "game mechanics mode" - tiny nations should require less, even a fraction of, your relations slot, while maintaining an alliance with a France blob, for example, should require 2, 3, even 4 of your available slots depending on their size.

Want to ally with a dozen OPMs? Go for it - each one will occupy one half of one relation slot.
In Soviet Russia, does Russian bear want to ally with you? Okay, but it will cost you 4 of your 6 relations slots because they are ungodly massive.

Military Access? A mere fraction - 1/10th of a relation slot.
Fleet Basing? Nothing at all, you're paying money for it.

And what would this do? Make more alliance blocs involving fewer nations late-game, because the nations involved will be larger. More blocs involving fewer nations means more frequent possibility of war between opposing blocs, and less time spent fighting pre-1900 world wars where a dozen nations are on each side so one instigator can take Bamberg.

But how can you have fractions of relations slots?

Okay, instead of integers you could apportion 'relations' to be percentage based - consider what previously used to be "4 relations" to be "100% base", with diplo/expansion/NI adding a +50% to it and Embassy granting +25%. Then say "Making this country a vassal will require 30% of your relations limit" or "Asking for military access from this nation will require 2% of your relations limit".

Well, so what? I go over my relations limit all the time.

Along with this, I believe the penalties for going over relations should be expanded to non-diplomatic MP penalties, beginning with minor, leading to severe.
At 100% relations and want military access? Before it would cost you 1 diplo point gained per monthly tick. Kind of lame. Under this system? Maybe nothing at all, given how low access would be valued in 'relations'.
What should other penalties be? Legitimacy drain, prestige loss, increased revolt risk if you start going heavily over. Something other than "well I don't really care if diplo tech lags behind"

As an aside...
This would help curb 'vassal-feeding' just a bit - not prevent it, but hamper it just a little - since increasing the size of your vassal would increase the amount of relations slot / percentage used by them. Now I'm not *against* vassal-feeding, but I do think it should be cut back just a bit while making straight-up conquest a bit easier.

~~~~~~~~~~

Just mah thoughts.
 
Last edited:

lordelenath

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All fine by me, apart from the point of vassal feeding. In every single game where I go for a big empire, I'm always starved for diplo points because I need so many vassals and have to pay the costs for all these peace deals. Since you can't efficiently expand without vassals (not saying you can't expand at all!), that would probably be more or less the end to world-spanning conquest.

Additionally I don't know if the engine can handle this kind of relation fractions anyway.
 

Xara

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All fine by me, apart from the point of vassal feeding. In every single game where I go for a big empire, I'm always starved for diplo points because I need so many vassals and have to pay the costs for all these peace deals. Since you can't efficiently expand without vassals (not saying you can't expand at all!), that would probably be more or less the end to world-spanning conquest.
.

Yeah, that's why I think pure conquest should be buffed up a bit to compensate. That's mostly non-central to this issue, though.

Additionally I don't know if the engine can handle this kind of relation fractions anyway.

no clue.
 

Xara

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Bump for discussion. Are you happy with how mid to late game alliances pan out? Yes/No/Why? The loss of dead-nation-cores also contributes to this, removing the possibility of increasing the nation pool.
 

Talq

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Its an issue earlier than late game, with Austria being a primary culprit.

That said, I can't say I like your solution, particularly with vassals being so powerful.
 

Xara

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That said, I can't say I like your solution, particularly with vassals being so powerful.

What about it don't you like?

Did you miss this portion : increasing the size of your vassal would increase the amount of relations slot / percentage used by them

That would mean yes, you could maintain more vassals of a smaller size, but feeding them would increase the relations portion they are using as a counter to it.
So maybe you vassalize an almost-dead Novgorod, which takes up 0.5 relations. You feed them back all their cores, and they end up being a 1.5 size.
Or you beat France down to almost nothing and force vassalize them, costing 0.5. Then attack everything they lost, bringing them up to a 2.5.
 

mcmanusaur

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It's true that alliance blocs can get sort of ridiculous later into the game, especially with the cascading war leaders. However, I don't think that your proposed fix is at all the right solution to the problem. There just needs to be more realistic forces and options available when it comes to diplomatic behavior; this is no reason to further arbitrarily restrict the player's number of diplomatic relations.
 

Kell838

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I would suggest an easier solution, to reduce the complexity and therefore making it easier to understand.

Instead of having 1 Diplomativ Relationsship to someone (for exampleFrance) for: Alliance, Royal Marriage and Military Access. I would suggest that each relation costs one Relationships.

Want to form an Alliance? One relationship.
Want also to marry them? One more relationship needed.
Need that crucial military Access for your current war? Another relationship.
 

l3ol3o

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I agree this is a problem. I don't mind having to fight huge alliances. My main problem is I can take over the entire nation I declared war on and still have a tiny warscore because of all the other alliances. Wars just become to tedious at some points and all there is to do in this game is go to war. I hate how I can go to war for 5 years, drain all my MP, and only get a providence or 2 because I haven't defeated my enemies allies on the other side of the world.

Fighting huge wars against webs of alliances should be more rewarding.


I also changed annul treaty to last 15 years instead of 5 so it's not pointless anymore. At least now I can break up alliances.

I understand expanding is supposed to be challenging but when it becomes tedious it is no longer much fun.
 

Xara

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It's true that alliance blocs can get sort of ridiculous later into the game, especially with the cascading war leaders. However, I don't think that your proposed fix is at all the right solution to the problem. There just needs to be more realistic forces and options available when it comes to diplomatic behavior; this is no reason to further arbitrarily restrict the player's number of diplomatic relations.

That's fair enough, I would just like to see *something* that potentially aids this
 

Novacat

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