As I was thinking about how Banks is about internal politics, a later DLC should also focus on diplomacy. I want to be able to have rivalries and border conflicts be more in depth. I want to be able to be really nice and send people aid. I want to be able to do a lend-lease program. I want to be able to have better federations. I want special defensive pacts against a single enemy.
Diplomatic Incidents:
These would range from anything from a very small conflict, the results of a few events, entering borders while they are closed to you, requesting a colony to be removed, etc. Diplomatic incidents would carry with them a -50 or -75 opinion penalty depending on the incident. This would allow those "one province minors" sitting on the hyperlane to be bullied into submission without war, or for you to remove that one frontier station.
Diplomatic incidents would have an on-screen notification if one happened against you, and you could choose to escalate them into war, which would allow you to set standard wargoals, perhaps with a few special ones depending upon the incident.
Example:
"The Dethnakan confederation has entered our borders in the Belgium system and destroyed our frontier station there!"
A notification would appear, with a button that says "escalate" in the corner. If you click escalate, it would open the wargoal screen, with an added wargoal of dismantling frontier stations, and cheaper warscore cost on planets causing border friction.
Federation designer:
We all know that the current federations suck. I think that different federations should be actually different, instead of being the exact same every time. My suggested solution for this is a federation "Designer", which could be used both upon the creation of a federation, and when reforming it (Which would require the consent of all members). The designer would have a list of elements that could be added to the federation, possibly costing unity (The new resource) The size of the federation fleet should be reduced to only being five or six battleships worth.
Some examples of Elements could be:
1: Defensive Pact
2: United offensive wars (Not available for pacifists)
3: Free trade (Cash boost)
4: United research arms (double strength research agreement).
5: Expedited Civilian Entry (Quicker migration agreement)
6: Peacekeeping force (massively larger Federation fleet available, ~40% of member fleet cap)
7: United Forces (Even bigger federation fleet, ~75% of each member cap)
Each federation would have a different way of picking the president, from a federation-wide popular vote, to voting among each country.
Ethos specific Diplomatic Interactions:
As a way to expand how different ethos should play differently, each ethos should have a special interaction choice, and the fanatic versions should have an increased effect. These choices should be hidden at the bottom of the interaction menu, as not to clutter it up.
Some examples could be:
(meant for those tiny non-starting empires, or liberated space-hitlers):
Xenophile: Send foreign aid (Mini-research agreement for farms, transfer minerals+cash, +xenophile attraction)
Xenophobe: Extreme Tariffs? (+ tiny cash percentage in your empire, tiny - in theirs, +xenophobe attraction)
Militarist: Offer Lend-lease program (Allows building ships with their tech, and at their spaceports, but home countries ships take priority, +militarist attraction)
Pacifist: Send Peacekeepers? (Reduce unrest, helps with factions, makes pacifist pops happy +pacifist attraction)
Egalitarian: Send vote observers (makes egalitarian pops happier, +Egalitarian attraction)
Authoritarian: Send police assistance (Make Authoritarian pops happier, less unrest, +authoritarian attraction)
Materialist: Student Visas (Research boost, +materialist attraction)
Spiritualist: Send benevolent missionaries (+spiritualist attraction, lesser version of foreign aid.)
Diplomatic Incidents:
These would range from anything from a very small conflict, the results of a few events, entering borders while they are closed to you, requesting a colony to be removed, etc. Diplomatic incidents would carry with them a -50 or -75 opinion penalty depending on the incident. This would allow those "one province minors" sitting on the hyperlane to be bullied into submission without war, or for you to remove that one frontier station.
Diplomatic incidents would have an on-screen notification if one happened against you, and you could choose to escalate them into war, which would allow you to set standard wargoals, perhaps with a few special ones depending upon the incident.
Example:
"The Dethnakan confederation has entered our borders in the Belgium system and destroyed our frontier station there!"
A notification would appear, with a button that says "escalate" in the corner. If you click escalate, it would open the wargoal screen, with an added wargoal of dismantling frontier stations, and cheaper warscore cost on planets causing border friction.
Federation designer:
We all know that the current federations suck. I think that different federations should be actually different, instead of being the exact same every time. My suggested solution for this is a federation "Designer", which could be used both upon the creation of a federation, and when reforming it (Which would require the consent of all members). The designer would have a list of elements that could be added to the federation, possibly costing unity (The new resource) The size of the federation fleet should be reduced to only being five or six battleships worth.
Some examples of Elements could be:
1: Defensive Pact
2: United offensive wars (Not available for pacifists)
3: Free trade (Cash boost)
4: United research arms (double strength research agreement).
5: Expedited Civilian Entry (Quicker migration agreement)
6: Peacekeeping force (massively larger Federation fleet available, ~40% of member fleet cap)
7: United Forces (Even bigger federation fleet, ~75% of each member cap)
Each federation would have a different way of picking the president, from a federation-wide popular vote, to voting among each country.
Ethos specific Diplomatic Interactions:
As a way to expand how different ethos should play differently, each ethos should have a special interaction choice, and the fanatic versions should have an increased effect. These choices should be hidden at the bottom of the interaction menu, as not to clutter it up.
Some examples could be:
(meant for those tiny non-starting empires, or liberated space-hitlers):
Xenophile: Send foreign aid (Mini-research agreement for farms, transfer minerals+cash, +xenophile attraction)
Xenophobe: Extreme Tariffs? (+ tiny cash percentage in your empire, tiny - in theirs, +xenophobe attraction)
Militarist: Offer Lend-lease program (Allows building ships with their tech, and at their spaceports, but home countries ships take priority, +militarist attraction)
Pacifist: Send Peacekeepers? (Reduce unrest, helps with factions, makes pacifist pops happy +pacifist attraction)
Egalitarian: Send vote observers (makes egalitarian pops happier, +Egalitarian attraction)
Authoritarian: Send police assistance (Make Authoritarian pops happier, less unrest, +authoritarian attraction)
Materialist: Student Visas (Research boost, +materialist attraction)
Spiritualist: Send benevolent missionaries (+spiritualist attraction, lesser version of foreign aid.)