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phantasmal

Corporal
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Aug 30, 2014
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This is a collection of a few small ideas that I think could improve the gameplay.

- Sending gifts. I think this option could use some revamping. While the main use of gifts is to bribe people and get an opinion bonus I sometimes use it fund my vassals. Like to kickstart a newly established merchant republic. However, it can get so aggravating to click on the send gift button 10+ times just to send over enough money for 1 (one!) trade post. So what I propose is that the player should be allowed to set how much money they send to one person via a slider or a counter.
In addition, the game should also dynamically calculate how much opinion you get from the gift.

- Spying on. It should be possible to spy on everyone within your diplomatic range, not just people within your realm. I think a better way to implement this is that spying on people outside your court require you to send your spymaster to the person who you want to spy on. So if you want to spy on the french king you would need to send your spymaster to Paris. Spying on people in your court is always possible and doesn't require your spymaster.

- Sowing dissent. Utterly useless in the current form. Either raise the chances of successfully sabotaging a relationship with bigger opinion maluses or let the player choose two specific people whose relationship they want to sabotage.

- Tutoring kids. Currently I think that NPCs are way too stingy about allowing kids to be taught by "foreign power". Like at one point, my son-in-law refused my request to educate my grandson, even though the child was of my dynasty, simply because he happened to be an independent king. I think close family and probably friends should have no qualms about this, and the rest of NPCs should take the prestige, relationship and the child's rank into account before refusing.

- Diplomatic actions and events involving (foreign) rulers in prison/under house arrest. It would be really cool if you could visit the people under house arrest and forge friendships, rivalries or force truces. Like if you captured the King of France then you could choose to visit him and play chess or something and become friends. Or just simply just requesting a political hostage (his son) in return of his freedom.

- It would be great if during war when you capture an ally of your enemy than you could force them to capitulate. And your enemies could do the same to you.
 
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Rags17

Ludere Ludum
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Dec 11, 2014
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Sowing dissent should be dead easy, but gaining it back should be easy too, if tedious. It could be a whole new sub-game if you could sow a seed of dissent with one character who then passed it along without any further intervention from you. The trick then would be to find the characters in your own realm who were sources of discontent and either turn them around with gifts, honours and carousing, or kill them off to avoid poisoning the rest against you.

Dynamic relationships !