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Owen

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Originally posted by Hive
Owen, I don't really get why you want to change BB's sliders in a way that seems pretty random to me...:confused:
It wasn't random. The intention was to represent a human player taking BB to full land, where they will be after the army reform event kicks in, and then account for more modernising choices in random events. The lower inno slider is so that BB actually gets missionaries, given that her capital is still Catholic. Are there any changes there you really think are wrong?
 

Hive

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Originally posted by Owen
It wasn't random. The intention was to represent a human player taking BB to full land, where they will be after the army reform event kicks in, and then account for more modernising choices in random events. The lower inno slider is so that BB actually gets missionaries, given that her capital is still Catholic. Are there any changes there you really think are wrong?

Well no not really, but different players change different things... I was just curious as to what exactly made you suggest these changes - like serfdom. Personally, that is one of the last sliders I change...
 

Owen

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Originally posted by Hive
Well no not really, but different players change different things... I was just curious as to what exactly made you suggest these changes - like serfdom. Personally, that is one of the last sliders I change...
Yeah, I agree, that could probably stay at 9. The rest were supposed to be from random events, apart from pushing up land.
 
Jul 24, 2003
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my proposal:

FROM: (current sliders)

policy = {
date = { year = 1560 month = june day = 25 }
aristocracy = 6
centralization = 3
innovative = 7
mercantilism = 8
offensive = 4
land = 5
quality = 5
serfdom = 9
}

TO: (new sliders)
policy = {
date = { year = 1560 month = june day = 25 }
aristocracy = 6
centralization = 6
innovative = 7
mercantilism = 8
offensive = 4
land = 9
quality = 3
serfdom = 9
}

- leave aristo, serfdom, inno & mercantilism
- more quantity
- more centralisation
- more land

I'm not sure on offensive :)
 
Jul 24, 2003
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Originally posted by Duma
On the lag part, if I am suffering too much lag, then I usually click on retreat alot sooner then await the result's of the first few round's of exchange between a battle.

There has been instance's where I did suffer enough lag that I was very hesitant to even attack and usually I just defend in those circumstance's. Luckily with Red Phoenix hosting, I don't really suffer alot of lag, so I'm usually fine in battle's.


I now know that I need to hit the retreat button a lot sooner ;)
(and that I should double check maintainance sliders)

Originally posted by Duma

Also I want to say, that I will be playing this session, so it should be very intresting.

I didn't know that a session becomes very interesting when you play in it :D
 

Hive

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Originally posted by Owen
Yeah, I agree, that could probably stay at 9. The rest were supposed to be from random events, apart from pushing up land.

Yes, but you can't assume that they would have gotten those clicks from events... besides, how do we know that BB hasn't got any random slider events already? :)
 

Hive

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Originally posted by FAL
my proposal:

FROM: (current sliders)

policy = {
date = { year = 1560 month = june day = 25 }
aristocracy = 6
centralization = 3
innovative = 7
mercantilism = 8
offensive = 4
land = 5
quality = 5
serfdom = 9
}

TO: (new sliders)
policy = {
date = { year = 1560 month = june day = 25 }
aristocracy = 6
centralization = 6
innovative = 7
mercantilism = 8
offensive = 4
land = 9
quality = 3
serfdom = 9
}

- leave aristo, serfdom, inno & mercantilism
- more quantity
- more centralisation
- more land

I'm not sure on offensive :)

Sorry Owen, but I like FAL's suggestion better. :D
 

Owen

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Originally posted by Hive
Yes, but you can't assume that they would have gotten those clicks from events... besides, how do we know that BB hasn't got any random slider events already? :)
I know they have. Their centralisation went down by 1 during last session for example. A human player would have taken the opposite choice, which I think was the point I was trying to make in the first place. :)

There are a few problems with FAL's suggestion. Innovative must be 6 or lower to get missionaries so they can convert Brandenburg province (or everywhere else). Land has no need to be higher than 8, since they're going to get land +2 in the next month if they go historical in the event. This doesn't matter much I guess. Quality I didn't reduce, since so many of Brandenburg-Prussia events push it up that a quality 9 strategy becomes inevitable unfortunately. Apart from that, no problem. :)
 
Jul 24, 2003
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Originally posted by Owen

There are a few problems with FAL's suggestion. Innovative must be 6 or lower to get missionaries so they can convert Brandenburg province (or everywhere else). Land has no need to be higher than 8, since they're going to get land +2 in the next month if they go historical in the event. This doesn't matter much I guess. Quality I didn't reduce, since so many of Brandenburg-Prussia events push it up that a quality 9 strategy becomes inevitable unfortunately. Apart from that, no problem. :)

Land needs to be higher, because a player needs to play RP-wise and thus without knowledge of coming events. Try to view the sliders without future events in your head. the same goes for the quality events.
 

Owen

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Originally posted by FAL
Land needs to be higher, because a player needs to play RP-wise and thus without knowledge of coming events. Try to view the sliders without future events in your head. the same goes for the quality events.
Hmm, I'm not convinced, particularly in the case of quantity/quality. There is equally an argument that RPing towards quality or staying neutral is much more in line with national policy at the time, if you want to go down that road.
 

Hive

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Originally posted by Owen
Hmm, I'm not convinced, particularly in the case of quantity/quality. There is equally an argument that RPing towards quality or staying neutral is much more in line with national policy at the time, if you want to go down that road.

If you guys are that strict on RP, I'm afraid I'll have to pass on this...:eek:
 

Owen

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Originally posted by Hive
If you guys are that strict on RP, I'm afraid I'll have to pass on this...:eek:
Don't worry, I'm not that strict Hive, and Red isn't either. FAL is going all Mach2 on us. :D :p
 
Last edited:
Jul 24, 2003
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Originally posted by Owen
Hmm, I'm not convinced, particularly in the case of quantity/quality. There is equally an argument that RPing towards quality or staying neutral is much more in line with national policy at the time, if you want to go down that road.

Imo this is a general RP problem. History made BB a quality nation, due to choices people in that era made.
However, when you're reasoning like: the national policy at the time was so and so, you are really using hindsight.

But let's try not to turn this into a RP discussion, because there's no wisdom in that ;)

I'm just proposing sliders as I would have put them, were I BB (with RP-ing in mind).
 

Owen

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Originally posted by Damocles
ideal rp is kinda different from 'retarded'. Why would a BB player waste 20 years of dp clicks on land when they get several events that do it for them?
Hey, I was going to say that. ;)

I'm asuming that we won't update to the new patch that came out this afternoon, but will then use whatever the current patch is next week. Is that OK with everyone? Has anyone upgraded already?
 

unmerged(5601)

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hmph

damn i didnt even know there was another update, but i know that its 2 hours away from game time and i have no idea there was even one.

also im gonna have to cut the game to a 3 hours long event because i got suckered to goto a dinner with the womans family, there gonna laugh when they see my mohawk ! :)

and for BB, i'd never click it to much so maybe you shouldn't too :)

Cambion

P.S. was my AAR post's done in the right way you guys wanted?