The mechanic is so trivial that It really feels incomplete, and I expected it was going to be improved in the 1st or 2nd patch.
You can basically play Siam and provoke civil wars in England and USA just pressing 2 buttons. Haiti also can do the same to the Soviet Union. This is not plausible at all.
The 2 buttons are:
In Strategic Command (the game) To convince Turkey or Spain to join the axis was really hard, and you were lucky if convinced only 1 of them.
In HOI4, you can make all the great powers minions of your faction just using this incomplete mechanic.
You can basically play Siam and provoke civil wars in England and USA just pressing 2 buttons. Haiti also can do the same to the Soviet Union. This is not plausible at all.
The 2 buttons are:
- Boost party popularity: Just press 1 button and make Germany communist. It is too effective because there is not a real price to pay for it.
- You pretty quickly will have a surplus of political mana
- AI can't defend against it with the correct advisories.
- There are not Pops here so the model is so trivial that the difficulty in making Bolivia Communist is the same that making USA fascist.
- Stage a coup: Press 1 button and send arms from the WWI, and in some time there will be a civil war.
- Neither the AI, or the player have a way to stop this coup. What about executing those who instigate the coup?, To ban the party? to send them to Siberia?
- Peru is sending arms for the civil war in Japan, and the Japanese Army allows it.
In Strategic Command (the game) To convince Turkey or Spain to join the axis was really hard, and you were lucky if convinced only 1 of them.
In HOI4, you can make all the great powers minions of your faction just using this incomplete mechanic.
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