This is a suggestion for a rather big change in diplomacy:
There would be a new resource type called influence points. Every nation would have a certain amount of influence points for each other. Influence points for a specific country could be acquired in multiple ways:
-By accepting their requests (alliance, royal marriage, military access, call to arms, ...)
-A new covert action
-Very good relations
-A new peace term
The amount of influence points you gain would be influenced by certain factors:
-Having a royal marriage
-Sharing a dynasty
-Having an alliance
-Being rivals (negatively)
-Distance
Influence points could then be spend on the following things:
-Making them accept requests they otherwise wouldn't (call to arms (even offensive ones against their allies), military access, alliance, etc.)
-Making decisions in their name (changing their rivals, allies, etc. (would be expensive))
-Getting your dynasty on their throne (if their king dies without an heir, spending enough influence points would make your dynasty, instead of the most developed country's ones, ascend to their throne)
-Improving your relations
-Gaining influence points with countries they have high influence with (This would not be a 1:1 exchange, you would gain less influence points then you spend)
This system could of course be expanded further.
There would be a new resource type called influence points. Every nation would have a certain amount of influence points for each other. Influence points for a specific country could be acquired in multiple ways:
-By accepting their requests (alliance, royal marriage, military access, call to arms, ...)
-A new covert action
-Very good relations
-A new peace term
The amount of influence points you gain would be influenced by certain factors:
-Having a royal marriage
-Sharing a dynasty
-Having an alliance
-Being rivals (negatively)
-Distance
Influence points could then be spend on the following things:
-Making them accept requests they otherwise wouldn't (call to arms (even offensive ones against their allies), military access, alliance, etc.)
-Making decisions in their name (changing their rivals, allies, etc. (would be expensive))
-Getting your dynasty on their throne (if their king dies without an heir, spending enough influence points would make your dynasty, instead of the most developed country's ones, ascend to their throne)
-Improving your relations
-Gaining influence points with countries they have high influence with (This would not be a 1:1 exchange, you would gain less influence points then you spend)
This system could of course be expanded further.
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