As the game currently works, unless other nations happen to be already close in ethos and otherwise friendly, you can't really convert their people of make pacts with their leaders... instead you fight a war of Liberation which magically flips their ethos towards the person who just vaporized their fleets and bombarded their colonies. For that matter you can't really convert foreign colony pops period, and can't convert foreign pops through any means other than getting the other nation to sign a migration pact AND getting them to move over AND dropping the ethic anti-divergence hammer on them.
I think it should be the reverse. I think that national ethos and culture should be able to subvert and convert citizens of neighboring nations, eventually resulting in discontent and separatist forces which give you a casus belli to Liberate or Annex the colonies, or Vassalize the nation. Also pops shouldn't need a pact to be able to migrate to another nation, that should be the default unless a nation has a policy stance blocking it, and even then some might try to migrate illegally.
It should be possible for you to win without having to instigate wars, something which is virtually mandatory in the current design regardless of ethos.
I think it should be the reverse. I think that national ethos and culture should be able to subvert and convert citizens of neighboring nations, eventually resulting in discontent and separatist forces which give you a casus belli to Liberate or Annex the colonies, or Vassalize the nation. Also pops shouldn't need a pact to be able to migrate to another nation, that should be the default unless a nation has a policy stance blocking it, and even then some might try to migrate illegally.
It should be possible for you to win without having to instigate wars, something which is virtually mandatory in the current design regardless of ethos.
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