*Edited to: Version 1.2*
Now firstly as you all know, in every Paradox game the relations are tied on country TAGs. Country A`s relation to country B. This varies if the either of the countries does something. However in most cases this model does not work, does not work at all:
Now when a goverment of a country changes, especially when the change is very radical or indeed an illegal coup, the relations and existing treaties would have no value. The grandest example would be Russia turning into USSR. Japan turning to the west is a less radical example... Post WWI Germany... France after the revolution.... The list goes on... And on...
Countries can not be judged solely on their name. The way we think about the country of today with the name of France is indeed very different from what the people in the 16th century thought about France, yet the TAG is same...
***For HOI2 my idea is the following: After a succesful coup the target country should annull of all its relations and treaties.***
Now then we come for HOI2 more specificly. I was rather astounished by the fact that HOI2 will use the same -200 - +200 system of EUII and Vic. This seems not right for a game with such a small scope... Why have the old relations model at all? WWII was war. It did not matter on whose side you were, but rather whom were you up against. USA and USSR being on the same team is the best example if any to mark this. The cold war then? Again the same pattern...
Frankly I fail to see any scenario since WWI where these kind of relation meters would have worked. The coming of democracy made it possible for citizens to express their views, this made democracies "One team". Then there were strong ideologies (Fascism and Communism pop into mind at once, strangely enough
)that binded other more oppressive countries into one. There was no "diplomatic game", there was no "choosing of sides". The only way Turkey would have joined Germany in WWII would have been a coup or an election which would have brought Fascism into rule. Likewise the only cause for Finland to join the Comitern would have been a coup or an election.
Domestic policies began to affect foreign policies when it was indeed "domestic people" running the things, instead of some in-dream-world-living king or queen.
Of course there are exceptions to this rule... Oh there are... Now Finland in WWII fought with Germany. However without being Fascist. And this again brings us back to the golden rule of WWII: "Not whom for, but against whom".
However making the relations only tied to against and for whom, would be a poor solution. After all that would make no difference between USA and USSR for UK. And as such a smaller scale of -5 - +5 should be introduced. The "points" however would not be regular relation points, acquirable through bribery. They would be granted for larger issues:
-Being at war against us -5
-Being a goverment that we are against -2
-Embargoing us -2
-Owning our core-province(s) -1
-Being at war WITH the same country as we are +2 (Alliance not needed)
-Being in our alliance +3
-Sharing tech with us +2
-Being a goverment that we are too +2
-Being against a goverment that we are too +2
-Giving us a military access +1
(Democratic are neutrals. Fascists hate Communists and vice versa. Countries, even neutrals, can become anti something by having been at war with them.)
Examples:
Germany-Finland in Spring of 1941 (pre-Barbarossa): +3
Germany is anti-democratic -2, Finland is anti-Communist as is Germany +2, Tech share +2, Military access +1
USSR - USA in 1943: +1
Allies at war +3, USSR hates democrats -2 (Been at war with Finland, a democratic country like USA)
And this brings to a conclusion of which I intend to represent as suggestion to the game HOI2:
-Change relation meter (+200 - -200)
-Introduce the meters of: "Anti-Com", "Anti-Dem", "Anti-Fas" and "Anti-minor(1-9999)".
-Introduce the new relation boundaries of +5 - -5
-Relation boundary points limit the relation changes between two country by: 4 and 5 = 100 - 200, 3 and 2 = 50 - 150 AND 1 and 0 = 50 - 50 (+5 limits to +100 to +200 and so on...)
-Relation boundaries can not be exceeded at any time. (But the boundaries can be changed)
-When a change of boundaries is made, a "forced change of relations" occurs, the maths below:
CHANGE = The change of the relation boundary points (From -3 to +2 is five points for example)
CHANGE ^ 1,5 = Relations change per month
Or as in a list:
CHANGE OF POINTS----------------CHANGE OF RELATIONS (Rounded if needed)
1---------1
2---------3
3---------5
4---------8
5---------11
6---------15
7---------19
8---------23
9---------27
10--------32
(So if you make a 180 degree turn (Bulgaria after soviet puppeting) you will lose 32 relations points per month, that is together with the other changes (And also remember the annulment of relations after a coup or a puppeting!!))
That way if you do a small change, then it is not that big of a deal, you get 1 extra point per month, but if the change is huge, then so is the affect.
The effects of the "forced change" will last until a boundary point is found, so going from +2 to +3 will not grant the bonus, but going from +3 to +4 will.
Example:
Bulgaria - Germany 1944 (Before the "puppeting") +5 ideology +187 (Alliance, anti-communism, Fascism, Sharing tech, Military access....)
BULGARIA IS PUPPETED BY THE USSR (Relations jump to 0)
Points after the puppeting: -5 (At war, other fascist other communist...)
Change speed: -32 per month. Months to get to boundary (-100) 4.
So after three months the relations are -128, and the effects of the "forced relations" stop. From now on the relation begin to change by other factors (-2 or something per month from anti-ideologies and being at war)
Technically speaking: To determine which country is of which ideology, a system similar to the religion system of EUII would be used. (This would only be for a country, don`t worry no conversion...
)
Now firstly as you all know, in every Paradox game the relations are tied on country TAGs. Country A`s relation to country B. This varies if the either of the countries does something. However in most cases this model does not work, does not work at all:
Now when a goverment of a country changes, especially when the change is very radical or indeed an illegal coup, the relations and existing treaties would have no value. The grandest example would be Russia turning into USSR. Japan turning to the west is a less radical example... Post WWI Germany... France after the revolution.... The list goes on... And on...
Countries can not be judged solely on their name. The way we think about the country of today with the name of France is indeed very different from what the people in the 16th century thought about France, yet the TAG is same...
***For HOI2 my idea is the following: After a succesful coup the target country should annull of all its relations and treaties.***
Now then we come for HOI2 more specificly. I was rather astounished by the fact that HOI2 will use the same -200 - +200 system of EUII and Vic. This seems not right for a game with such a small scope... Why have the old relations model at all? WWII was war. It did not matter on whose side you were, but rather whom were you up against. USA and USSR being on the same team is the best example if any to mark this. The cold war then? Again the same pattern...
Frankly I fail to see any scenario since WWI where these kind of relation meters would have worked. The coming of democracy made it possible for citizens to express their views, this made democracies "One team". Then there were strong ideologies (Fascism and Communism pop into mind at once, strangely enough
Domestic policies began to affect foreign policies when it was indeed "domestic people" running the things, instead of some in-dream-world-living king or queen.
Of course there are exceptions to this rule... Oh there are... Now Finland in WWII fought with Germany. However without being Fascist. And this again brings us back to the golden rule of WWII: "Not whom for, but against whom".
However making the relations only tied to against and for whom, would be a poor solution. After all that would make no difference between USA and USSR for UK. And as such a smaller scale of -5 - +5 should be introduced. The "points" however would not be regular relation points, acquirable through bribery. They would be granted for larger issues:
-Being at war against us -5
-Being a goverment that we are against -2
-Embargoing us -2
-Owning our core-province(s) -1
-Being at war WITH the same country as we are +2 (Alliance not needed)
-Being in our alliance +3
-Sharing tech with us +2
-Being a goverment that we are too +2
-Being against a goverment that we are too +2
-Giving us a military access +1
(Democratic are neutrals. Fascists hate Communists and vice versa. Countries, even neutrals, can become anti something by having been at war with them.)
Examples:
Germany-Finland in Spring of 1941 (pre-Barbarossa): +3
Germany is anti-democratic -2, Finland is anti-Communist as is Germany +2, Tech share +2, Military access +1
USSR - USA in 1943: +1
Allies at war +3, USSR hates democrats -2 (Been at war with Finland, a democratic country like USA)
And this brings to a conclusion of which I intend to represent as suggestion to the game HOI2:
-Change relation meter (+200 - -200)
-Introduce the meters of: "Anti-Com", "Anti-Dem", "Anti-Fas" and "Anti-minor(1-9999)".
-Introduce the new relation boundaries of +5 - -5
-Relation boundary points limit the relation changes between two country by: 4 and 5 = 100 - 200, 3 and 2 = 50 - 150 AND 1 and 0 = 50 - 50 (+5 limits to +100 to +200 and so on...)
-Relation boundaries can not be exceeded at any time. (But the boundaries can be changed)
-When a change of boundaries is made, a "forced change of relations" occurs, the maths below:
CHANGE = The change of the relation boundary points (From -3 to +2 is five points for example)
CHANGE ^ 1,5 = Relations change per month
Or as in a list:
CHANGE OF POINTS----------------CHANGE OF RELATIONS (Rounded if needed)
1---------1
2---------3
3---------5
4---------8
5---------11
6---------15
7---------19
8---------23
9---------27
10--------32
(So if you make a 180 degree turn (Bulgaria after soviet puppeting) you will lose 32 relations points per month, that is together with the other changes (And also remember the annulment of relations after a coup or a puppeting!!))
That way if you do a small change, then it is not that big of a deal, you get 1 extra point per month, but if the change is huge, then so is the affect.
The effects of the "forced change" will last until a boundary point is found, so going from +2 to +3 will not grant the bonus, but going from +3 to +4 will.
Example:
Bulgaria - Germany 1944 (Before the "puppeting") +5 ideology +187 (Alliance, anti-communism, Fascism, Sharing tech, Military access....)
BULGARIA IS PUPPETED BY THE USSR (Relations jump to 0)
Points after the puppeting: -5 (At war, other fascist other communist...)
Change speed: -32 per month. Months to get to boundary (-100) 4.
So after three months the relations are -128, and the effects of the "forced relations" stop. From now on the relation begin to change by other factors (-2 or something per month from anti-ideologies and being at war)
Technically speaking: To determine which country is of which ideology, a system similar to the religion system of EUII would be used. (This would only be for a country, don`t worry no conversion...
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