Diplo power maxed at 999 yet I need 1295 to unleash "Public Punishments" (27)

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CasinoQuartz

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Dec 27, 2021
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  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
The date is 1st of July 1732 and I, France, lag a bit behind most countries as far as technologies are concerned. In the statistics bar at the top of the screen the pidgeon points have reached 999, turned green and stay there. Tooltip is the usual "not more than 999". In my technologies tab, in the diplomatic section, the progress bar nears completion, and the tooltip says "only 999 points but you need 1295", and "We expect to have enough power to do it in October, 1735."

I've already wasted some points in developing random provinces but soon returned to teh same situation.

I've been in similar situation before and usually don't care much but now I am seized by doubt.

Is there anything more I'd like to know ? Shall I do something ? Will the points continue to accrue backstage ? Is the 999-limit going to somehow soften ?
 
You could read the Wikipedia and learn the game mechanics.
You are trying to unlock a technology 28 years early, which increases the cost by 10% each year ahead, and its more than you can afford. Wait a couple of years - every year the cost will decrease by 10% of base 600 points - so in 5 years you should afford it.
 
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If you reach the monarch point cap you will lose any further monarch points you could gain.

I agree that reading the Wiki is crucical to play EU4, but in that case even the ingame tooltip would have also told you the "ahead of time penalty".

Generally you want to avoid paying that, as it is a waste of monarch points. You should wait for it to be gone. There can be situations where it can be worth atthough (especially with mil-tech as you can get significant advantage in a war by being ahead certain military techs (but this only applies for certain levels, e.g. the ones that give you new units, in particular in early you should be careful). Similar also for certain techs from the admin/diplo (e.g. when you get Admin Efficiency).
As you have done it is better to spend it on other things, including developingprovinces. Ideally you can also plan a head with these things: make sure to set the proper nation focus, think about what advisors to pick (if you are swimming in diplo points, it is not necessary to get a high level dip advisor. Unless you have already unlimited money.). Maybe choose idea groups for the category where you have a lot to spend. Also no need to wait for developing and so on until you reach the cap, you can do it already earlier.
 
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Time to dump some manna. If you don't care about developing provinces, you can also change culture, raise mercantilism or hold a "Who will be the next star admiral" talent contest.

You can also start some wars to acquire some subjects, using the diplo points for unjustified demands and lowering war exhaustion, going over diplo relations cap, and than integrating said acquired subjects.
 
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I agree that reading the Wiki is crucical to play EU4, but in that case even the ingame tooltip would have also told you the "ahead of time penalty".

Generally you want to avoid paying that, as it is a waste of monarch points. You should wait for it to be gone.

Strong disagree. Late-game, when you have tons of MP, it is generally fine to be buying techs well ahead of time. Ahead of time also provides some other benefits, including increasing Innovation which will itself make future techs a tiny bit cheaper.

But yes, if you're actually hitting cap you should spend MP on other things until the cost comes down.
 
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Strong disagree. Late-game, when you have tons of MP, it is generally fine to be buying techs well ahead of time. Ahead of time also provides some other benefits, including increasing Innovation which will itself make future techs a tiny bit cheaper.

But yes, if you're actually hitting cap you should spend MP on other things until the cost comes down.
I was answering a question from a beginner, who wasn't even aware of this modifier and apparently picked tech all the time as early as he could, no matter the cost / benefit analysis. I think from that position it is a good rule of thumb to look for that penalty and do not pay the extra-cost unless there is some clear reason to do so as an exception. These exceptions are not necessary rare, especiallyit is quite often worth it to pay a little bit extra (10-30 %) e.g. for getting innovativness. Sometimes it can be worth to pay a lot more if you can afford it and it is a key technology.

Maybe I am bit frugal with MP here, but that is my approach, at least for the early and mid-game.
 
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These exceptions are not necessary rare, especiallyit is quite often worth it to pay a little bit extra (10-30 %) e.g. for getting innovativness. Sometimes it can be worth to pay a lot more if you can afford it and it is a key technology.

I especially like taking earlygame miltechs rather seriously ahead of time to both start building up innovativness (that -10% all power cost modifier is extremely juicy) and for the more immediate reason to smack my enemies with much more potent armies.