After playing HOI2 for a while I began to get frustrated by the unbalancing effect of airpower. I think this can be solved fairly simply by applying a formula that produces diminishing returns (or perhaps an inverse square rule). So initially airstrikes are very effective against a retreating target, as soldiers and vehicles are killed and destroyed further airstrikes become less effective. This could emulate the greater difficulty in finding a target in the province, lower density of soldiers etc.
I also think that there should be greater use of battle fatigue on soldiers and equipment. So as units are used more frequently they become more vulnerable. This is to reflect breakdown in equipment, wear and tear, and fatigue. I understand that org sort of reflects this, but I don't think that org is the right measure. A very low org unit can be forced to retreat quickly, but not take many casualties, whereas a very fatigued unit in retreat should take many casualties. It would also prevent endless airstrikes by the same airfleets. If they are constantly flying for months on end the planes will break down as they are never serviced. It would slow ground advances and stop huge pockets by single tank divisions driving from Leningrad to Baku. I think it would actually force players to use more tactics.
Diminishing returns can be used in all aspects of the game, and will give a more realistic feel. Almost everything in our daily lives is governed by it, from gravity to electricity.
Oh, and please can we have supply depots. Perhaps as a structure for a province. That way you could create supply points close to the front line, or supply points at regular intervals to try and prevent pockets. They could also become a target (if found) and could be captured by the enemy.
Cheese
I also think that there should be greater use of battle fatigue on soldiers and equipment. So as units are used more frequently they become more vulnerable. This is to reflect breakdown in equipment, wear and tear, and fatigue. I understand that org sort of reflects this, but I don't think that org is the right measure. A very low org unit can be forced to retreat quickly, but not take many casualties, whereas a very fatigued unit in retreat should take many casualties. It would also prevent endless airstrikes by the same airfleets. If they are constantly flying for months on end the planes will break down as they are never serviced. It would slow ground advances and stop huge pockets by single tank divisions driving from Leningrad to Baku. I think it would actually force players to use more tactics.
Diminishing returns can be used in all aspects of the game, and will give a more realistic feel. Almost everything in our daily lives is governed by it, from gravity to electricity.
Oh, and please can we have supply depots. Perhaps as a structure for a province. That way you could create supply points close to the front line, or supply points at regular intervals to try and prevent pockets. They could also become a target (if found) and could be captured by the enemy.
Cheese