No, it's not a former space marine who now works as a scuba diver. It's rather a strange (and potentially horrible) idea. So, in the game lore there already exist some cloaking technologies relying on subspace usage. So why not push that a bit futher? What if we had a brand new ship class that could 'dive' into a lower dimension of space, thus becoming invisible and untouchable for 'normal' ships? In other words, a dimensional submarine of sorts. Of course it should be quite fragile both for balance and because it's a very delicate mechanism, not just a usual chunk of metal with some firework rockets on its back. Theoretically, these ships shouldn't be visible to other parties via normal means and shouldn't be able to attack when submerged (also should be able to cloak during the battle). They also may be able to sneak into closed territories, although if they are detected, they get kicked out just like any other ships + significant relationship malus. So, what do you think about this concept? Do you think there should be more limitations/mechanics? Can this concept be viable at all?
Edit: So, to my mind this shouldn't be auxiliary module, because yay submerged Titans. It should instead be a 2-sectioned cruiser-size vessel with ratively small health. They have a strong focus on torpedoes/hangars and as stated above, they need to 'surface' to attack. When surfaced, they can receive damage as well, so you can't expect them to just pop up and win the day. Still, after releasing a salvo they probably should dive again after some time window, so they don't constantly recieve damage. While torpedo bearers would regularly dive and surface, hangar ones would surface only once to release the bombers and then once more to take them back. While the precise nature of unveiling said ships (as well as other weapon combos) are still under debate, I think they should be counted by some kind of weapons aka "subspace bombs" that has meager damage, but 200% bonus against submerged ships as well as ability to attack them while they are submerged, of course. What are your thoughts?
Edit: So, to my mind this shouldn't be auxiliary module, because yay submerged Titans. It should instead be a 2-sectioned cruiser-size vessel with ratively small health. They have a strong focus on torpedoes/hangars and as stated above, they need to 'surface' to attack. When surfaced, they can receive damage as well, so you can't expect them to just pop up and win the day. Still, after releasing a salvo they probably should dive again after some time window, so they don't constantly recieve damage. While torpedo bearers would regularly dive and surface, hangar ones would surface only once to release the bombers and then once more to take them back. While the precise nature of unveiling said ships (as well as other weapon combos) are still under debate, I think they should be counted by some kind of weapons aka "subspace bombs" that has meager damage, but 200% bonus against submerged ships as well as ability to attack them while they are submerged, of course. What are your thoughts?
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