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Denkt

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In EU: Rome diplomacy was conducted by a character and while the system had its flaws I don't like that it was completely removed in Imperator: Rome and I have an idea how characters can be used for diplomacy without the flaws.

Instead of having a diplomat, diplomacy will be conducted as of right now, but if you do a long term diplomatic action like improve relation of fabricate claim you will be asked to assign one character to do that mission. That character would get the job as a dignitary, which mean the character is paid a wage and the charisma attribute affect how effective the character is at their job. Like generals there would not be a hard limit on how many dignitaries you can have other than the number of characters you have.

The traits, Culture and religion of the dignitary could lead to various events, both good and bad which add Life to the diplomacy aspect of the game. If the dignitary dies, you will be asked to replace them with a new one and the diplomatic mission will continue.

Since dignitaries cost a wage and use characters, I think the political influence of the mission they would be used for can be removed.
 
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CelticWarrior95

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Maybe a soft-cap that applies a wage increase (something like the EU4 colony cost) when you go over a certain number of diplomatic missions could be applied to avoid clutting the system with millions of diplomats?

The soft-cap would obviously be based on your rank/traditions/etc.
 

Denkt

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My idea is that when you do a diplomatic mission like improve relations you would be asked to send a character on that mission so there would not be permament diplomats like in EUIV. I don't think it would cause much more problems than for example the ability to assign characters as generals.
 

CelticWarrior95

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My idea is that when you do a diplomatic mission like improve relations you would be asked to send a character on that mission so there would not be permament diplomats like in EUIV. I don't think it would cause much more problems than for example the ability to assign characters as generals.

I understood your idea. however, there's basically a limitless supply of characters, so they are virtually permanent because you can always replace the old ones once they die without any problem.
This would mean that even the smallest state could have maybe 20 missions active at the same time, and this would mean that basically everybody would be interacting with everybody. Having a soft cap would limit the snowballing by making it more expensive for irrelevant countries to have a huge number of missions, lest they run out of money.

On the other hand, I believe that other actions that right now are irrelevant because they have an exorbitant aggressive expansion/tyranny cost could also be assimilated into this system.
 

Denkt

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The wage cost would limit how many dignitaries you can employ by quite a bit and it is not unrealistic with more active diplomacy. If the wage cost is 2.5% having 20 diplomatic mission could by itself takeup half your income every month.
 

CelticWarrior95

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considering the current high-money, low-manpower situation of the game, it would not be unthinkable for many AI to decide to do dump half of its income into having countless missions.

We already have issues with merc-spam being so prevalent because money is so easy to come by even for not-so-strong powers. a way to curb diplomatic spamming would be needed.
 

dunka2

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considering the current high-money, low-manpower situation of the game, it would not be unthinkable for many AI to decide to do dump half of its income into having countless missions.

We already have issues with merc-spam being so prevalent because money is so easy to come by even for not-so-strong powers. a way to curb diplomatic spamming would be needed.

I think the main limiter to diplomatic missions would be the charisma skill of your characters. You could send every character you have on a diplomatic mission, but they could cause a diplomatic incident. As traits would also have an effect, this could further limit the pool of decent diplomats. This would require that we have the ability to influence childhood education more.

Would be interesting if women could be sent as diplomats. Maybe if you sent a beautiful woman (or man) with high charisma to another rulers court, some horizontal diplomacy could ensue. This wouldn't lead to higher relations but instead increase likelihood of acceptance.
 

CelticWarrior95

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I think the main limiter to diplomatic missions would be the charisma skill of your characters. You could send every character you have on a diplomatic mission, but they could cause a diplomatic incident. As traits would also have an effect, this could further limit the pool of decent diplomats. This would require that we have the ability to influence childhood education more.

Would be interesting if women could be sent as diplomats. Maybe if you sent a beautiful woman (or man) with high charisma to another rulers court, some horizontal diplomacy could ensue. This wouldn't lead to higher relations but instead increase likelihood of acceptance.

This applies to the player at best (at best because sometimes you'd still send a poor diplomat and risk an accident since money is virtually pointless from mid-game onward and raising opinions is often enough to make tributaries)

the AI would screw it up spectacularly IMHO.
 

dunka2

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This applies to the player at best (at best because sometimes you'd still send a poor diplomat and risk an accident since money is virtually pointless from mid-game onward and raising opinions is often enough to make tributaries)

the AI would screw it up spectacularly IMHO.

The player can do what they like, but the ai can be (very easily) programmed to never send a character with less than a defined charisma score on a diplomatic mission. Say a score of 5 charisma means 50% success, the AI could be programmed to never send anyone below a 7 unless they don't have anyone with a score that high.

Each diplomatic action has a section labled 'ai_will_do =' which sets out the specific criteria necessary for the AI to take an action.